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Virtual skills training: the role of presence and agency
Virtual reality (VR) simulations provide increased feelings of presence and agency that could allow increased skill improvement during VR training. Direct relationships between active agency in VR and skill improvement have previously not been investigated. This study examined the relationship betwe...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Elsevier
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6893068/ https://www.ncbi.nlm.nih.gov/pubmed/31840112 http://dx.doi.org/10.1016/j.heliyon.2019.e02583 |
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author | Piccione, Joseph Collett, James De Foe, Alexander |
author_facet | Piccione, Joseph Collett, James De Foe, Alexander |
author_sort | Piccione, Joseph |
collection | PubMed |
description | Virtual reality (VR) simulations provide increased feelings of presence and agency that could allow increased skill improvement during VR training. Direct relationships between active agency in VR and skill improvement have previously not been investigated. This study examined the relationship between (a) presence and agency, and (b) presence and skills improvement, via active and passive VR simulations and through measuring real-world golf-putting skill. Participants (n = 23) completed baseline putting skill assessment before using an Oculus Rift VR head-mounted display to complete active (putting with a virtual golf club) and passive (watching a game of golf) VR simulations. Measures of presence and agency were administered after each simulation, followed by a final putting skill assessment. The active simulation induced higher feelings of general presence and agency. However, no relationship was identified between presence and either agency or skill improvement. No skill improvement was evident in either the active or passive simulations, potentially due to the short training period applied, as well as a lack of realism in the VR simulations inhibiting a transfer of skills to a real environment. These findings reinforce previous literature that shows active VR to increase feelings of presence and agency. This study generates a number of fruitful research questions about the relationship between presence and skills training. |
format | Online Article Text |
id | pubmed-6893068 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | Elsevier |
record_format | MEDLINE/PubMed |
spelling | pubmed-68930682019-12-13 Virtual skills training: the role of presence and agency Piccione, Joseph Collett, James De Foe, Alexander Heliyon Article Virtual reality (VR) simulations provide increased feelings of presence and agency that could allow increased skill improvement during VR training. Direct relationships between active agency in VR and skill improvement have previously not been investigated. This study examined the relationship between (a) presence and agency, and (b) presence and skills improvement, via active and passive VR simulations and through measuring real-world golf-putting skill. Participants (n = 23) completed baseline putting skill assessment before using an Oculus Rift VR head-mounted display to complete active (putting with a virtual golf club) and passive (watching a game of golf) VR simulations. Measures of presence and agency were administered after each simulation, followed by a final putting skill assessment. The active simulation induced higher feelings of general presence and agency. However, no relationship was identified between presence and either agency or skill improvement. No skill improvement was evident in either the active or passive simulations, potentially due to the short training period applied, as well as a lack of realism in the VR simulations inhibiting a transfer of skills to a real environment. These findings reinforce previous literature that shows active VR to increase feelings of presence and agency. This study generates a number of fruitful research questions about the relationship between presence and skills training. Elsevier 2019-11-14 /pmc/articles/PMC6893068/ /pubmed/31840112 http://dx.doi.org/10.1016/j.heliyon.2019.e02583 Text en © 2019 The Authors http://creativecommons.org/licenses/by-nc-nd/4.0/ This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/). |
spellingShingle | Article Piccione, Joseph Collett, James De Foe, Alexander Virtual skills training: the role of presence and agency |
title | Virtual skills training: the role of presence and agency |
title_full | Virtual skills training: the role of presence and agency |
title_fullStr | Virtual skills training: the role of presence and agency |
title_full_unstemmed | Virtual skills training: the role of presence and agency |
title_short | Virtual skills training: the role of presence and agency |
title_sort | virtual skills training: the role of presence and agency |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6893068/ https://www.ncbi.nlm.nih.gov/pubmed/31840112 http://dx.doi.org/10.1016/j.heliyon.2019.e02583 |
work_keys_str_mv | AT piccionejoseph virtualskillstrainingtheroleofpresenceandagency AT collettjames virtualskillstrainingtheroleofpresenceandagency AT defoealexander virtualskillstrainingtheroleofpresenceandagency |