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Learning to Read by Learning to Write: Evaluation of a Serious Game to Foster Business Process Model Comprehension

BACKGROUND: The management and comprehension of business process models are of utmost importance for almost any enterprise. To foster the comprehension of such models, this paper has incorporated the idea of a serious game called Tales of Knightly Process. OBJECTIVE: This study aimed to investigate...

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Detalles Bibliográficos
Autores principales: Winter, Michael, Pryss, Rüdiger, Probst, Thomas, Reichert, Manfred
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6996776/
https://www.ncbi.nlm.nih.gov/pubmed/31917374
http://dx.doi.org/10.2196/15374
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author Winter, Michael
Pryss, Rüdiger
Probst, Thomas
Reichert, Manfred
author_facet Winter, Michael
Pryss, Rüdiger
Probst, Thomas
Reichert, Manfred
author_sort Winter, Michael
collection PubMed
description BACKGROUND: The management and comprehension of business process models are of utmost importance for almost any enterprise. To foster the comprehension of such models, this paper has incorporated the idea of a serious game called Tales of Knightly Process. OBJECTIVE: This study aimed to investigate whether the serious game has a positive, immediate, and follow-up impact on process model comprehension. METHODS: A total of two studies with 81 and 64 participants each were conducted. Within the two studies, participants were assigned to a game group and a control group (ie, study 1), and a follow-up game group and a follow-up control group (ie, study 2). A total of four weeks separated study 1 and study 2. In both studies, participants had to answer ten comprehension questions on five different process models. Note that, in study 1, participants in the game group played the serious game before they answered the comprehension questions to evaluate the impact of the game on process model comprehension. RESULTS: In study 1, inferential statistics (analysis of variance) revealed that participants in the game group showed a better immediate performance compared to control group participants (P<.001). A Hedges g of 0.77 also indicated a medium to large effect size. In study 2, follow-up game group participants showed a better performance compared to participants from the follow-up control group (P=.01); here, a Hedges g of 0.82 implied a large effect size. Finally, in both studies, analyses indicated that complex process models are more difficult to comprehend (study 1: P<.001; study 2: P<.001). CONCLUSIONS: Participants who played the serious game showed better performance in the comprehension of process models when comparing both studies.
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spelling pubmed-69967762020-02-20 Learning to Read by Learning to Write: Evaluation of a Serious Game to Foster Business Process Model Comprehension Winter, Michael Pryss, Rüdiger Probst, Thomas Reichert, Manfred JMIR Serious Games Original Paper BACKGROUND: The management and comprehension of business process models are of utmost importance for almost any enterprise. To foster the comprehension of such models, this paper has incorporated the idea of a serious game called Tales of Knightly Process. OBJECTIVE: This study aimed to investigate whether the serious game has a positive, immediate, and follow-up impact on process model comprehension. METHODS: A total of two studies with 81 and 64 participants each were conducted. Within the two studies, participants were assigned to a game group and a control group (ie, study 1), and a follow-up game group and a follow-up control group (ie, study 2). A total of four weeks separated study 1 and study 2. In both studies, participants had to answer ten comprehension questions on five different process models. Note that, in study 1, participants in the game group played the serious game before they answered the comprehension questions to evaluate the impact of the game on process model comprehension. RESULTS: In study 1, inferential statistics (analysis of variance) revealed that participants in the game group showed a better immediate performance compared to control group participants (P<.001). A Hedges g of 0.77 also indicated a medium to large effect size. In study 2, follow-up game group participants showed a better performance compared to participants from the follow-up control group (P=.01); here, a Hedges g of 0.82 implied a large effect size. Finally, in both studies, analyses indicated that complex process models are more difficult to comprehend (study 1: P<.001; study 2: P<.001). CONCLUSIONS: Participants who played the serious game showed better performance in the comprehension of process models when comparing both studies. JMIR Publications 2020-01-09 /pmc/articles/PMC6996776/ /pubmed/31917374 http://dx.doi.org/10.2196/15374 Text en ©Michael Winter, Rüdiger Pryss, Thomas Probst, Manfred Reichert. Originally published in JMIR Serious Games (http://games.jmir.org), 09.01.2020. https://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on http://games.jmir.org, as well as this copyright and license information must be included.
spellingShingle Original Paper
Winter, Michael
Pryss, Rüdiger
Probst, Thomas
Reichert, Manfred
Learning to Read by Learning to Write: Evaluation of a Serious Game to Foster Business Process Model Comprehension
title Learning to Read by Learning to Write: Evaluation of a Serious Game to Foster Business Process Model Comprehension
title_full Learning to Read by Learning to Write: Evaluation of a Serious Game to Foster Business Process Model Comprehension
title_fullStr Learning to Read by Learning to Write: Evaluation of a Serious Game to Foster Business Process Model Comprehension
title_full_unstemmed Learning to Read by Learning to Write: Evaluation of a Serious Game to Foster Business Process Model Comprehension
title_short Learning to Read by Learning to Write: Evaluation of a Serious Game to Foster Business Process Model Comprehension
title_sort learning to read by learning to write: evaluation of a serious game to foster business process model comprehension
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6996776/
https://www.ncbi.nlm.nih.gov/pubmed/31917374
http://dx.doi.org/10.2196/15374
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