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Gaming Green: The Educational Potential of Eco – A Digital Simulated Ecosystem
Research into the use of videogames in education is on the rise, and they are cementing their position as part of the modernized, digital classroom. Sustainability education has also become a subject of interest among environmentally minded game developers and understanding the educational impact of...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6930897/ https://www.ncbi.nlm.nih.gov/pubmed/31920875 http://dx.doi.org/10.3389/fpsyg.2019.02846 |
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author | Fjællingsdal, Kristoffer S. Klöckner, Christian A. |
author_facet | Fjællingsdal, Kristoffer S. Klöckner, Christian A. |
author_sort | Fjællingsdal, Kristoffer S. |
collection | PubMed |
description | Research into the use of videogames in education is on the rise, and they are cementing their position as part of the modernized, digital classroom. Sustainability education has also become a subject of interest among environmentally minded game developers and understanding the educational impact of such games is rapidly becoming an important field. This study examined the educational potential of the digital simulated ecosystem known as Eco, in order to reveal how playing Eco might promote environmental consciousness surrounding ecosystems. Qualitative data from seven respondents were subjected to a thematic analysis, revealing two main themes that highlight both game-based learning outcomes as well as barriers against learning. The findings indicate that Eco is a viable tool for promoting some aspects of environmental consciousness about ecosystems, and suggestions for future implementation of Eco are provided. |
format | Online Article Text |
id | pubmed-6930897 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-69308972020-01-09 Gaming Green: The Educational Potential of Eco – A Digital Simulated Ecosystem Fjællingsdal, Kristoffer S. Klöckner, Christian A. Front Psychol Psychology Research into the use of videogames in education is on the rise, and they are cementing their position as part of the modernized, digital classroom. Sustainability education has also become a subject of interest among environmentally minded game developers and understanding the educational impact of such games is rapidly becoming an important field. This study examined the educational potential of the digital simulated ecosystem known as Eco, in order to reveal how playing Eco might promote environmental consciousness surrounding ecosystems. Qualitative data from seven respondents were subjected to a thematic analysis, revealing two main themes that highlight both game-based learning outcomes as well as barriers against learning. The findings indicate that Eco is a viable tool for promoting some aspects of environmental consciousness about ecosystems, and suggestions for future implementation of Eco are provided. Frontiers Media S.A. 2019-12-19 /pmc/articles/PMC6930897/ /pubmed/31920875 http://dx.doi.org/10.3389/fpsyg.2019.02846 Text en Copyright © 2019 Fjællingsdal and Klöckner. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Fjællingsdal, Kristoffer S. Klöckner, Christian A. Gaming Green: The Educational Potential of Eco – A Digital Simulated Ecosystem |
title | Gaming Green: The Educational Potential of Eco – A Digital Simulated Ecosystem |
title_full | Gaming Green: The Educational Potential of Eco – A Digital Simulated Ecosystem |
title_fullStr | Gaming Green: The Educational Potential of Eco – A Digital Simulated Ecosystem |
title_full_unstemmed | Gaming Green: The Educational Potential of Eco – A Digital Simulated Ecosystem |
title_short | Gaming Green: The Educational Potential of Eco – A Digital Simulated Ecosystem |
title_sort | gaming green: the educational potential of eco – a digital simulated ecosystem |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6930897/ https://www.ncbi.nlm.nih.gov/pubmed/31920875 http://dx.doi.org/10.3389/fpsyg.2019.02846 |
work_keys_str_mv | AT fjællingsdalkristoffers gaminggreentheeducationalpotentialofecoadigitalsimulatedecosystem AT klocknerchristiana gaminggreentheeducationalpotentialofecoadigitalsimulatedecosystem |