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A Pilot Intervention Using Gamification to Enhance Student Participation in Classroom Activity Breaks

The purpose of this study was to determine the effect of adding game design elements (goal setting, feedback, and external rewards) to an evidence-based physical activity intervention to increase in-class physical activity participation (intensity of activity breaks performed). Nine third- through s...

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Detalles Bibliográficos
Autores principales: Beemer, Lexie R., Ajibewa, Tiwaloluwa A., DellaVecchia, Gabriel, Hasson, Rebecca E.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6862043/
https://www.ncbi.nlm.nih.gov/pubmed/31652885
http://dx.doi.org/10.3390/ijerph16214082