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Using Narrative Game Design to Increase Children’s Physical Activity: Exploratory Thematic Analysis
BACKGROUND: Physical activity is crucial for child obesity prevention and intervention. Narratives embedded in active games can increase children’s physical activity. OBJECTIVE: Little is known about the narrative characteristics that would motivate children to exercise. We attempted to fill the gap...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6895869/ https://www.ncbi.nlm.nih.gov/pubmed/31750833 http://dx.doi.org/10.2196/16031 |
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author | Lu, Amy Shirong Green, Melanie C Thompson, Debbe |
author_facet | Lu, Amy Shirong Green, Melanie C Thompson, Debbe |
author_sort | Lu, Amy Shirong |
collection | PubMed |
description | BACKGROUND: Physical activity is crucial for child obesity prevention and intervention. Narratives embedded in active games can increase children’s physical activity. OBJECTIVE: Little is known about the narrative characteristics that would motivate children to exercise. We attempted to fill the gaps in understanding regarding narrative design for active video games. METHODS: In this exploratory study, four animated narratives of different genres were professionally generated. Children (N=41) between the ages of 8 and 12 years were interviewed to identify their preferences. Sessions were digitally recorded, transcribed, and analyzed using exploratory thematic analysis. RESULTS: Findings revealed that the children rated the dystopian science fiction story as their favorite across all weight, race, and gender groups. The physical activity-friendly narrative strategies included virtuous characters, extraordinary character actions, interesting plots, super powers, and engaging cliffhangers. Alternatively, information not related to physical activity, difficult-to-follow plot lines, passive protagonists, and repetitive narrative tropes were less appealing for physical activity. CONCLUSIONS: This research provides preliminary evidence that narratives have characteristics that may increase child physical activity when playing active games. Future empirical studies should verify and test these design principles. |
format | Online Article Text |
id | pubmed-6895869 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | JMIR Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-68958692019-12-23 Using Narrative Game Design to Increase Children’s Physical Activity: Exploratory Thematic Analysis Lu, Amy Shirong Green, Melanie C Thompson, Debbe JMIR Serious Games Original Paper BACKGROUND: Physical activity is crucial for child obesity prevention and intervention. Narratives embedded in active games can increase children’s physical activity. OBJECTIVE: Little is known about the narrative characteristics that would motivate children to exercise. We attempted to fill the gaps in understanding regarding narrative design for active video games. METHODS: In this exploratory study, four animated narratives of different genres were professionally generated. Children (N=41) between the ages of 8 and 12 years were interviewed to identify their preferences. Sessions were digitally recorded, transcribed, and analyzed using exploratory thematic analysis. RESULTS: Findings revealed that the children rated the dystopian science fiction story as their favorite across all weight, race, and gender groups. The physical activity-friendly narrative strategies included virtuous characters, extraordinary character actions, interesting plots, super powers, and engaging cliffhangers. Alternatively, information not related to physical activity, difficult-to-follow plot lines, passive protagonists, and repetitive narrative tropes were less appealing for physical activity. CONCLUSIONS: This research provides preliminary evidence that narratives have characteristics that may increase child physical activity when playing active games. Future empirical studies should verify and test these design principles. JMIR Publications 2019-11-21 /pmc/articles/PMC6895869/ /pubmed/31750833 http://dx.doi.org/10.2196/16031 Text en ©Amy Shirong Lu, Melanie C Green, Debbe Thompson. Originally published in JMIR Serious Games (http://games.jmir.org), 21.11.2019. https://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on http://games.jmir.org, as well as this copyright and license information must be included. |
spellingShingle | Original Paper Lu, Amy Shirong Green, Melanie C Thompson, Debbe Using Narrative Game Design to Increase Children’s Physical Activity: Exploratory Thematic Analysis |
title | Using Narrative Game Design to Increase Children’s Physical Activity: Exploratory Thematic Analysis |
title_full | Using Narrative Game Design to Increase Children’s Physical Activity: Exploratory Thematic Analysis |
title_fullStr | Using Narrative Game Design to Increase Children’s Physical Activity: Exploratory Thematic Analysis |
title_full_unstemmed | Using Narrative Game Design to Increase Children’s Physical Activity: Exploratory Thematic Analysis |
title_short | Using Narrative Game Design to Increase Children’s Physical Activity: Exploratory Thematic Analysis |
title_sort | using narrative game design to increase children’s physical activity: exploratory thematic analysis |
topic | Original Paper |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6895869/ https://www.ncbi.nlm.nih.gov/pubmed/31750833 http://dx.doi.org/10.2196/16031 |
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