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Data on player activity and characteristics in a Serious Game Environment
This dataset presents 159 players' computer log data when they play a Serious Game along with their characteristics data including problem-solving performance scores, demographic information, metacognition, and goal orientation measurements. A total of 85,194 log files were recorded during one-...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Elsevier
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6948122/ https://www.ncbi.nlm.nih.gov/pubmed/31921943 http://dx.doi.org/10.1016/j.dib.2019.104965 |
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author | Liu, Sa Liu, Min |
author_facet | Liu, Sa Liu, Min |
author_sort | Liu, Sa |
collection | PubMed |
description | This dataset presents 159 players' computer log data when they play a Serious Game along with their characteristics data including problem-solving performance scores, demographic information, metacognition, and goal orientation measurements. A total of 85,194 log files were recorded during one-hour game play. The data here are related to the research paper entitled “The Impact of Learner Metacognition and Goal Orientation on Problem-Solving in a Serious Game Environment” by Liu and Liu [1]. The data collected would provide insights on the relationship among individual player characteristics, in-game behavior and performance in the game. |
format | Online Article Text |
id | pubmed-6948122 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | Elsevier |
record_format | MEDLINE/PubMed |
spelling | pubmed-69481222020-01-09 Data on player activity and characteristics in a Serious Game Environment Liu, Sa Liu, Min Data Brief Computer Science This dataset presents 159 players' computer log data when they play a Serious Game along with their characteristics data including problem-solving performance scores, demographic information, metacognition, and goal orientation measurements. A total of 85,194 log files were recorded during one-hour game play. The data here are related to the research paper entitled “The Impact of Learner Metacognition and Goal Orientation on Problem-Solving in a Serious Game Environment” by Liu and Liu [1]. The data collected would provide insights on the relationship among individual player characteristics, in-game behavior and performance in the game. Elsevier 2019-12-09 /pmc/articles/PMC6948122/ /pubmed/31921943 http://dx.doi.org/10.1016/j.dib.2019.104965 Text en © 2019 The Authors http://creativecommons.org/licenses/by/4.0/ This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Computer Science Liu, Sa Liu, Min Data on player activity and characteristics in a Serious Game Environment |
title | Data on player activity and characteristics in a Serious Game Environment |
title_full | Data on player activity and characteristics in a Serious Game Environment |
title_fullStr | Data on player activity and characteristics in a Serious Game Environment |
title_full_unstemmed | Data on player activity and characteristics in a Serious Game Environment |
title_short | Data on player activity and characteristics in a Serious Game Environment |
title_sort | data on player activity and characteristics in a serious game environment |
topic | Computer Science |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6948122/ https://www.ncbi.nlm.nih.gov/pubmed/31921943 http://dx.doi.org/10.1016/j.dib.2019.104965 |
work_keys_str_mv | AT liusa dataonplayeractivityandcharacteristicsinaseriousgameenvironment AT liumin dataonplayeractivityandcharacteristicsinaseriousgameenvironment |