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Virtual sports deserve real sports medical attention
In recent years, virtual sports or ‘eSports’ have grown exponentially both recreationally and at the professional level. eSports comprise several regulated video games played competitively, using electronic platforms. Some eSports competitions present a structure comparable to traditional sports, an...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BMJ Publishing Group
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6887499/ https://www.ncbi.nlm.nih.gov/pubmed/31803495 http://dx.doi.org/10.1136/bmjsem-2019-000606 |
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author | Pereira, Ana Monteiro Brito, João Figueiredo, Pedro Verhagen, Evert |
author_facet | Pereira, Ana Monteiro Brito, João Figueiredo, Pedro Verhagen, Evert |
author_sort | Pereira, Ana Monteiro |
collection | PubMed |
description | In recent years, virtual sports or ‘eSports’ have grown exponentially both recreationally and at the professional level. eSports comprise several regulated video games played competitively, using electronic platforms. Some eSports competitions present a structure comparable to traditional sports, and eSports players, even with major skills and mental focus, need preparation and training to thrive. However, little is known about the demands of eSports competitions and continuous training. As the popularity and stakes rise, concerns about the health and emerging risks of eSports participation might arise. Indeed, in the absence of proper descriptive data about the specific characteristics of the eSports population (including factors such as screen time, physical activity, overuse injuries or training environment), effective prevention and care cannot be developed nor provided. Therefore, quality healthcare and prevention strategies are needed. In the current viewpoint, we argue that those involved with Sports Science and Medicine should lead the discussion and reflect on the health effects of eSports participation, providing scientifically-based arguments to better answer to the current eSports professionalism. |
format | Online Article Text |
id | pubmed-6887499 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | BMJ Publishing Group |
record_format | MEDLINE/PubMed |
spelling | pubmed-68874992019-12-04 Virtual sports deserve real sports medical attention Pereira, Ana Monteiro Brito, João Figueiredo, Pedro Verhagen, Evert BMJ Open Sport Exerc Med Viewpoint In recent years, virtual sports or ‘eSports’ have grown exponentially both recreationally and at the professional level. eSports comprise several regulated video games played competitively, using electronic platforms. Some eSports competitions present a structure comparable to traditional sports, and eSports players, even with major skills and mental focus, need preparation and training to thrive. However, little is known about the demands of eSports competitions and continuous training. As the popularity and stakes rise, concerns about the health and emerging risks of eSports participation might arise. Indeed, in the absence of proper descriptive data about the specific characteristics of the eSports population (including factors such as screen time, physical activity, overuse injuries or training environment), effective prevention and care cannot be developed nor provided. Therefore, quality healthcare and prevention strategies are needed. In the current viewpoint, we argue that those involved with Sports Science and Medicine should lead the discussion and reflect on the health effects of eSports participation, providing scientifically-based arguments to better answer to the current eSports professionalism. BMJ Publishing Group 2019-12-01 /pmc/articles/PMC6887499/ /pubmed/31803495 http://dx.doi.org/10.1136/bmjsem-2019-000606 Text en © Author(s) (or their employer(s)) 2019. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. This is an open access article distributed in accordance with the Creative Commons Attribution Non Commercial (CC BY-NC 4.0) license, which permits others to distribute, remix, adapt, build upon this work non-commercially, and license their derivative works on different terms, provided the original work is properly cited, appropriate credit is given, any changes made indicated, and the use is non-commercial. See: http://creativecommons.org/licenses/by-nc/4.0/. |
spellingShingle | Viewpoint Pereira, Ana Monteiro Brito, João Figueiredo, Pedro Verhagen, Evert Virtual sports deserve real sports medical attention |
title | Virtual sports deserve real sports medical attention |
title_full | Virtual sports deserve real sports medical attention |
title_fullStr | Virtual sports deserve real sports medical attention |
title_full_unstemmed | Virtual sports deserve real sports medical attention |
title_short | Virtual sports deserve real sports medical attention |
title_sort | virtual sports deserve real sports medical attention |
topic | Viewpoint |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6887499/ https://www.ncbi.nlm.nih.gov/pubmed/31803495 http://dx.doi.org/10.1136/bmjsem-2019-000606 |
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