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Emergence and suppression of cooperation by action visibility in transparent games

Real-world agents, humans as well as animals, observe each other during interactions and choose their own actions taking the partners’ ongoing behaviour into account. Yet, classical game theory assumes that players act either strictly sequentially or strictly simultaneously without knowing each othe...

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Autores principales: Unakafov, Anton M., Schultze, Thomas, Gail, Alexander, Moeller, Sebastian, Kagan, Igor, Eule, Stephan, Wolf, Fred
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6975562/
https://www.ncbi.nlm.nih.gov/pubmed/31917809
http://dx.doi.org/10.1371/journal.pcbi.1007588
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author Unakafov, Anton M.
Schultze, Thomas
Gail, Alexander
Moeller, Sebastian
Kagan, Igor
Eule, Stephan
Wolf, Fred
author_facet Unakafov, Anton M.
Schultze, Thomas
Gail, Alexander
Moeller, Sebastian
Kagan, Igor
Eule, Stephan
Wolf, Fred
author_sort Unakafov, Anton M.
collection PubMed
description Real-world agents, humans as well as animals, observe each other during interactions and choose their own actions taking the partners’ ongoing behaviour into account. Yet, classical game theory assumes that players act either strictly sequentially or strictly simultaneously without knowing each other’s current choices. To account for action visibility and provide a more realistic model of interactions under time constraints, we introduce a new game-theoretic setting called transparent games, where each player has a certain probability of observing the partner’s choice before deciding on its own action. By means of evolutionary simulations, we demonstrate that even a small probability of seeing the partner’s choice before one’s own decision substantially changes the evolutionary successful strategies. Action visibility enhances cooperation in an iterated coordination game, but reduces cooperation in a more competitive iterated Prisoner’s Dilemma. In both games, “Win–stay, lose–shift” and “Tit-for-tat” strategies are predominant for moderate transparency, while a “Leader-Follower” strategy emerges for high transparency. Our results have implications for studies of human and animal social behaviour, especially for the analysis of dyadic and group interactions.
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spelling pubmed-69755622020-02-04 Emergence and suppression of cooperation by action visibility in transparent games Unakafov, Anton M. Schultze, Thomas Gail, Alexander Moeller, Sebastian Kagan, Igor Eule, Stephan Wolf, Fred PLoS Comput Biol Research Article Real-world agents, humans as well as animals, observe each other during interactions and choose their own actions taking the partners’ ongoing behaviour into account. Yet, classical game theory assumes that players act either strictly sequentially or strictly simultaneously without knowing each other’s current choices. To account for action visibility and provide a more realistic model of interactions under time constraints, we introduce a new game-theoretic setting called transparent games, where each player has a certain probability of observing the partner’s choice before deciding on its own action. By means of evolutionary simulations, we demonstrate that even a small probability of seeing the partner’s choice before one’s own decision substantially changes the evolutionary successful strategies. Action visibility enhances cooperation in an iterated coordination game, but reduces cooperation in a more competitive iterated Prisoner’s Dilemma. In both games, “Win–stay, lose–shift” and “Tit-for-tat” strategies are predominant for moderate transparency, while a “Leader-Follower” strategy emerges for high transparency. Our results have implications for studies of human and animal social behaviour, especially for the analysis of dyadic and group interactions. Public Library of Science 2020-01-09 /pmc/articles/PMC6975562/ /pubmed/31917809 http://dx.doi.org/10.1371/journal.pcbi.1007588 Text en © 2020 Unakafov et al http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Unakafov, Anton M.
Schultze, Thomas
Gail, Alexander
Moeller, Sebastian
Kagan, Igor
Eule, Stephan
Wolf, Fred
Emergence and suppression of cooperation by action visibility in transparent games
title Emergence and suppression of cooperation by action visibility in transparent games
title_full Emergence and suppression of cooperation by action visibility in transparent games
title_fullStr Emergence and suppression of cooperation by action visibility in transparent games
title_full_unstemmed Emergence and suppression of cooperation by action visibility in transparent games
title_short Emergence and suppression of cooperation by action visibility in transparent games
title_sort emergence and suppression of cooperation by action visibility in transparent games
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6975562/
https://www.ncbi.nlm.nih.gov/pubmed/31917809
http://dx.doi.org/10.1371/journal.pcbi.1007588
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