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Virtual Reality Gaming Elevates Heart Rate but Not Energy Expenditure Compared to Conventional Exercise in Adult Males

Virtual reality using head-mounted displays (HMD) could provide enhanced physical load during active gaming (AG) compared to traditional displays. We aimed to compare the physical load elicited by conventional exercise and AG with an HMD. We measured energy expenditure (EE) and heart rate (HR) in ni...

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Autores principales: Perrin, Théo, Faure, Charles, Nay, Kévin, Cattozzo, Giammaria, Sorel, Anthony, Kulpa, Richard, Kerhervé, Hugo A.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6888051/
https://www.ncbi.nlm.nih.gov/pubmed/31717971
http://dx.doi.org/10.3390/ijerph16224406
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author Perrin, Théo
Faure, Charles
Nay, Kévin
Cattozzo, Giammaria
Sorel, Anthony
Kulpa, Richard
Kerhervé, Hugo A.
author_facet Perrin, Théo
Faure, Charles
Nay, Kévin
Cattozzo, Giammaria
Sorel, Anthony
Kulpa, Richard
Kerhervé, Hugo A.
author_sort Perrin, Théo
collection PubMed
description Virtual reality using head-mounted displays (HMD) could provide enhanced physical load during active gaming (AG) compared to traditional displays. We aimed to compare the physical load elicited by conventional exercise and AG with an HMD. We measured energy expenditure (EE) and heart rate (HR) in nine healthy men (age: 27 ± 5 years) performing three testing components in a randomised order: walking at 6 km/h (W6), AG, and AG with an additional constraint (AG(W); wrist-worn weights). Although we found that HR was not significantly different between W6 and the two modes of AG, actual energy expenditure was consistently lower in AG and AG(W) compared to W6. We observed that playing AG with wrist-worn weights could be used as a means of increasing energy expenditure only at maximum game level, but ineffective otherwise. Our findings indicate that AG in an HMD may not provide a sufficient stimulus to meet recommended physical activity levels despite increased psychophysiological load. The differential outcomes of measures of HR and EE indicates that HR should not be used as an indicator of EE in AG. Yet, adding a simple constraint (wrist-worn weights) proved to be a simple and effective measure to increase EE during AG.
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spelling pubmed-68880512019-12-09 Virtual Reality Gaming Elevates Heart Rate but Not Energy Expenditure Compared to Conventional Exercise in Adult Males Perrin, Théo Faure, Charles Nay, Kévin Cattozzo, Giammaria Sorel, Anthony Kulpa, Richard Kerhervé, Hugo A. Int J Environ Res Public Health Article Virtual reality using head-mounted displays (HMD) could provide enhanced physical load during active gaming (AG) compared to traditional displays. We aimed to compare the physical load elicited by conventional exercise and AG with an HMD. We measured energy expenditure (EE) and heart rate (HR) in nine healthy men (age: 27 ± 5 years) performing three testing components in a randomised order: walking at 6 km/h (W6), AG, and AG with an additional constraint (AG(W); wrist-worn weights). Although we found that HR was not significantly different between W6 and the two modes of AG, actual energy expenditure was consistently lower in AG and AG(W) compared to W6. We observed that playing AG with wrist-worn weights could be used as a means of increasing energy expenditure only at maximum game level, but ineffective otherwise. Our findings indicate that AG in an HMD may not provide a sufficient stimulus to meet recommended physical activity levels despite increased psychophysiological load. The differential outcomes of measures of HR and EE indicates that HR should not be used as an indicator of EE in AG. Yet, adding a simple constraint (wrist-worn weights) proved to be a simple and effective measure to increase EE during AG. MDPI 2019-11-11 2019-11 /pmc/articles/PMC6888051/ /pubmed/31717971 http://dx.doi.org/10.3390/ijerph16224406 Text en © 2019 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Perrin, Théo
Faure, Charles
Nay, Kévin
Cattozzo, Giammaria
Sorel, Anthony
Kulpa, Richard
Kerhervé, Hugo A.
Virtual Reality Gaming Elevates Heart Rate but Not Energy Expenditure Compared to Conventional Exercise in Adult Males
title Virtual Reality Gaming Elevates Heart Rate but Not Energy Expenditure Compared to Conventional Exercise in Adult Males
title_full Virtual Reality Gaming Elevates Heart Rate but Not Energy Expenditure Compared to Conventional Exercise in Adult Males
title_fullStr Virtual Reality Gaming Elevates Heart Rate but Not Energy Expenditure Compared to Conventional Exercise in Adult Males
title_full_unstemmed Virtual Reality Gaming Elevates Heart Rate but Not Energy Expenditure Compared to Conventional Exercise in Adult Males
title_short Virtual Reality Gaming Elevates Heart Rate but Not Energy Expenditure Compared to Conventional Exercise in Adult Males
title_sort virtual reality gaming elevates heart rate but not energy expenditure compared to conventional exercise in adult males
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6888051/
https://www.ncbi.nlm.nih.gov/pubmed/31717971
http://dx.doi.org/10.3390/ijerph16224406
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