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HabitApp: New Play Technologies in Pediatric Cancer to Improve the Psychosocial State of Patients and Caregivers

Childhood cancer involves long periods of hospitalization that trigger emotions such as fear or sadness. Previous research has studied the positive effects of technology games on improving the hospitalization experience, but most do not focus on caregivers and none allow interaction with the real ti...

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Autores principales: Carrion-Plaza, Alicia, Jaen, Javier, Montoya-Castilla, Inmaculada
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7020696/
https://www.ncbi.nlm.nih.gov/pubmed/32116953
http://dx.doi.org/10.3389/fpsyg.2020.00157
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author Carrion-Plaza, Alicia
Jaen, Javier
Montoya-Castilla, Inmaculada
author_facet Carrion-Plaza, Alicia
Jaen, Javier
Montoya-Castilla, Inmaculada
author_sort Carrion-Plaza, Alicia
collection PubMed
description Childhood cancer involves long periods of hospitalization that trigger emotions such as fear or sadness. Previous research has studied the positive effects of technology games on improving the hospitalization experience, but most do not focus on caregivers and none allow interaction with the real time observation of a zoo. The present study evaluates the impact of HabitApp and assesses the short-term impact on the psychosocial state of patients and caregivers in order to improve the hospitalization experience. The participants in this study were 39 patients plus 39 caregivers. A quantitative analysis revealed a significant improvement in patient’s and caregiver’s psychosocial factors from the pre-play period to 10 min play time, and a significant interaction effect between the psychological state and the impact of HabitApp. The children with highest levels of depression obtained most benefit from the positive effects. A qualitative analysis brought out four themes: physical state, emotional state, social interaction, and hospital routines. Using a user experience questionnaire the patients and caregiver reported high satisfaction rates with the app use. These results confirm that it is important to continue studying this type of technology in order to develop better interventions to be included in an integral approach to this pathology considering caregivers into pediatric oncology patients’ play therapy.
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spelling pubmed-70206962020-02-28 HabitApp: New Play Technologies in Pediatric Cancer to Improve the Psychosocial State of Patients and Caregivers Carrion-Plaza, Alicia Jaen, Javier Montoya-Castilla, Inmaculada Front Psychol Psychology Childhood cancer involves long periods of hospitalization that trigger emotions such as fear or sadness. Previous research has studied the positive effects of technology games on improving the hospitalization experience, but most do not focus on caregivers and none allow interaction with the real time observation of a zoo. The present study evaluates the impact of HabitApp and assesses the short-term impact on the psychosocial state of patients and caregivers in order to improve the hospitalization experience. The participants in this study were 39 patients plus 39 caregivers. A quantitative analysis revealed a significant improvement in patient’s and caregiver’s psychosocial factors from the pre-play period to 10 min play time, and a significant interaction effect between the psychological state and the impact of HabitApp. The children with highest levels of depression obtained most benefit from the positive effects. A qualitative analysis brought out four themes: physical state, emotional state, social interaction, and hospital routines. Using a user experience questionnaire the patients and caregiver reported high satisfaction rates with the app use. These results confirm that it is important to continue studying this type of technology in order to develop better interventions to be included in an integral approach to this pathology considering caregivers into pediatric oncology patients’ play therapy. Frontiers Media S.A. 2020-02-07 /pmc/articles/PMC7020696/ /pubmed/32116953 http://dx.doi.org/10.3389/fpsyg.2020.00157 Text en Copyright © 2020 Carrion-Plaza, Jaen and Montoya-Castilla. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Carrion-Plaza, Alicia
Jaen, Javier
Montoya-Castilla, Inmaculada
HabitApp: New Play Technologies in Pediatric Cancer to Improve the Psychosocial State of Patients and Caregivers
title HabitApp: New Play Technologies in Pediatric Cancer to Improve the Psychosocial State of Patients and Caregivers
title_full HabitApp: New Play Technologies in Pediatric Cancer to Improve the Psychosocial State of Patients and Caregivers
title_fullStr HabitApp: New Play Technologies in Pediatric Cancer to Improve the Psychosocial State of Patients and Caregivers
title_full_unstemmed HabitApp: New Play Technologies in Pediatric Cancer to Improve the Psychosocial State of Patients and Caregivers
title_short HabitApp: New Play Technologies in Pediatric Cancer to Improve the Psychosocial State of Patients and Caregivers
title_sort habitapp: new play technologies in pediatric cancer to improve the psychosocial state of patients and caregivers
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7020696/
https://www.ncbi.nlm.nih.gov/pubmed/32116953
http://dx.doi.org/10.3389/fpsyg.2020.00157
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