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Editorial: Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6917646/ https://www.ncbi.nlm.nih.gov/pubmed/31920816 http://dx.doi.org/10.3389/fpsyg.2019.02763 |
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author | Pallavicini, Federica Bouchard, Stéphane |
author_facet | Pallavicini, Federica Bouchard, Stéphane |
author_sort | Pallavicini, Federica |
collection | PubMed |
description | |
format | Online Article Text |
id | pubmed-6917646 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-69176462020-01-09 Editorial: Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management Pallavicini, Federica Bouchard, Stéphane Front Psychol Psychology Frontiers Media S.A. 2019-12-11 /pmc/articles/PMC6917646/ /pubmed/31920816 http://dx.doi.org/10.3389/fpsyg.2019.02763 Text en Copyright © 2019 Pallavicini and Bouchard. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Pallavicini, Federica Bouchard, Stéphane Editorial: Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management |
title | Editorial: Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management |
title_full | Editorial: Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management |
title_fullStr | Editorial: Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management |
title_full_unstemmed | Editorial: Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management |
title_short | Editorial: Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management |
title_sort | editorial: assessing the therapeutic uses and effectiveness of virtual reality, augmented reality and video games for emotion regulation and stress management |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6917646/ https://www.ncbi.nlm.nih.gov/pubmed/31920816 http://dx.doi.org/10.3389/fpsyg.2019.02763 |
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