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Good News about Bad News: Gamified Inoculation Boosts Confidence and Cognitive Immunity Against Fake News
Recent research has explored the possibility of building attitudinal resistance against online misinformation through psychological inoculation. The inoculation metaphor relies on a medical analogy: by pre-emptively exposing people to weakened doses of misinformation cognitive immunity can be confer...
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Ubiquity Press
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6952868/ https://www.ncbi.nlm.nih.gov/pubmed/31934684 http://dx.doi.org/10.5334/joc.91 |
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author | Basol, Melisa Roozenbeek, Jon van der Linden, Sander |
author_facet | Basol, Melisa Roozenbeek, Jon van der Linden, Sander |
author_sort | Basol, Melisa |
collection | PubMed |
description | Recent research has explored the possibility of building attitudinal resistance against online misinformation through psychological inoculation. The inoculation metaphor relies on a medical analogy: by pre-emptively exposing people to weakened doses of misinformation cognitive immunity can be conferred. A recent example is the Bad News game, an online fake news game in which players learn about six common misinformation techniques. We present a replication and extension into the effectiveness of Bad News as an anti-misinformation intervention. We address three shortcomings identified in the original study: the lack of a control group, the relatively low number of test items, and the absence of attitudinal certainty measurements. Using a 2 (treatment vs. control) × 2 (pre vs. post) mixed design (N = 196) we measure participants’ ability to spot misinformation techniques in 18 fake headlines before and after playing Bad News. We find that playing Bad News significantly improves people’s ability to spot misinformation techniques compared to a gamified control group, and crucially, also increases people’s level of confidence in their own judgments. Importantly, this confidence boost only occurred for those who updated their reliability assessments in the correct direction. This study offers further evidence for the effectiveness of psychological inoculation against not only specific instances of fake news, but the very strategies used in its production. Implications are discussed for inoculation theory and cognitive science research on fake news. |
format | Online Article Text |
id | pubmed-6952868 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | Ubiquity Press |
record_format | MEDLINE/PubMed |
spelling | pubmed-69528682020-01-13 Good News about Bad News: Gamified Inoculation Boosts Confidence and Cognitive Immunity Against Fake News Basol, Melisa Roozenbeek, Jon van der Linden, Sander J Cogn Research Article Recent research has explored the possibility of building attitudinal resistance against online misinformation through psychological inoculation. The inoculation metaphor relies on a medical analogy: by pre-emptively exposing people to weakened doses of misinformation cognitive immunity can be conferred. A recent example is the Bad News game, an online fake news game in which players learn about six common misinformation techniques. We present a replication and extension into the effectiveness of Bad News as an anti-misinformation intervention. We address three shortcomings identified in the original study: the lack of a control group, the relatively low number of test items, and the absence of attitudinal certainty measurements. Using a 2 (treatment vs. control) × 2 (pre vs. post) mixed design (N = 196) we measure participants’ ability to spot misinformation techniques in 18 fake headlines before and after playing Bad News. We find that playing Bad News significantly improves people’s ability to spot misinformation techniques compared to a gamified control group, and crucially, also increases people’s level of confidence in their own judgments. Importantly, this confidence boost only occurred for those who updated their reliability assessments in the correct direction. This study offers further evidence for the effectiveness of psychological inoculation against not only specific instances of fake news, but the very strategies used in its production. Implications are discussed for inoculation theory and cognitive science research on fake news. Ubiquity Press 2020-01-10 /pmc/articles/PMC6952868/ /pubmed/31934684 http://dx.doi.org/10.5334/joc.91 Text en Copyright: © 2020 The Author(s) http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution 4.0 International License (CC-BY 4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. See http://creativecommons.org/licenses/by/4.0/. |
spellingShingle | Research Article Basol, Melisa Roozenbeek, Jon van der Linden, Sander Good News about Bad News: Gamified Inoculation Boosts Confidence and Cognitive Immunity Against Fake News |
title | Good News about Bad News: Gamified Inoculation Boosts Confidence and Cognitive Immunity Against Fake News |
title_full | Good News about Bad News: Gamified Inoculation Boosts Confidence and Cognitive Immunity Against Fake News |
title_fullStr | Good News about Bad News: Gamified Inoculation Boosts Confidence and Cognitive Immunity Against Fake News |
title_full_unstemmed | Good News about Bad News: Gamified Inoculation Boosts Confidence and Cognitive Immunity Against Fake News |
title_short | Good News about Bad News: Gamified Inoculation Boosts Confidence and Cognitive Immunity Against Fake News |
title_sort | good news about bad news: gamified inoculation boosts confidence and cognitive immunity against fake news |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6952868/ https://www.ncbi.nlm.nih.gov/pubmed/31934684 http://dx.doi.org/10.5334/joc.91 |
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