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Foresight in a Game of Leadership
Leadership can be effective in promoting cooperation within a group, but as the saying goes “heavy is the head that wears the crown”. A lot of debate still surrounds exactly what motivates individuals to expend the effort necessary to lead their groupmates. Evolutionary game theoretic models represe...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Nature Publishing Group UK
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7010814/ https://www.ncbi.nlm.nih.gov/pubmed/32041963 http://dx.doi.org/10.1038/s41598-020-57562-1 |
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author | Perry, Logan Gavrilets, Sergey |
author_facet | Perry, Logan Gavrilets, Sergey |
author_sort | Perry, Logan |
collection | PubMed |
description | Leadership can be effective in promoting cooperation within a group, but as the saying goes “heavy is the head that wears the crown”. A lot of debate still surrounds exactly what motivates individuals to expend the effort necessary to lead their groupmates. Evolutionary game theoretic models represent individual’s thought processes by strategy update protocols. The most common of these are random mutation, individual learning, selective imitation, and myopic optimization. Recently we introduced a new strategy update protocol - foresight - which takes into account future payoffs, and how groupmates respond to one’s own strategies. Here we apply our approach to a new 2 × 2 game, where one player, a leader, ensures via inspection and punishment that the other player, a subordinate, produces collective good. We compare the levels of inspection and production predicted by Nash Equilibrium, Quantal Response Equilibrium, level-k cognition, fictitious play, reinforcement learning, selective payoff-biased imitation, and foresight. We show that only foresight and selective imitation are effective at promoting contribution by the subordinate and inspection and punishment by the leader. The role of selective imitation in cultural and social evolution is well appreciated. In line with our prior findings, foresight is a viable alternative route to cooperation. |
format | Online Article Text |
id | pubmed-7010814 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | Nature Publishing Group UK |
record_format | MEDLINE/PubMed |
spelling | pubmed-70108142020-02-21 Foresight in a Game of Leadership Perry, Logan Gavrilets, Sergey Sci Rep Article Leadership can be effective in promoting cooperation within a group, but as the saying goes “heavy is the head that wears the crown”. A lot of debate still surrounds exactly what motivates individuals to expend the effort necessary to lead their groupmates. Evolutionary game theoretic models represent individual’s thought processes by strategy update protocols. The most common of these are random mutation, individual learning, selective imitation, and myopic optimization. Recently we introduced a new strategy update protocol - foresight - which takes into account future payoffs, and how groupmates respond to one’s own strategies. Here we apply our approach to a new 2 × 2 game, where one player, a leader, ensures via inspection and punishment that the other player, a subordinate, produces collective good. We compare the levels of inspection and production predicted by Nash Equilibrium, Quantal Response Equilibrium, level-k cognition, fictitious play, reinforcement learning, selective payoff-biased imitation, and foresight. We show that only foresight and selective imitation are effective at promoting contribution by the subordinate and inspection and punishment by the leader. The role of selective imitation in cultural and social evolution is well appreciated. In line with our prior findings, foresight is a viable alternative route to cooperation. Nature Publishing Group UK 2020-02-10 /pmc/articles/PMC7010814/ /pubmed/32041963 http://dx.doi.org/10.1038/s41598-020-57562-1 Text en © The Author(s) 2020 Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/. |
spellingShingle | Article Perry, Logan Gavrilets, Sergey Foresight in a Game of Leadership |
title | Foresight in a Game of Leadership |
title_full | Foresight in a Game of Leadership |
title_fullStr | Foresight in a Game of Leadership |
title_full_unstemmed | Foresight in a Game of Leadership |
title_short | Foresight in a Game of Leadership |
title_sort | foresight in a game of leadership |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7010814/ https://www.ncbi.nlm.nih.gov/pubmed/32041963 http://dx.doi.org/10.1038/s41598-020-57562-1 |
work_keys_str_mv | AT perrylogan foresightinagameofleadership AT gavriletssergey foresightinagameofleadership |