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Editorial: Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management

Detalles Bibliográficos
Autores principales: Pallavicini, Federica, Bouchard, Stéphane
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6917646/
https://www.ncbi.nlm.nih.gov/pubmed/31920816
http://dx.doi.org/10.3389/fpsyg.2019.02763
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author Pallavicini, Federica
Bouchard, Stéphane
author_facet Pallavicini, Federica
Bouchard, Stéphane
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spelling pubmed-69176462020-01-09 Editorial: Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management Pallavicini, Federica Bouchard, Stéphane Front Psychol Psychology Frontiers Media S.A. 2019-12-11 /pmc/articles/PMC6917646/ /pubmed/31920816 http://dx.doi.org/10.3389/fpsyg.2019.02763 Text en Copyright © 2019 Pallavicini and Bouchard. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Pallavicini, Federica
Bouchard, Stéphane
Editorial: Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management
title Editorial: Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management
title_full Editorial: Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management
title_fullStr Editorial: Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management
title_full_unstemmed Editorial: Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management
title_short Editorial: Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management
title_sort editorial: assessing the therapeutic uses and effectiveness of virtual reality, augmented reality and video games for emotion regulation and stress management
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6917646/
https://www.ncbi.nlm.nih.gov/pubmed/31920816
http://dx.doi.org/10.3389/fpsyg.2019.02763
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