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Virtual eye region: development of a realistic model to convey emotion()

The human eyes and their surrounding features are capable of conveying an array of emotional and social information through expressions. Producing virtual human eyes which are able to communicate these complex mental states continues to be a challenging research topic in computer graphics (CG) as su...

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Detalles Bibliográficos
Autores principales: Barrett, Simon, Weimer, Frederick, Cosmas, John
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6906678/
https://www.ncbi.nlm.nih.gov/pubmed/31867450
http://dx.doi.org/10.1016/j.heliyon.2019.e02778
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author Barrett, Simon
Weimer, Frederick
Cosmas, John
author_facet Barrett, Simon
Weimer, Frederick
Cosmas, John
author_sort Barrett, Simon
collection PubMed
description The human eyes and their surrounding features are capable of conveying an array of emotional and social information through expressions. Producing virtual human eyes which are able to communicate these complex mental states continues to be a challenging research topic in computer graphics (CG) as subtle inaccuracies can be the difference between realistic and uncanny. With the recent emergence of virtual customer service agents, the demand for expressive virtual eyes is increasing. One essential question that remains to be answered is: Can virtual human eyes effectively transmit emotion? Through a combination of 3D scanning and manual hand modelling techniques, we developed an efficient pipeline to realise a virtual model of the human eye area that displays real-world characteristics. From this model eye expression renders of the six basic emotions, anger, disgust, fear, happiness, sadness and surprise were generated (Ekman et al., 1969). The perceptual quality of the model was evaluated by showing respondents from two age groups the six eye expressions renders and corresponding real-world photos. Respondents then judged which of the six emotions best described each image. Our findings indicate a clear relationship between the recognition levels for both photographic and virtual stimuli plus a significant level of emotional perception was found for the virtual eye expressions of sadness and anger. This research of human cognition and CG is a starting point for investigating the use of artificial human eye expressions as an effective research tool in the perceptual community.
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spelling pubmed-69066782019-12-20 Virtual eye region: development of a realistic model to convey emotion() Barrett, Simon Weimer, Frederick Cosmas, John Heliyon Article The human eyes and their surrounding features are capable of conveying an array of emotional and social information through expressions. Producing virtual human eyes which are able to communicate these complex mental states continues to be a challenging research topic in computer graphics (CG) as subtle inaccuracies can be the difference between realistic and uncanny. With the recent emergence of virtual customer service agents, the demand for expressive virtual eyes is increasing. One essential question that remains to be answered is: Can virtual human eyes effectively transmit emotion? Through a combination of 3D scanning and manual hand modelling techniques, we developed an efficient pipeline to realise a virtual model of the human eye area that displays real-world characteristics. From this model eye expression renders of the six basic emotions, anger, disgust, fear, happiness, sadness and surprise were generated (Ekman et al., 1969). The perceptual quality of the model was evaluated by showing respondents from two age groups the six eye expressions renders and corresponding real-world photos. Respondents then judged which of the six emotions best described each image. Our findings indicate a clear relationship between the recognition levels for both photographic and virtual stimuli plus a significant level of emotional perception was found for the virtual eye expressions of sadness and anger. This research of human cognition and CG is a starting point for investigating the use of artificial human eye expressions as an effective research tool in the perceptual community. Elsevier 2019-12-07 /pmc/articles/PMC6906678/ /pubmed/31867450 http://dx.doi.org/10.1016/j.heliyon.2019.e02778 Text en © 2019 The Authors http://creativecommons.org/licenses/by-nc-nd/4.0/ This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/).
spellingShingle Article
Barrett, Simon
Weimer, Frederick
Cosmas, John
Virtual eye region: development of a realistic model to convey emotion()
title Virtual eye region: development of a realistic model to convey emotion()
title_full Virtual eye region: development of a realistic model to convey emotion()
title_fullStr Virtual eye region: development of a realistic model to convey emotion()
title_full_unstemmed Virtual eye region: development of a realistic model to convey emotion()
title_short Virtual eye region: development of a realistic model to convey emotion()
title_sort virtual eye region: development of a realistic model to convey emotion()
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6906678/
https://www.ncbi.nlm.nih.gov/pubmed/31867450
http://dx.doi.org/10.1016/j.heliyon.2019.e02778
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