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Virtual skills training: the role of presence and agency

Virtual reality (VR) simulations provide increased feelings of presence and agency that could allow increased skill improvement during VR training. Direct relationships between active agency in VR and skill improvement have previously not been investigated. This study examined the relationship betwe...

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Detalles Bibliográficos
Autores principales: Piccione, Joseph, Collett, James, De Foe, Alexander
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6893068/
https://www.ncbi.nlm.nih.gov/pubmed/31840112
http://dx.doi.org/10.1016/j.heliyon.2019.e02583
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author Piccione, Joseph
Collett, James
De Foe, Alexander
author_facet Piccione, Joseph
Collett, James
De Foe, Alexander
author_sort Piccione, Joseph
collection PubMed
description Virtual reality (VR) simulations provide increased feelings of presence and agency that could allow increased skill improvement during VR training. Direct relationships between active agency in VR and skill improvement have previously not been investigated. This study examined the relationship between (a) presence and agency, and (b) presence and skills improvement, via active and passive VR simulations and through measuring real-world golf-putting skill. Participants (n = 23) completed baseline putting skill assessment before using an Oculus Rift VR head-mounted display to complete active (putting with a virtual golf club) and passive (watching a game of golf) VR simulations. Measures of presence and agency were administered after each simulation, followed by a final putting skill assessment. The active simulation induced higher feelings of general presence and agency. However, no relationship was identified between presence and either agency or skill improvement. No skill improvement was evident in either the active or passive simulations, potentially due to the short training period applied, as well as a lack of realism in the VR simulations inhibiting a transfer of skills to a real environment. These findings reinforce previous literature that shows active VR to increase feelings of presence and agency. This study generates a number of fruitful research questions about the relationship between presence and skills training.
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spelling pubmed-68930682019-12-13 Virtual skills training: the role of presence and agency Piccione, Joseph Collett, James De Foe, Alexander Heliyon Article Virtual reality (VR) simulations provide increased feelings of presence and agency that could allow increased skill improvement during VR training. Direct relationships between active agency in VR and skill improvement have previously not been investigated. This study examined the relationship between (a) presence and agency, and (b) presence and skills improvement, via active and passive VR simulations and through measuring real-world golf-putting skill. Participants (n = 23) completed baseline putting skill assessment before using an Oculus Rift VR head-mounted display to complete active (putting with a virtual golf club) and passive (watching a game of golf) VR simulations. Measures of presence and agency were administered after each simulation, followed by a final putting skill assessment. The active simulation induced higher feelings of general presence and agency. However, no relationship was identified between presence and either agency or skill improvement. No skill improvement was evident in either the active or passive simulations, potentially due to the short training period applied, as well as a lack of realism in the VR simulations inhibiting a transfer of skills to a real environment. These findings reinforce previous literature that shows active VR to increase feelings of presence and agency. This study generates a number of fruitful research questions about the relationship between presence and skills training. Elsevier 2019-11-14 /pmc/articles/PMC6893068/ /pubmed/31840112 http://dx.doi.org/10.1016/j.heliyon.2019.e02583 Text en © 2019 The Authors http://creativecommons.org/licenses/by-nc-nd/4.0/ This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/).
spellingShingle Article
Piccione, Joseph
Collett, James
De Foe, Alexander
Virtual skills training: the role of presence and agency
title Virtual skills training: the role of presence and agency
title_full Virtual skills training: the role of presence and agency
title_fullStr Virtual skills training: the role of presence and agency
title_full_unstemmed Virtual skills training: the role of presence and agency
title_short Virtual skills training: the role of presence and agency
title_sort virtual skills training: the role of presence and agency
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6893068/
https://www.ncbi.nlm.nih.gov/pubmed/31840112
http://dx.doi.org/10.1016/j.heliyon.2019.e02583
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