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Indoor Simulated Training Environment for Brain-Controlled Wheelchair Based on Steady-State Visual Evoked Potentials

Brain-controlled wheelchair (BCW) has the potential to improve the quality of life for people with motor disabilities. A lot of training is necessary for users to learn and improve BCW control ability and the performances of BCW control are crucial for patients in daily use. In consideration of safe...

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Detalles Bibliográficos
Autores principales: Liu, Ming, Wang, Kangning, Chen, Xiaogang, Zhao, Jing, Chen, Yuanyuan, Wang, Huiquan, Wang, Jinhai, Xu, Shengpu
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6961652/
https://www.ncbi.nlm.nih.gov/pubmed/31998108
http://dx.doi.org/10.3389/fnbot.2019.00101
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author Liu, Ming
Wang, Kangning
Chen, Xiaogang
Zhao, Jing
Chen, Yuanyuan
Wang, Huiquan
Wang, Jinhai
Xu, Shengpu
author_facet Liu, Ming
Wang, Kangning
Chen, Xiaogang
Zhao, Jing
Chen, Yuanyuan
Wang, Huiquan
Wang, Jinhai
Xu, Shengpu
author_sort Liu, Ming
collection PubMed
description Brain-controlled wheelchair (BCW) has the potential to improve the quality of life for people with motor disabilities. A lot of training is necessary for users to learn and improve BCW control ability and the performances of BCW control are crucial for patients in daily use. In consideration of safety and efficiency, an indoor simulated training environment is built up in this paper to improve the performance of BCW control. The indoor simulated environment mainly realizes BCW implementation, simulated training scenario setup, path planning and recommendation, simulated operation, and scoring. And the BCW is based on steady-state visual evoked potentials (SSVEP) and the filter bank canonical correlation analysis (FBCCA) is used to analyze the electroencephalography (EEG). Five tasks include individual accuracy, simple linear path, obstacles avoidance, comprehensive steering scenarios, and evaluation task are designed, 10 healthy subjects were recruited and carried out the 7-days training experiment to assess the performance of the training environment. Scoring and command-consuming are conducted to evaluate the improvement before and after training. The results indicate that the average accuracy is 93.55% and improves from 91.05% in the first stage to 96.05% in the second stage (p = 0.001). Meanwhile, the average score increases from 79.88 in the first session to 96.66 in the last session and tend to be stable (p < 0.001). The average number of commands and collisions to complete the tasks decreases significantly with or without the approximate shortest path (p < 0.001). These results show that the performance of subjects in BCW control achieves improvement and verify the feasibility and effectiveness of the proposed simulated training environment.
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spelling pubmed-69616522020-01-29 Indoor Simulated Training Environment for Brain-Controlled Wheelchair Based on Steady-State Visual Evoked Potentials Liu, Ming Wang, Kangning Chen, Xiaogang Zhao, Jing Chen, Yuanyuan Wang, Huiquan Wang, Jinhai Xu, Shengpu Front Neurorobot Neuroscience Brain-controlled wheelchair (BCW) has the potential to improve the quality of life for people with motor disabilities. A lot of training is necessary for users to learn and improve BCW control ability and the performances of BCW control are crucial for patients in daily use. In consideration of safety and efficiency, an indoor simulated training environment is built up in this paper to improve the performance of BCW control. The indoor simulated environment mainly realizes BCW implementation, simulated training scenario setup, path planning and recommendation, simulated operation, and scoring. And the BCW is based on steady-state visual evoked potentials (SSVEP) and the filter bank canonical correlation analysis (FBCCA) is used to analyze the electroencephalography (EEG). Five tasks include individual accuracy, simple linear path, obstacles avoidance, comprehensive steering scenarios, and evaluation task are designed, 10 healthy subjects were recruited and carried out the 7-days training experiment to assess the performance of the training environment. Scoring and command-consuming are conducted to evaluate the improvement before and after training. The results indicate that the average accuracy is 93.55% and improves from 91.05% in the first stage to 96.05% in the second stage (p = 0.001). Meanwhile, the average score increases from 79.88 in the first session to 96.66 in the last session and tend to be stable (p < 0.001). The average number of commands and collisions to complete the tasks decreases significantly with or without the approximate shortest path (p < 0.001). These results show that the performance of subjects in BCW control achieves improvement and verify the feasibility and effectiveness of the proposed simulated training environment. Frontiers Media S.A. 2020-01-08 /pmc/articles/PMC6961652/ /pubmed/31998108 http://dx.doi.org/10.3389/fnbot.2019.00101 Text en Copyright © 2020 Liu, Wang, Chen, Zhao, Chen, Wang, Wang and Xu. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Neuroscience
Liu, Ming
Wang, Kangning
Chen, Xiaogang
Zhao, Jing
Chen, Yuanyuan
Wang, Huiquan
Wang, Jinhai
Xu, Shengpu
Indoor Simulated Training Environment for Brain-Controlled Wheelchair Based on Steady-State Visual Evoked Potentials
title Indoor Simulated Training Environment for Brain-Controlled Wheelchair Based on Steady-State Visual Evoked Potentials
title_full Indoor Simulated Training Environment for Brain-Controlled Wheelchair Based on Steady-State Visual Evoked Potentials
title_fullStr Indoor Simulated Training Environment for Brain-Controlled Wheelchair Based on Steady-State Visual Evoked Potentials
title_full_unstemmed Indoor Simulated Training Environment for Brain-Controlled Wheelchair Based on Steady-State Visual Evoked Potentials
title_short Indoor Simulated Training Environment for Brain-Controlled Wheelchair Based on Steady-State Visual Evoked Potentials
title_sort indoor simulated training environment for brain-controlled wheelchair based on steady-state visual evoked potentials
topic Neuroscience
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6961652/
https://www.ncbi.nlm.nih.gov/pubmed/31998108
http://dx.doi.org/10.3389/fnbot.2019.00101
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