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Proprioceptive accuracy in Immersive Virtual Reality: A developmental perspective

Proprioceptive development relies on a variety of sensory inputs, among which vision is hugely dominant. Focusing on the developmental trajectory underpinning the integration of vision and proprioception, the present research explores how this integration is involved in interactions with Immersive V...

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Autores principales: Valori, Irene, McKenna-Plumley, Phoebe E., Bayramova, Rena, Zandonella Callegher, Claudio, Altoè, Gianmarco, Farroni, Teresa
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6992210/
https://www.ncbi.nlm.nih.gov/pubmed/31999710
http://dx.doi.org/10.1371/journal.pone.0222253
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author Valori, Irene
McKenna-Plumley, Phoebe E.
Bayramova, Rena
Zandonella Callegher, Claudio
Altoè, Gianmarco
Farroni, Teresa
author_facet Valori, Irene
McKenna-Plumley, Phoebe E.
Bayramova, Rena
Zandonella Callegher, Claudio
Altoè, Gianmarco
Farroni, Teresa
author_sort Valori, Irene
collection PubMed
description Proprioceptive development relies on a variety of sensory inputs, among which vision is hugely dominant. Focusing on the developmental trajectory underpinning the integration of vision and proprioception, the present research explores how this integration is involved in interactions with Immersive Virtual Reality (IVR) by examining how proprioceptive accuracy is affected by Age, Perception, and Environment. Individuals from 4 to 43 years old completed a self-turning task which asked them to manually return to a previous location with different sensory modalities available in both IVR and reality. Results were interpreted from an exploratory perspective using Bayesian model comparison analysis, which allows the phenomena to be described using probabilistic statements rather than simplified reject/not-reject decisions. The most plausible model showed that 4–8-year-old children can generally be expected to make more proprioceptive errors than older children and adults. Across age groups, proprioceptive accuracy is higher when vision is available, and is disrupted in the visual environment provided by the IVR headset. We can conclude that proprioceptive accuracy mostly develops during the first eight years of life and that it relies largely on vision. Moreover, our findings indicate that this proprioceptive accuracy can be disrupted by the use of an IVR headset.
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spelling pubmed-69922102020-02-20 Proprioceptive accuracy in Immersive Virtual Reality: A developmental perspective Valori, Irene McKenna-Plumley, Phoebe E. Bayramova, Rena Zandonella Callegher, Claudio Altoè, Gianmarco Farroni, Teresa PLoS One Research Article Proprioceptive development relies on a variety of sensory inputs, among which vision is hugely dominant. Focusing on the developmental trajectory underpinning the integration of vision and proprioception, the present research explores how this integration is involved in interactions with Immersive Virtual Reality (IVR) by examining how proprioceptive accuracy is affected by Age, Perception, and Environment. Individuals from 4 to 43 years old completed a self-turning task which asked them to manually return to a previous location with different sensory modalities available in both IVR and reality. Results were interpreted from an exploratory perspective using Bayesian model comparison analysis, which allows the phenomena to be described using probabilistic statements rather than simplified reject/not-reject decisions. The most plausible model showed that 4–8-year-old children can generally be expected to make more proprioceptive errors than older children and adults. Across age groups, proprioceptive accuracy is higher when vision is available, and is disrupted in the visual environment provided by the IVR headset. We can conclude that proprioceptive accuracy mostly develops during the first eight years of life and that it relies largely on vision. Moreover, our findings indicate that this proprioceptive accuracy can be disrupted by the use of an IVR headset. Public Library of Science 2020-01-30 /pmc/articles/PMC6992210/ /pubmed/31999710 http://dx.doi.org/10.1371/journal.pone.0222253 Text en © 2020 Valori et al http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Valori, Irene
McKenna-Plumley, Phoebe E.
Bayramova, Rena
Zandonella Callegher, Claudio
Altoè, Gianmarco
Farroni, Teresa
Proprioceptive accuracy in Immersive Virtual Reality: A developmental perspective
title Proprioceptive accuracy in Immersive Virtual Reality: A developmental perspective
title_full Proprioceptive accuracy in Immersive Virtual Reality: A developmental perspective
title_fullStr Proprioceptive accuracy in Immersive Virtual Reality: A developmental perspective
title_full_unstemmed Proprioceptive accuracy in Immersive Virtual Reality: A developmental perspective
title_short Proprioceptive accuracy in Immersive Virtual Reality: A developmental perspective
title_sort proprioceptive accuracy in immersive virtual reality: a developmental perspective
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6992210/
https://www.ncbi.nlm.nih.gov/pubmed/31999710
http://dx.doi.org/10.1371/journal.pone.0222253
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