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Estimating Cognitive Workload in an Interactive Virtual Reality Environment Using EEG
With the recent surge of affordable, high-performance virtual reality (VR) headsets, there is unlimited potential for applications ranging from education, to training, to entertainment, to fitness and beyond. As these interfaces continue to evolve, passive user-state monitoring can play a key role i...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6868478/ https://www.ncbi.nlm.nih.gov/pubmed/31803035 http://dx.doi.org/10.3389/fnhum.2019.00401 |
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author | Tremmel, Christoph Herff, Christian Sato, Tetsuya Rechowicz, Krzysztof Yamani, Yusuke Krusienski, Dean J. |
author_facet | Tremmel, Christoph Herff, Christian Sato, Tetsuya Rechowicz, Krzysztof Yamani, Yusuke Krusienski, Dean J. |
author_sort | Tremmel, Christoph |
collection | PubMed |
description | With the recent surge of affordable, high-performance virtual reality (VR) headsets, there is unlimited potential for applications ranging from education, to training, to entertainment, to fitness and beyond. As these interfaces continue to evolve, passive user-state monitoring can play a key role in expanding the immersive VR experience, and tracking activity for user well-being. By recording physiological signals such as the electroencephalogram (EEG) during use of a VR device, the user's interactions in the virtual environment could be adapted in real-time based on the user's cognitive state. Current VR headsets provide a logical, convenient, and unobtrusive framework for mounting EEG sensors. The present study evaluates the feasibility of passively monitoring cognitive workload via EEG while performing a classical n-back task in an interactive VR environment. Data were collected from 15 participants and the spatio-spectral EEG features were analyzed with respect to task performance. The results indicate that scalp measurements of electrical activity can effectively discriminate three workload levels, even after suppression of a co-varying high-frequency activity. |
format | Online Article Text |
id | pubmed-6868478 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-68684782019-12-04 Estimating Cognitive Workload in an Interactive Virtual Reality Environment Using EEG Tremmel, Christoph Herff, Christian Sato, Tetsuya Rechowicz, Krzysztof Yamani, Yusuke Krusienski, Dean J. Front Hum Neurosci Human Neuroscience With the recent surge of affordable, high-performance virtual reality (VR) headsets, there is unlimited potential for applications ranging from education, to training, to entertainment, to fitness and beyond. As these interfaces continue to evolve, passive user-state monitoring can play a key role in expanding the immersive VR experience, and tracking activity for user well-being. By recording physiological signals such as the electroencephalogram (EEG) during use of a VR device, the user's interactions in the virtual environment could be adapted in real-time based on the user's cognitive state. Current VR headsets provide a logical, convenient, and unobtrusive framework for mounting EEG sensors. The present study evaluates the feasibility of passively monitoring cognitive workload via EEG while performing a classical n-back task in an interactive VR environment. Data were collected from 15 participants and the spatio-spectral EEG features were analyzed with respect to task performance. The results indicate that scalp measurements of electrical activity can effectively discriminate three workload levels, even after suppression of a co-varying high-frequency activity. Frontiers Media S.A. 2019-11-14 /pmc/articles/PMC6868478/ /pubmed/31803035 http://dx.doi.org/10.3389/fnhum.2019.00401 Text en Copyright © 2019 Tremmel, Herff, Sato, Rechowicz, Yamani and Krusienski. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Human Neuroscience Tremmel, Christoph Herff, Christian Sato, Tetsuya Rechowicz, Krzysztof Yamani, Yusuke Krusienski, Dean J. Estimating Cognitive Workload in an Interactive Virtual Reality Environment Using EEG |
title | Estimating Cognitive Workload in an Interactive Virtual Reality Environment Using EEG |
title_full | Estimating Cognitive Workload in an Interactive Virtual Reality Environment Using EEG |
title_fullStr | Estimating Cognitive Workload in an Interactive Virtual Reality Environment Using EEG |
title_full_unstemmed | Estimating Cognitive Workload in an Interactive Virtual Reality Environment Using EEG |
title_short | Estimating Cognitive Workload in an Interactive Virtual Reality Environment Using EEG |
title_sort | estimating cognitive workload in an interactive virtual reality environment using eeg |
topic | Human Neuroscience |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6868478/ https://www.ncbi.nlm.nih.gov/pubmed/31803035 http://dx.doi.org/10.3389/fnhum.2019.00401 |
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