Cargando…

The Effect of Virtual Training on Speed and Accuracy of Decision Making in Sport

The concept of expertise is an appealing topic in numerous domains, including sport. Research suggests that the path leading to expertise in sport is significantly influenced by the development of specific components, such as knowledge, skill, and game-performance (Thomas and Thomas, 1994). A relati...

Descripción completa

Detalles Bibliográficos
Autores principales: Sanger, Mark A., Buns, Matthew T., Thomas, Katherine Thomas
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Sciendo 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6942463/
https://www.ncbi.nlm.nih.gov/pubmed/31915495
http://dx.doi.org/10.2478/hukin-2019-0041
_version_ 1783484712666267648
author Sanger, Mark A.
Buns, Matthew T.
Thomas, Katherine Thomas
author_facet Sanger, Mark A.
Buns, Matthew T.
Thomas, Katherine Thomas
author_sort Sanger, Mark A.
collection PubMed
description The concept of expertise is an appealing topic in numerous domains, including sport. Research suggests that the path leading to expertise in sport is significantly influenced by the development of specific components, such as knowledge, skill, and game-performance (Thomas and Thomas, 1994). A relatively new technique in the field of teaching and coaching is the use of video games as a mode of instruction (Swing and Anderson, 2008). The purpose of this study was to address the question of whether video games can improve declarative and procedural sport knowledge. Twenty-seven volunteers were recruited through flyers and word of mouth at a university in a Midwest community. Measurements included an American football knowledge (pre- and post) test, survey of experience, and six football practice sessions using a Microsoft X-box. The project was approved by the Institutional Review Board (IRB), Human Subjects Review Committee. Knowledge test scores increased significantly from pre- to post-test [t (26) =-4.997, p = 0.0001]; the improvements were moderate (effect size = 0.66). From practice one to practice six (time) the average speed of decisions improved significantly, but accuracy did not. Knowledge increased regardless of the experience level, but the largest improvements in decision accuracy took place at the lowest experience level. This research supports the idea that video games could be an effective tool to increase sport specific knowledge, particularly in novices.
format Online
Article
Text
id pubmed-6942463
institution National Center for Biotechnology Information
language English
publishDate 2019
publisher Sciendo
record_format MEDLINE/PubMed
spelling pubmed-69424632020-01-08 The Effect of Virtual Training on Speed and Accuracy of Decision Making in Sport Sanger, Mark A. Buns, Matthew T. Thomas, Katherine Thomas J Hum Kinet Section IV – Behavioural Sciences in Sport The concept of expertise is an appealing topic in numerous domains, including sport. Research suggests that the path leading to expertise in sport is significantly influenced by the development of specific components, such as knowledge, skill, and game-performance (Thomas and Thomas, 1994). A relatively new technique in the field of teaching and coaching is the use of video games as a mode of instruction (Swing and Anderson, 2008). The purpose of this study was to address the question of whether video games can improve declarative and procedural sport knowledge. Twenty-seven volunteers were recruited through flyers and word of mouth at a university in a Midwest community. Measurements included an American football knowledge (pre- and post) test, survey of experience, and six football practice sessions using a Microsoft X-box. The project was approved by the Institutional Review Board (IRB), Human Subjects Review Committee. Knowledge test scores increased significantly from pre- to post-test [t (26) =-4.997, p = 0.0001]; the improvements were moderate (effect size = 0.66). From practice one to practice six (time) the average speed of decisions improved significantly, but accuracy did not. Knowledge increased regardless of the experience level, but the largest improvements in decision accuracy took place at the lowest experience level. This research supports the idea that video games could be an effective tool to increase sport specific knowledge, particularly in novices. Sciendo 2019-11-30 /pmc/articles/PMC6942463/ /pubmed/31915495 http://dx.doi.org/10.2478/hukin-2019-0041 Text en © 2019 Mark A. Sanger, Matthew T. Buns, Katherine Thomas Thomas, published by Sciendo http://creativecommons.org/licenses/by-nc-nd/3.0 This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 3.0 License.
spellingShingle Section IV – Behavioural Sciences in Sport
Sanger, Mark A.
Buns, Matthew T.
Thomas, Katherine Thomas
The Effect of Virtual Training on Speed and Accuracy of Decision Making in Sport
title The Effect of Virtual Training on Speed and Accuracy of Decision Making in Sport
title_full The Effect of Virtual Training on Speed and Accuracy of Decision Making in Sport
title_fullStr The Effect of Virtual Training on Speed and Accuracy of Decision Making in Sport
title_full_unstemmed The Effect of Virtual Training on Speed and Accuracy of Decision Making in Sport
title_short The Effect of Virtual Training on Speed and Accuracy of Decision Making in Sport
title_sort effect of virtual training on speed and accuracy of decision making in sport
topic Section IV – Behavioural Sciences in Sport
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6942463/
https://www.ncbi.nlm.nih.gov/pubmed/31915495
http://dx.doi.org/10.2478/hukin-2019-0041
work_keys_str_mv AT sangermarka theeffectofvirtualtrainingonspeedandaccuracyofdecisionmakinginsport
AT bunsmatthewt theeffectofvirtualtrainingonspeedandaccuracyofdecisionmakinginsport
AT thomaskatherinethomas theeffectofvirtualtrainingonspeedandaccuracyofdecisionmakinginsport
AT sangermarka effectofvirtualtrainingonspeedandaccuracyofdecisionmakinginsport
AT bunsmatthewt effectofvirtualtrainingonspeedandaccuracyofdecisionmakinginsport
AT thomaskatherinethomas effectofvirtualtrainingonspeedandaccuracyofdecisionmakinginsport