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Role of Virtual Reality in Balance Training in Patients with Spinal Cord Injury: A Prospective Comparative Pre-Post Study

STUDY DESIGN: Prospective comparative pre–post study. PURPOSE: To evaluate the effects of game-based virtual reality (VR) training program for trunk postural control and balance in patients with spinal cord injury (SCI) and to assess the results according to the motor completeness (severity) of lesi...

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Autores principales: Sengupta, Madhusree, Gupta, Anupam, Khanna, Meeka, Krishnan, U. K. Rashmi, Chakrabarti, Dhritiman
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Korean Society of Spine Surgery 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7010509/
https://www.ncbi.nlm.nih.gov/pubmed/31575113
http://dx.doi.org/10.31616/asj.2019.0013
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author Sengupta, Madhusree
Gupta, Anupam
Khanna, Meeka
Krishnan, U. K. Rashmi
Chakrabarti, Dhritiman
author_facet Sengupta, Madhusree
Gupta, Anupam
Khanna, Meeka
Krishnan, U. K. Rashmi
Chakrabarti, Dhritiman
author_sort Sengupta, Madhusree
collection PubMed
description STUDY DESIGN: Prospective comparative pre–post study. PURPOSE: To evaluate the effects of game-based virtual reality (VR) training program for trunk postural control and balance in patients with spinal cord injury (SCI) and to assess the results according to the motor completeness (severity) of lesions using the American Spinal Injury Association Impairment Scale (AIS). OVERVIEW OF LITERATURE: Training with VR based gaming has a role to play in improving balance in patients with SCI. METHODS: Patients with SCI (traumatic and non-traumatic) for <6 months were included in this hospital-based study. Participants were divided into two groups: experimental group (EG) consisting 21 patients, and control group (CG) consisting 12. Both groups underwent the conventional rehabilitation program. An additional training with semi-immersive VR therapy was conducted 5 days a week for 3 weeks in the EG with the focus on balance rehabilitation using the “Rhetoric.” The outcome measures were the Berg Balance Scale (BBS), balance section of the Tinetti Performance-Oriented Mobility Assessment (POMA-B), and Functional Reach Score (FRS). RESULTS: Both groups consisted of young participants (mean age, 28 and 30.5 years, respectively) and predominantly men (>80%). One-third of them had tetraplegia and two-third had paraplegia. Between-group analyses showed no statistically significant differences in the main effects between groups (p-value: BBS, 0.396; POMA-B, 0.238; FRS, 0.294), suggesting that the EG group did not show significant improvement in the trunk and posture at the end of training sessions than the CG group. Similarly, no significant difference was observed according to the severity (completeness) of SCI in the between-group analyses using the AIS (A/B vs. C/D). CONCLUSIONS: VR is an adjunctive therapy for balance rehabilitation in patients with SCI.
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spelling pubmed-70105092020-02-20 Role of Virtual Reality in Balance Training in Patients with Spinal Cord Injury: A Prospective Comparative Pre-Post Study Sengupta, Madhusree Gupta, Anupam Khanna, Meeka Krishnan, U. K. Rashmi Chakrabarti, Dhritiman Asian Spine J Clinical Study STUDY DESIGN: Prospective comparative pre–post study. PURPOSE: To evaluate the effects of game-based virtual reality (VR) training program for trunk postural control and balance in patients with spinal cord injury (SCI) and to assess the results according to the motor completeness (severity) of lesions using the American Spinal Injury Association Impairment Scale (AIS). OVERVIEW OF LITERATURE: Training with VR based gaming has a role to play in improving balance in patients with SCI. METHODS: Patients with SCI (traumatic and non-traumatic) for <6 months were included in this hospital-based study. Participants were divided into two groups: experimental group (EG) consisting 21 patients, and control group (CG) consisting 12. Both groups underwent the conventional rehabilitation program. An additional training with semi-immersive VR therapy was conducted 5 days a week for 3 weeks in the EG with the focus on balance rehabilitation using the “Rhetoric.” The outcome measures were the Berg Balance Scale (BBS), balance section of the Tinetti Performance-Oriented Mobility Assessment (POMA-B), and Functional Reach Score (FRS). RESULTS: Both groups consisted of young participants (mean age, 28 and 30.5 years, respectively) and predominantly men (>80%). One-third of them had tetraplegia and two-third had paraplegia. Between-group analyses showed no statistically significant differences in the main effects between groups (p-value: BBS, 0.396; POMA-B, 0.238; FRS, 0.294), suggesting that the EG group did not show significant improvement in the trunk and posture at the end of training sessions than the CG group. Similarly, no significant difference was observed according to the severity (completeness) of SCI in the between-group analyses using the AIS (A/B vs. C/D). CONCLUSIONS: VR is an adjunctive therapy for balance rehabilitation in patients with SCI. Korean Society of Spine Surgery 2020-02 2019-10-04 /pmc/articles/PMC7010509/ /pubmed/31575113 http://dx.doi.org/10.31616/asj.2019.0013 Text en Copyright © 2020 by Korean Society of Spine Surgery This is an Open Access article distributed under the terms of the Creative Commons Attribution Non-Commercial License (http://creativecommons.org/licenses/by-nc/4.0/) which permits unrestricted non-commercial use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Clinical Study
Sengupta, Madhusree
Gupta, Anupam
Khanna, Meeka
Krishnan, U. K. Rashmi
Chakrabarti, Dhritiman
Role of Virtual Reality in Balance Training in Patients with Spinal Cord Injury: A Prospective Comparative Pre-Post Study
title Role of Virtual Reality in Balance Training in Patients with Spinal Cord Injury: A Prospective Comparative Pre-Post Study
title_full Role of Virtual Reality in Balance Training in Patients with Spinal Cord Injury: A Prospective Comparative Pre-Post Study
title_fullStr Role of Virtual Reality in Balance Training in Patients with Spinal Cord Injury: A Prospective Comparative Pre-Post Study
title_full_unstemmed Role of Virtual Reality in Balance Training in Patients with Spinal Cord Injury: A Prospective Comparative Pre-Post Study
title_short Role of Virtual Reality in Balance Training in Patients with Spinal Cord Injury: A Prospective Comparative Pre-Post Study
title_sort role of virtual reality in balance training in patients with spinal cord injury: a prospective comparative pre-post study
topic Clinical Study
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7010509/
https://www.ncbi.nlm.nih.gov/pubmed/31575113
http://dx.doi.org/10.31616/asj.2019.0013
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