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Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancement
BACKGROUND: Unlike the emphasis on negative results of video games such as the impulsive engagement in video games, cognitive training studies in individuals with cognitive deficits showed that characteristics of video game elements were helpful to train cognitive functions. Thus, this study aimed t...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6996164/ https://www.ncbi.nlm.nih.gov/pubmed/32014027 http://dx.doi.org/10.1186/s12993-020-0165-z |
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author | Choi, Eunhye Shin, Suk-Ho Ryu, Jeh-Kwang Jung, Kyu-In Kim, Shin-Young Park, Min-Hyeon |
author_facet | Choi, Eunhye Shin, Suk-Ho Ryu, Jeh-Kwang Jung, Kyu-In Kim, Shin-Young Park, Min-Hyeon |
author_sort | Choi, Eunhye |
collection | PubMed |
description | BACKGROUND: Unlike the emphasis on negative results of video games such as the impulsive engagement in video games, cognitive training studies in individuals with cognitive deficits showed that characteristics of video game elements were helpful to train cognitive functions. Thus, this study aimed to have a more balanced view toward the video game playing by reviewing genres of commercial video games and the association of video games with cognitive functions and modulating factors. Literatures were searched with search terms (e.g. genres of video games, cognitive training) on database and Google scholar. RESULTS: video games, of which purpose is players’ entertainment, were found to be positively associated with cognitive functions (e.g. attention, problem solving skills) despite some discrepancy between studies. However, the enhancement of cognitive functions through video gaming was limited to the task or performance requiring the same cognitive functions. Moreover, as several factors (e.g. age, gender) were identified to modulate cognitive enhancement, the individual difference in the association between video game playing and cognitive function was found. CONCLUSION: Commercial video games are suggested to have the potential for cognitive function enhancement. As understanding the association between video gaming and cognitive function in a more balanced view is essential to evaluate the potential outcomes of commercial video games that more people reported to engage, this review contributes to provide more objective evidence for commercial video gaming. |
format | Online Article Text |
id | pubmed-6996164 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-69961642020-02-05 Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancement Choi, Eunhye Shin, Suk-Ho Ryu, Jeh-Kwang Jung, Kyu-In Kim, Shin-Young Park, Min-Hyeon Behav Brain Funct Review BACKGROUND: Unlike the emphasis on negative results of video games such as the impulsive engagement in video games, cognitive training studies in individuals with cognitive deficits showed that characteristics of video game elements were helpful to train cognitive functions. Thus, this study aimed to have a more balanced view toward the video game playing by reviewing genres of commercial video games and the association of video games with cognitive functions and modulating factors. Literatures were searched with search terms (e.g. genres of video games, cognitive training) on database and Google scholar. RESULTS: video games, of which purpose is players’ entertainment, were found to be positively associated with cognitive functions (e.g. attention, problem solving skills) despite some discrepancy between studies. However, the enhancement of cognitive functions through video gaming was limited to the task or performance requiring the same cognitive functions. Moreover, as several factors (e.g. age, gender) were identified to modulate cognitive enhancement, the individual difference in the association between video game playing and cognitive function was found. CONCLUSION: Commercial video games are suggested to have the potential for cognitive function enhancement. As understanding the association between video gaming and cognitive function in a more balanced view is essential to evaluate the potential outcomes of commercial video games that more people reported to engage, this review contributes to provide more objective evidence for commercial video gaming. BioMed Central 2020-02-03 /pmc/articles/PMC6996164/ /pubmed/32014027 http://dx.doi.org/10.1186/s12993-020-0165-z Text en © The Author(s) 2020 Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated in a credit line to the data. |
spellingShingle | Review Choi, Eunhye Shin, Suk-Ho Ryu, Jeh-Kwang Jung, Kyu-In Kim, Shin-Young Park, Min-Hyeon Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancement |
title | Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancement |
title_full | Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancement |
title_fullStr | Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancement |
title_full_unstemmed | Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancement |
title_short | Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancement |
title_sort | commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancement |
topic | Review |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6996164/ https://www.ncbi.nlm.nih.gov/pubmed/32014027 http://dx.doi.org/10.1186/s12993-020-0165-z |
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