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Performance Monitoring via Functional Near Infrared Spectroscopy for Virtual Reality Based Basic Life Support Training
The use of serious game tools in training of medical professions is steadily growing. However, there is a lack of reliable performance assessment methods to evaluate learner’s outcome. The aim of this study is to determine whether functional near infrared spectroscopy (fNIRS) can be used as an addit...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6920174/ https://www.ncbi.nlm.nih.gov/pubmed/31920503 http://dx.doi.org/10.3389/fnins.2019.01336 |
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author | Aksoy, Emin Izzetoglu, Kurtulus Baysoy, Engin Agrali, Atahan Kitapcioglu, Dilek Onaral, Banu |
author_facet | Aksoy, Emin Izzetoglu, Kurtulus Baysoy, Engin Agrali, Atahan Kitapcioglu, Dilek Onaral, Banu |
author_sort | Aksoy, Emin |
collection | PubMed |
description | The use of serious game tools in training of medical professions is steadily growing. However, there is a lack of reliable performance assessment methods to evaluate learner’s outcome. The aim of this study is to determine whether functional near infrared spectroscopy (fNIRS) can be used as an additional tool for assessing the learning outcome of virtual reality (VR) based learning modules. The hypothesis is that together with an improvement in learning outcome there would be a decrease in the participants’ cerebral oxygenation levels measured from the prefrontal cortex (PFC) region and an increase of participants’ serious gaming results. To test this hypothesis, the subjects were recruited and divided into four groups with different combinations of prior virtual reality experience and prior Basic Life Support (BLS) knowledge levels. A VR based serious gaming module for teaching BLS and 16-Channel fNIRS system were used to collect data from the participants. Results of the participants’ scores acquired from the serious gaming module were compared with fNIRS measures on the initial and final training sessions. Kruskal Wallis test was run to determine any significant statistical difference between the groups and Mann–Whitney U test was utilized to obtain pairwise comparisons. BLS training scores of the participants acquired from VR based serious game’s the learning management system and fNIRS measurements revealed decrease in use of resources from the PFC, but increase in behavioral performance. Importantly, brain-based measures can provide an additional quantitative metric for trainee’s expertise development and can assist the medical simulation instructors. |
format | Online Article Text |
id | pubmed-6920174 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-69201742020-01-09 Performance Monitoring via Functional Near Infrared Spectroscopy for Virtual Reality Based Basic Life Support Training Aksoy, Emin Izzetoglu, Kurtulus Baysoy, Engin Agrali, Atahan Kitapcioglu, Dilek Onaral, Banu Front Neurosci Neuroscience The use of serious game tools in training of medical professions is steadily growing. However, there is a lack of reliable performance assessment methods to evaluate learner’s outcome. The aim of this study is to determine whether functional near infrared spectroscopy (fNIRS) can be used as an additional tool for assessing the learning outcome of virtual reality (VR) based learning modules. The hypothesis is that together with an improvement in learning outcome there would be a decrease in the participants’ cerebral oxygenation levels measured from the prefrontal cortex (PFC) region and an increase of participants’ serious gaming results. To test this hypothesis, the subjects were recruited and divided into four groups with different combinations of prior virtual reality experience and prior Basic Life Support (BLS) knowledge levels. A VR based serious gaming module for teaching BLS and 16-Channel fNIRS system were used to collect data from the participants. Results of the participants’ scores acquired from the serious gaming module were compared with fNIRS measures on the initial and final training sessions. Kruskal Wallis test was run to determine any significant statistical difference between the groups and Mann–Whitney U test was utilized to obtain pairwise comparisons. BLS training scores of the participants acquired from VR based serious game’s the learning management system and fNIRS measurements revealed decrease in use of resources from the PFC, but increase in behavioral performance. Importantly, brain-based measures can provide an additional quantitative metric for trainee’s expertise development and can assist the medical simulation instructors. Frontiers Media S.A. 2019-12-12 /pmc/articles/PMC6920174/ /pubmed/31920503 http://dx.doi.org/10.3389/fnins.2019.01336 Text en Copyright © 2019 Aksoy, Izzetoglu, Baysoy, Agrali, Kitapcioglu and Onaral. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Neuroscience Aksoy, Emin Izzetoglu, Kurtulus Baysoy, Engin Agrali, Atahan Kitapcioglu, Dilek Onaral, Banu Performance Monitoring via Functional Near Infrared Spectroscopy for Virtual Reality Based Basic Life Support Training |
title | Performance Monitoring via Functional Near Infrared Spectroscopy for Virtual Reality Based Basic Life Support Training |
title_full | Performance Monitoring via Functional Near Infrared Spectroscopy for Virtual Reality Based Basic Life Support Training |
title_fullStr | Performance Monitoring via Functional Near Infrared Spectroscopy for Virtual Reality Based Basic Life Support Training |
title_full_unstemmed | Performance Monitoring via Functional Near Infrared Spectroscopy for Virtual Reality Based Basic Life Support Training |
title_short | Performance Monitoring via Functional Near Infrared Spectroscopy for Virtual Reality Based Basic Life Support Training |
title_sort | performance monitoring via functional near infrared spectroscopy for virtual reality based basic life support training |
topic | Neuroscience |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6920174/ https://www.ncbi.nlm.nih.gov/pubmed/31920503 http://dx.doi.org/10.3389/fnins.2019.01336 |
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