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DESIGN AND EVALUATION OF AN AUDIO GAME-INSPIRED AUDITORY MAP INTERFACE

This study evaluated a web-based auditory map prototype built utilizing conventions found in audio games and presents findings from a set of tasks participants performed with the prototype. The prototype allowed participants to use their own computer and screen reader, contrary to most studies, whic...

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Detalles Bibliográficos
Autores principales: Biggs, Brandon, Coughlan, James M., Coppin, Peter
Formato: Online Artículo Texto
Lenguaje:English
Publicado: 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7015068/
https://www.ncbi.nlm.nih.gov/pubmed/32051791
http://dx.doi.org/10.21785/icad2019.051
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author Biggs, Brandon
Coughlan, James M.
Coppin, Peter
author_facet Biggs, Brandon
Coughlan, James M.
Coppin, Peter
author_sort Biggs, Brandon
collection PubMed
description This study evaluated a web-based auditory map prototype built utilizing conventions found in audio games and presents findings from a set of tasks participants performed with the prototype. The prototype allowed participants to use their own computer and screen reader, contrary to most studies, which restrict use to a single platform and a self-voicing feature (providing a voice that talks by default). There were three major findings from the tasks: the interface was extremely easy to learn and navigate, participants all had unique navigational styles and preferred using their own screen reader, and participants needed user interface features that made it easier to understand and answer questions about spatial properties and relationships. Participants gave an average task load score of 39 from the NASA Task Load Index and gave a confidence level of 46/100 for actually using the prototype to physically navigate.
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spelling pubmed-70150682020-02-12 DESIGN AND EVALUATION OF AN AUDIO GAME-INSPIRED AUDITORY MAP INTERFACE Biggs, Brandon Coughlan, James M. Coppin, Peter Proc Int Conf Audit Disp Article This study evaluated a web-based auditory map prototype built utilizing conventions found in audio games and presents findings from a set of tasks participants performed with the prototype. The prototype allowed participants to use their own computer and screen reader, contrary to most studies, which restrict use to a single platform and a self-voicing feature (providing a voice that talks by default). There were three major findings from the tasks: the interface was extremely easy to learn and navigate, participants all had unique navigational styles and preferred using their own screen reader, and participants needed user interface features that made it easier to understand and answer questions about spatial properties and relationships. Participants gave an average task load score of 39 from the NASA Task Load Index and gave a confidence level of 46/100 for actually using the prototype to physically navigate. 2019-06 /pmc/articles/PMC7015068/ /pubmed/32051791 http://dx.doi.org/10.21785/icad2019.051 Text en This work is licensed under Creative Commons Attribution – Non Commercial 4.0 International License. The full terms of the License are available at http://creativecommons.org/licenses/by-nc/4.0/
spellingShingle Article
Biggs, Brandon
Coughlan, James M.
Coppin, Peter
DESIGN AND EVALUATION OF AN AUDIO GAME-INSPIRED AUDITORY MAP INTERFACE
title DESIGN AND EVALUATION OF AN AUDIO GAME-INSPIRED AUDITORY MAP INTERFACE
title_full DESIGN AND EVALUATION OF AN AUDIO GAME-INSPIRED AUDITORY MAP INTERFACE
title_fullStr DESIGN AND EVALUATION OF AN AUDIO GAME-INSPIRED AUDITORY MAP INTERFACE
title_full_unstemmed DESIGN AND EVALUATION OF AN AUDIO GAME-INSPIRED AUDITORY MAP INTERFACE
title_short DESIGN AND EVALUATION OF AN AUDIO GAME-INSPIRED AUDITORY MAP INTERFACE
title_sort design and evaluation of an audio game-inspired auditory map interface
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7015068/
https://www.ncbi.nlm.nih.gov/pubmed/32051791
http://dx.doi.org/10.21785/icad2019.051
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AT coppinpeter designandevaluationofanaudiogameinspiredauditorymapinterface