Cargando…

Understanding Social Cognition Using Virtual Reality: Are We still Nibbling around the Edges?

Virtual Reality (VR) has a variety of applications in various fields of study, including social work and human performance training. Useful information regarding the neurobiological underpinnings of social cognition (SC) has been obtained from the use of VR. This was mainly achieved by substituting...

Descripción completa

Detalles Bibliográficos
Autores principales: Calabrò, Rocco Salvatore, Naro, Antonino
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7016749/
https://www.ncbi.nlm.nih.gov/pubmed/31905622
http://dx.doi.org/10.3390/brainsci10010017
_version_ 1783497046755377152
author Calabrò, Rocco Salvatore
Naro, Antonino
author_facet Calabrò, Rocco Salvatore
Naro, Antonino
author_sort Calabrò, Rocco Salvatore
collection PubMed
description Virtual Reality (VR) has a variety of applications in various fields of study, including social work and human performance training. Useful information regarding the neurobiological underpinnings of social cognition (SC) has been obtained from the use of VR. This was mainly achieved by substituting the use of simple and static stimuli (that lack many of the potentially important aspects of real-world activities and social interactions) with fully interactive, three-dimensional computerized models of social situations that can be fully controlled by the experimenter, and can simulate a real-world setting as recently pointed out by Parsons et al. (Virtual Reality for Research in Social Neuroscience. Brain Sciences, 2017). As a consequence, the cognitive training in the field of SC and, broadly, social neuroscience, has greatly benefited from the use of VR. However, specific issues concerning the VR neurophysiological underpinnings remain to be clarified, as well as the social and cultural consequences of VR technologies focusing on the processing of social information and the consequences arising from the understanding of self and others. Notwithstanding, it is important to remark that VR-based social neuroscience scenarios can reliably enhance the affective experience and social interactions, whether added to or coupled with traditional cognitive behavioural therapy.
format Online
Article
Text
id pubmed-7016749
institution National Center for Biotechnology Information
language English
publishDate 2019
publisher MDPI
record_format MEDLINE/PubMed
spelling pubmed-70167492020-02-28 Understanding Social Cognition Using Virtual Reality: Are We still Nibbling around the Edges? Calabrò, Rocco Salvatore Naro, Antonino Brain Sci Editorial Virtual Reality (VR) has a variety of applications in various fields of study, including social work and human performance training. Useful information regarding the neurobiological underpinnings of social cognition (SC) has been obtained from the use of VR. This was mainly achieved by substituting the use of simple and static stimuli (that lack many of the potentially important aspects of real-world activities and social interactions) with fully interactive, three-dimensional computerized models of social situations that can be fully controlled by the experimenter, and can simulate a real-world setting as recently pointed out by Parsons et al. (Virtual Reality for Research in Social Neuroscience. Brain Sciences, 2017). As a consequence, the cognitive training in the field of SC and, broadly, social neuroscience, has greatly benefited from the use of VR. However, specific issues concerning the VR neurophysiological underpinnings remain to be clarified, as well as the social and cultural consequences of VR technologies focusing on the processing of social information and the consequences arising from the understanding of self and others. Notwithstanding, it is important to remark that VR-based social neuroscience scenarios can reliably enhance the affective experience and social interactions, whether added to or coupled with traditional cognitive behavioural therapy. MDPI 2019-12-28 /pmc/articles/PMC7016749/ /pubmed/31905622 http://dx.doi.org/10.3390/brainsci10010017 Text en © 2019 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Editorial
Calabrò, Rocco Salvatore
Naro, Antonino
Understanding Social Cognition Using Virtual Reality: Are We still Nibbling around the Edges?
title Understanding Social Cognition Using Virtual Reality: Are We still Nibbling around the Edges?
title_full Understanding Social Cognition Using Virtual Reality: Are We still Nibbling around the Edges?
title_fullStr Understanding Social Cognition Using Virtual Reality: Are We still Nibbling around the Edges?
title_full_unstemmed Understanding Social Cognition Using Virtual Reality: Are We still Nibbling around the Edges?
title_short Understanding Social Cognition Using Virtual Reality: Are We still Nibbling around the Edges?
title_sort understanding social cognition using virtual reality: are we still nibbling around the edges?
topic Editorial
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7016749/
https://www.ncbi.nlm.nih.gov/pubmed/31905622
http://dx.doi.org/10.3390/brainsci10010017
work_keys_str_mv AT calabroroccosalvatore understandingsocialcognitionusingvirtualrealityarewestillnibblingaroundtheedges
AT naroantonino understandingsocialcognitionusingvirtualrealityarewestillnibblingaroundtheedges