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Therapeutic and Preventive Use of Video Games in Child and Adolescent Psychiatry: A Systematic Review
BACKGROUND: Over the past decade, the use of commercial video games and serious games has developed in child and adolescent psychiatry. These games may become relevant alternatives or adjuncts to traditional psychotherapy, providing that their effectiveness is properly established. The purpose of th...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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Frontiers Media S.A.
2020
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7016332/ https://www.ncbi.nlm.nih.gov/pubmed/32116851 http://dx.doi.org/10.3389/fpsyt.2020.00036 |
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author | Zayeni, Darius Raynaud, Jean-Philippe Revet, Alexis |
author_facet | Zayeni, Darius Raynaud, Jean-Philippe Revet, Alexis |
author_sort | Zayeni, Darius |
collection | PubMed |
description | BACKGROUND: Over the past decade, the use of commercial video games and serious games has developed in child and adolescent psychiatry. These games may become relevant alternatives or adjuncts to traditional psychotherapy, providing that their effectiveness is properly established. The purpose of this literature review was to evaluate the effectiveness of serious games and commercial video games in the treatment or prevention of psychiatric disorders in children and adolescents. METHODS: Medline’s database was used to search articles published between January 2012 and July 2019. The following keywords were used for this search: “Video games” OR “Active video game” OR “serious gaming” OR “Serious game” OR “Exergame” AND “Child mental disorder” OR “Adolescent” OR “Child” AND “Therapy” OR “Prevention”. Only comparative studies which targeted interventions on children and adolescents suffering from psychiatric disorders were included. RESULTS: Twenty-two studies, focusing on a wide range of psychiatric conditions, met our inclusion criteria's: 14 evaluated serious games and 8 commercial games. All studies were randomized controlled trials but only two studies compared the intervention game to psychotherapeutic gold standard; other studies used a no-intervention control group or an alternative game as the control group. Eighteen studies reported significant improvements on the symptoms and test scores targeted. CONCLUSION: Serious games and commercially available video games can be an effective trajectory for psychotherapy in child and adolescent psychiatry. However, there is a lack of longitudinal studies which assess the sustained effects of these games, and standards for proper evaluation of their effectiveness are missing. |
format | Online Article Text |
id | pubmed-7016332 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-70163322020-02-28 Therapeutic and Preventive Use of Video Games in Child and Adolescent Psychiatry: A Systematic Review Zayeni, Darius Raynaud, Jean-Philippe Revet, Alexis Front Psychiatry Psychiatry BACKGROUND: Over the past decade, the use of commercial video games and serious games has developed in child and adolescent psychiatry. These games may become relevant alternatives or adjuncts to traditional psychotherapy, providing that their effectiveness is properly established. The purpose of this literature review was to evaluate the effectiveness of serious games and commercial video games in the treatment or prevention of psychiatric disorders in children and adolescents. METHODS: Medline’s database was used to search articles published between January 2012 and July 2019. The following keywords were used for this search: “Video games” OR “Active video game” OR “serious gaming” OR “Serious game” OR “Exergame” AND “Child mental disorder” OR “Adolescent” OR “Child” AND “Therapy” OR “Prevention”. Only comparative studies which targeted interventions on children and adolescents suffering from psychiatric disorders were included. RESULTS: Twenty-two studies, focusing on a wide range of psychiatric conditions, met our inclusion criteria's: 14 evaluated serious games and 8 commercial games. All studies were randomized controlled trials but only two studies compared the intervention game to psychotherapeutic gold standard; other studies used a no-intervention control group or an alternative game as the control group. Eighteen studies reported significant improvements on the symptoms and test scores targeted. CONCLUSION: Serious games and commercially available video games can be an effective trajectory for psychotherapy in child and adolescent psychiatry. However, there is a lack of longitudinal studies which assess the sustained effects of these games, and standards for proper evaluation of their effectiveness are missing. Frontiers Media S.A. 2020-02-06 /pmc/articles/PMC7016332/ /pubmed/32116851 http://dx.doi.org/10.3389/fpsyt.2020.00036 Text en Copyright © 2020 Zayeni, Raynaud and Revet http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychiatry Zayeni, Darius Raynaud, Jean-Philippe Revet, Alexis Therapeutic and Preventive Use of Video Games in Child and Adolescent Psychiatry: A Systematic Review |
title | Therapeutic and Preventive Use of Video Games in Child and Adolescent Psychiatry: A Systematic Review |
title_full | Therapeutic and Preventive Use of Video Games in Child and Adolescent Psychiatry: A Systematic Review |
title_fullStr | Therapeutic and Preventive Use of Video Games in Child and Adolescent Psychiatry: A Systematic Review |
title_full_unstemmed | Therapeutic and Preventive Use of Video Games in Child and Adolescent Psychiatry: A Systematic Review |
title_short | Therapeutic and Preventive Use of Video Games in Child and Adolescent Psychiatry: A Systematic Review |
title_sort | therapeutic and preventive use of video games in child and adolescent psychiatry: a systematic review |
topic | Psychiatry |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7016332/ https://www.ncbi.nlm.nih.gov/pubmed/32116851 http://dx.doi.org/10.3389/fpsyt.2020.00036 |
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