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The effect of an active video game intervention on physical activity, motor performance, and fatigue in children with cancer: a randomized controlled trial
OBJECTIVE: To evaluate the effect of active video games in promoting physical activity and motor performance, and reducing fatigue in children with cancer. A randomized controlled trial was conducted. The intervention included playing Nintendo Wii™Fit (Nintendo Co., Ltd., Kyoto, Japan) for 30 min/da...
Autores principales: | , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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BioMed Central
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6884892/ https://www.ncbi.nlm.nih.gov/pubmed/31783907 http://dx.doi.org/10.1186/s13104-019-4821-z |
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author | Hamari, Lotta Järvelä, Liisa S. Lähteenmäki, Päivi M. Arola, Mikko Axelin, Anna Vahlberg, Tero Salanterä, Sanna |
author_facet | Hamari, Lotta Järvelä, Liisa S. Lähteenmäki, Päivi M. Arola, Mikko Axelin, Anna Vahlberg, Tero Salanterä, Sanna |
author_sort | Hamari, Lotta |
collection | PubMed |
description | OBJECTIVE: To evaluate the effect of active video games in promoting physical activity and motor performance, and reducing fatigue in children with cancer. A randomized controlled trial was conducted. The intervention included playing Nintendo Wii™Fit (Nintendo Co., Ltd., Kyoto, Japan) for 30 min/day for 8 weeks. Physical activity was estimated with accelerometers, physical activity diaries and questionnaires. Movement-ABC2 and PedsQL™ were used to examine motor performance and fatigue. Intervention experiences and fidelity were examined with an interview. RESULTS: Participants (n = 36 children with cancer, 3–16 years-old) were randomly assigned to the intervention and control groups. The median [min–max] accelerometer counts/h (500 [131–1130] vs 385 [116–1012], p = 0.63) and physical activity min/day (34 [0–150] vs 23 [0–260], p = 0.95) did not differ between the groups. Change between the pre-test and post-test regarding motor performance and fatigue was similar in both groups (motor performance p = 0.77; fatigue p = 1.00). Participants experienced playing active video games meaningful, but the intervention was not followed completely as instructed. Overall, the physical activity levels were low and one fourth of the children had or were at risk of having movement difficulties. Trial registration: ClinicalTrials.gov identifier: NCT01748058 (October 15, 2012) |
format | Online Article Text |
id | pubmed-6884892 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-68848922019-12-03 The effect of an active video game intervention on physical activity, motor performance, and fatigue in children with cancer: a randomized controlled trial Hamari, Lotta Järvelä, Liisa S. Lähteenmäki, Päivi M. Arola, Mikko Axelin, Anna Vahlberg, Tero Salanterä, Sanna BMC Res Notes Research Note OBJECTIVE: To evaluate the effect of active video games in promoting physical activity and motor performance, and reducing fatigue in children with cancer. A randomized controlled trial was conducted. The intervention included playing Nintendo Wii™Fit (Nintendo Co., Ltd., Kyoto, Japan) for 30 min/day for 8 weeks. Physical activity was estimated with accelerometers, physical activity diaries and questionnaires. Movement-ABC2 and PedsQL™ were used to examine motor performance and fatigue. Intervention experiences and fidelity were examined with an interview. RESULTS: Participants (n = 36 children with cancer, 3–16 years-old) were randomly assigned to the intervention and control groups. The median [min–max] accelerometer counts/h (500 [131–1130] vs 385 [116–1012], p = 0.63) and physical activity min/day (34 [0–150] vs 23 [0–260], p = 0.95) did not differ between the groups. Change between the pre-test and post-test regarding motor performance and fatigue was similar in both groups (motor performance p = 0.77; fatigue p = 1.00). Participants experienced playing active video games meaningful, but the intervention was not followed completely as instructed. Overall, the physical activity levels were low and one fourth of the children had or were at risk of having movement difficulties. Trial registration: ClinicalTrials.gov identifier: NCT01748058 (October 15, 2012) BioMed Central 2019-11-29 /pmc/articles/PMC6884892/ /pubmed/31783907 http://dx.doi.org/10.1186/s13104-019-4821-z Text en © The Author(s) 2019 Open AccessThis article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated. |
spellingShingle | Research Note Hamari, Lotta Järvelä, Liisa S. Lähteenmäki, Päivi M. Arola, Mikko Axelin, Anna Vahlberg, Tero Salanterä, Sanna The effect of an active video game intervention on physical activity, motor performance, and fatigue in children with cancer: a randomized controlled trial |
title | The effect of an active video game intervention on physical activity, motor performance, and fatigue in children with cancer: a randomized controlled trial |
title_full | The effect of an active video game intervention on physical activity, motor performance, and fatigue in children with cancer: a randomized controlled trial |
title_fullStr | The effect of an active video game intervention on physical activity, motor performance, and fatigue in children with cancer: a randomized controlled trial |
title_full_unstemmed | The effect of an active video game intervention on physical activity, motor performance, and fatigue in children with cancer: a randomized controlled trial |
title_short | The effect of an active video game intervention on physical activity, motor performance, and fatigue in children with cancer: a randomized controlled trial |
title_sort | effect of an active video game intervention on physical activity, motor performance, and fatigue in children with cancer: a randomized controlled trial |
topic | Research Note |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6884892/ https://www.ncbi.nlm.nih.gov/pubmed/31783907 http://dx.doi.org/10.1186/s13104-019-4821-z |
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