Cargando…

Trans and gender diverse young people's attitudes towards game-based digital mental health interventions: A qualitative investigation

BACKGROUND: Trans and gender diverse (TGD) young people are at high risk for mental health difficulties. Previous research has shown that three in four TGD young people have been diagnosed with an anxiety disorder and/or depression and almost one in two have attempted suicide. TGD young people exper...

Descripción completa

Detalles Bibliográficos
Autores principales: Strauss, Penelope, Morgan, Helen, Wright Toussaint, Dani, Lin, Ashleigh, Winter, Sam, Perry, Yael
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6926275/
https://www.ncbi.nlm.nih.gov/pubmed/31890628
http://dx.doi.org/10.1016/j.invent.2019.100280
_version_ 1783482061115359232
author Strauss, Penelope
Morgan, Helen
Wright Toussaint, Dani
Lin, Ashleigh
Winter, Sam
Perry, Yael
author_facet Strauss, Penelope
Morgan, Helen
Wright Toussaint, Dani
Lin, Ashleigh
Winter, Sam
Perry, Yael
author_sort Strauss, Penelope
collection PubMed
description BACKGROUND: Trans and gender diverse (TGD) young people are at high risk for mental health difficulties. Previous research has shown that three in four TGD young people have been diagnosed with an anxiety disorder and/or depression and almost one in two have attempted suicide. TGD young people experience barriers to traditional mental health services, commonly faced with inexperienced providers and discrimination. Video and computer games, as well as online spaces, are sources of resilience for TGD young people. Digital mental health interventions are a feasible, but understudied, approach to consider for this population. METHODS: N = 14 TGD young people aged 11–18 years were recruited to take part in focus groups as part of a multistage project. The focus groups were transcribed verbatim and analysed using a general inductive thematic analysis approach. This paper reports on their attitudes towards digital games and game-based digital mental health interventions. DISCUSSION: Aspects of game-based digital mental health interventions should be inclusive of diverse genders and sexuality, moderated appropriately and include content such as storylines and characters who are of diverse sexualities and/or gender. Participants were of the opinion that games should be preventative rather than treatment-focused; however, considering the high rate of mental health difficulties in this population, interventions should ideally address symptoms along the continuum from sub-clinical to clinical.
format Online
Article
Text
id pubmed-6926275
institution National Center for Biotechnology Information
language English
publishDate 2019
publisher Elsevier
record_format MEDLINE/PubMed
spelling pubmed-69262752019-12-30 Trans and gender diverse young people's attitudes towards game-based digital mental health interventions: A qualitative investigation Strauss, Penelope Morgan, Helen Wright Toussaint, Dani Lin, Ashleigh Winter, Sam Perry, Yael Internet Interv ISRII meeting 2019 special issue: Guest edited by Gerhard Anderson, Sonja March and Mathijs Lucassen BACKGROUND: Trans and gender diverse (TGD) young people are at high risk for mental health difficulties. Previous research has shown that three in four TGD young people have been diagnosed with an anxiety disorder and/or depression and almost one in two have attempted suicide. TGD young people experience barriers to traditional mental health services, commonly faced with inexperienced providers and discrimination. Video and computer games, as well as online spaces, are sources of resilience for TGD young people. Digital mental health interventions are a feasible, but understudied, approach to consider for this population. METHODS: N = 14 TGD young people aged 11–18 years were recruited to take part in focus groups as part of a multistage project. The focus groups were transcribed verbatim and analysed using a general inductive thematic analysis approach. This paper reports on their attitudes towards digital games and game-based digital mental health interventions. DISCUSSION: Aspects of game-based digital mental health interventions should be inclusive of diverse genders and sexuality, moderated appropriately and include content such as storylines and characters who are of diverse sexualities and/or gender. Participants were of the opinion that games should be preventative rather than treatment-focused; however, considering the high rate of mental health difficulties in this population, interventions should ideally address symptoms along the continuum from sub-clinical to clinical. Elsevier 2019-09-05 /pmc/articles/PMC6926275/ /pubmed/31890628 http://dx.doi.org/10.1016/j.invent.2019.100280 Text en © 2019 The Authors http://creativecommons.org/licenses/by-nc-nd/4.0/ This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/).
spellingShingle ISRII meeting 2019 special issue: Guest edited by Gerhard Anderson, Sonja March and Mathijs Lucassen
Strauss, Penelope
Morgan, Helen
Wright Toussaint, Dani
Lin, Ashleigh
Winter, Sam
Perry, Yael
Trans and gender diverse young people's attitudes towards game-based digital mental health interventions: A qualitative investigation
title Trans and gender diverse young people's attitudes towards game-based digital mental health interventions: A qualitative investigation
title_full Trans and gender diverse young people's attitudes towards game-based digital mental health interventions: A qualitative investigation
title_fullStr Trans and gender diverse young people's attitudes towards game-based digital mental health interventions: A qualitative investigation
title_full_unstemmed Trans and gender diverse young people's attitudes towards game-based digital mental health interventions: A qualitative investigation
title_short Trans and gender diverse young people's attitudes towards game-based digital mental health interventions: A qualitative investigation
title_sort trans and gender diverse young people's attitudes towards game-based digital mental health interventions: a qualitative investigation
topic ISRII meeting 2019 special issue: Guest edited by Gerhard Anderson, Sonja March and Mathijs Lucassen
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6926275/
https://www.ncbi.nlm.nih.gov/pubmed/31890628
http://dx.doi.org/10.1016/j.invent.2019.100280
work_keys_str_mv AT strausspenelope transandgenderdiverseyoungpeoplesattitudestowardsgamebaseddigitalmentalhealthinterventionsaqualitativeinvestigation
AT morganhelen transandgenderdiverseyoungpeoplesattitudestowardsgamebaseddigitalmentalhealthinterventionsaqualitativeinvestigation
AT wrighttoussaintdani transandgenderdiverseyoungpeoplesattitudestowardsgamebaseddigitalmentalhealthinterventionsaqualitativeinvestigation
AT linashleigh transandgenderdiverseyoungpeoplesattitudestowardsgamebaseddigitalmentalhealthinterventionsaqualitativeinvestigation
AT wintersam transandgenderdiverseyoungpeoplesattitudestowardsgamebaseddigitalmentalhealthinterventionsaqualitativeinvestigation
AT perryyael transandgenderdiverseyoungpeoplesattitudestowardsgamebaseddigitalmentalhealthinterventionsaqualitativeinvestigation