Cargando…

Good News about Bad News: Gamified Inoculation Boosts Confidence and Cognitive Immunity Against Fake News

Recent research has explored the possibility of building attitudinal resistance against online misinformation through psychological inoculation. The inoculation metaphor relies on a medical analogy: by pre-emptively exposing people to weakened doses of misinformation cognitive immunity can be confer...

Descripción completa

Detalles Bibliográficos
Autores principales: Basol, Melisa, Roozenbeek, Jon, van der Linden, Sander
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Ubiquity Press 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6952868/
https://www.ncbi.nlm.nih.gov/pubmed/31934684
http://dx.doi.org/10.5334/joc.91
_version_ 1783486518967402496
author Basol, Melisa
Roozenbeek, Jon
van der Linden, Sander
author_facet Basol, Melisa
Roozenbeek, Jon
van der Linden, Sander
author_sort Basol, Melisa
collection PubMed
description Recent research has explored the possibility of building attitudinal resistance against online misinformation through psychological inoculation. The inoculation metaphor relies on a medical analogy: by pre-emptively exposing people to weakened doses of misinformation cognitive immunity can be conferred. A recent example is the Bad News game, an online fake news game in which players learn about six common misinformation techniques. We present a replication and extension into the effectiveness of Bad News as an anti-misinformation intervention. We address three shortcomings identified in the original study: the lack of a control group, the relatively low number of test items, and the absence of attitudinal certainty measurements. Using a 2 (treatment vs. control) × 2 (pre vs. post) mixed design (N = 196) we measure participants’ ability to spot misinformation techniques in 18 fake headlines before and after playing Bad News. We find that playing Bad News significantly improves people’s ability to spot misinformation techniques compared to a gamified control group, and crucially, also increases people’s level of confidence in their own judgments. Importantly, this confidence boost only occurred for those who updated their reliability assessments in the correct direction. This study offers further evidence for the effectiveness of psychological inoculation against not only specific instances of fake news, but the very strategies used in its production. Implications are discussed for inoculation theory and cognitive science research on fake news.
format Online
Article
Text
id pubmed-6952868
institution National Center for Biotechnology Information
language English
publishDate 2020
publisher Ubiquity Press
record_format MEDLINE/PubMed
spelling pubmed-69528682020-01-13 Good News about Bad News: Gamified Inoculation Boosts Confidence and Cognitive Immunity Against Fake News Basol, Melisa Roozenbeek, Jon van der Linden, Sander J Cogn Research Article Recent research has explored the possibility of building attitudinal resistance against online misinformation through psychological inoculation. The inoculation metaphor relies on a medical analogy: by pre-emptively exposing people to weakened doses of misinformation cognitive immunity can be conferred. A recent example is the Bad News game, an online fake news game in which players learn about six common misinformation techniques. We present a replication and extension into the effectiveness of Bad News as an anti-misinformation intervention. We address three shortcomings identified in the original study: the lack of a control group, the relatively low number of test items, and the absence of attitudinal certainty measurements. Using a 2 (treatment vs. control) × 2 (pre vs. post) mixed design (N = 196) we measure participants’ ability to spot misinformation techniques in 18 fake headlines before and after playing Bad News. We find that playing Bad News significantly improves people’s ability to spot misinformation techniques compared to a gamified control group, and crucially, also increases people’s level of confidence in their own judgments. Importantly, this confidence boost only occurred for those who updated their reliability assessments in the correct direction. This study offers further evidence for the effectiveness of psychological inoculation against not only specific instances of fake news, but the very strategies used in its production. Implications are discussed for inoculation theory and cognitive science research on fake news. Ubiquity Press 2020-01-10 /pmc/articles/PMC6952868/ /pubmed/31934684 http://dx.doi.org/10.5334/joc.91 Text en Copyright: © 2020 The Author(s) http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution 4.0 International License (CC-BY 4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. See http://creativecommons.org/licenses/by/4.0/.
spellingShingle Research Article
Basol, Melisa
Roozenbeek, Jon
van der Linden, Sander
Good News about Bad News: Gamified Inoculation Boosts Confidence and Cognitive Immunity Against Fake News
title Good News about Bad News: Gamified Inoculation Boosts Confidence and Cognitive Immunity Against Fake News
title_full Good News about Bad News: Gamified Inoculation Boosts Confidence and Cognitive Immunity Against Fake News
title_fullStr Good News about Bad News: Gamified Inoculation Boosts Confidence and Cognitive Immunity Against Fake News
title_full_unstemmed Good News about Bad News: Gamified Inoculation Boosts Confidence and Cognitive Immunity Against Fake News
title_short Good News about Bad News: Gamified Inoculation Boosts Confidence and Cognitive Immunity Against Fake News
title_sort good news about bad news: gamified inoculation boosts confidence and cognitive immunity against fake news
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6952868/
https://www.ncbi.nlm.nih.gov/pubmed/31934684
http://dx.doi.org/10.5334/joc.91
work_keys_str_mv AT basolmelisa goodnewsaboutbadnewsgamifiedinoculationboostsconfidenceandcognitiveimmunityagainstfakenews
AT roozenbeekjon goodnewsaboutbadnewsgamifiedinoculationboostsconfidenceandcognitiveimmunityagainstfakenews
AT vanderlindensander goodnewsaboutbadnewsgamifiedinoculationboostsconfidenceandcognitiveimmunityagainstfakenews