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Personal distress as a mediator between self-esteem, self-efficacy, loneliness and problematic video gaming in female and male emerging adult gamers

The aim of our research was to investigate the predictors of Problematic Video Gaming (PVG) in emerging adulthood. From among the factors which were considered significant in previous studies, we decided to include the following in our research: empathy, self-esteem, self-efficacy and loneliness. Ad...

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Detalles Bibliográficos
Autores principales: Cudo, Andrzej, Kopiś, Natalia, Zabielska-Mendyk, Emilia
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6903753/
https://www.ncbi.nlm.nih.gov/pubmed/31821356
http://dx.doi.org/10.1371/journal.pone.0226213