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Acute Effects of Immersive Virtual Reality Exercise on Young Adults’ Situational Motivation
The development of innovative technology, such as virtual reality (VR), has provided opportunities for promoting physical activity (PA) in a fun and engaging manner. The purpose of this study was to examine differences in young adults’ situational motivation (SM) among immersive VR, non-immersive VR...
Autores principales: | Liu, Wenxi, Zeng, Nan, Pope, Zachary C., McDonough, Daniel J., Gao, Zan |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6912495/ https://www.ncbi.nlm.nih.gov/pubmed/31726672 http://dx.doi.org/10.3390/jcm8111947 |
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