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A Pilot Intervention Using Gamification to Enhance Student Participation in Classroom Activity Breaks
The purpose of this study was to determine the effect of adding game design elements (goal setting, feedback, and external rewards) to an evidence-based physical activity intervention to increase in-class physical activity participation (intensity of activity breaks performed). Nine third- through s...
Autores principales: | Beemer, Lexie R., Ajibewa, Tiwaloluwa A., DellaVecchia, Gabriel, Hasson, Rebecca E. |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6862043/ https://www.ncbi.nlm.nih.gov/pubmed/31652885 http://dx.doi.org/10.3390/ijerph16214082 |
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