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Acute Effects of Immersive Virtual Reality Exercise on Young Adults’ Situational Motivation

The development of innovative technology, such as virtual reality (VR), has provided opportunities for promoting physical activity (PA) in a fun and engaging manner. The purpose of this study was to examine differences in young adults’ situational motivation (SM) among immersive VR, non-immersive VR...

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Detalles Bibliográficos
Autores principales: Liu, Wenxi, Zeng, Nan, Pope, Zachary C., McDonough, Daniel J., Gao, Zan
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6912495/
https://www.ncbi.nlm.nih.gov/pubmed/31726672
http://dx.doi.org/10.3390/jcm8111947

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