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Exercising with Baxter: preliminary support for assistive social-physical human-robot interaction

BACKGROUND: The worldwide population of older adults will soon exceed the capacity of assisted living facilities. Accordingly, we aim to understand whether appropriately designed robots could help older adults stay active at home. METHODS: Building on related literature as well as guidance from expe...

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Detalles Bibliográficos
Autores principales: Fitter, Naomi T., Mohan, Mayumi, Kuchenbecker, Katherine J., Johnson, Michelle J.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7027056/
https://www.ncbi.nlm.nih.gov/pubmed/32066467
http://dx.doi.org/10.1186/s12984-020-0642-5
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author Fitter, Naomi T.
Mohan, Mayumi
Kuchenbecker, Katherine J.
Johnson, Michelle J.
author_facet Fitter, Naomi T.
Mohan, Mayumi
Kuchenbecker, Katherine J.
Johnson, Michelle J.
author_sort Fitter, Naomi T.
collection PubMed
description BACKGROUND: The worldwide population of older adults will soon exceed the capacity of assisted living facilities. Accordingly, we aim to understand whether appropriately designed robots could help older adults stay active at home. METHODS: Building on related literature as well as guidance from experts in game design, rehabilitation, and physical and occupational therapy, we developed eight human-robot exercise games for the Baxter Research Robot, six of which involve physical human-robot contact. After extensive iteration, these games were tested in an exploratory user study including 20 younger adult and 20 older adult users. RESULTS: Only socially and physically interactive games fell in the highest ranges for pleasantness, enjoyment, engagement, cognitive challenge, and energy level. Our games successfully spanned three different physical, cognitive, and temporal challenge levels. User trust and confidence in Baxter increased significantly between pre- and post-study assessments. Older adults experienced higher exercise, energy, and engagement levels than younger adults, and women rated the robot more highly than men on several survey questions. CONCLUSIONS: The results indicate that social-physical exercise with a robot is more pleasant, enjoyable, engaging, cognitively challenging, and energetic than similar interactions that lack physical touch. In addition to this main finding, researchers working in similar areas can build on our design practices, our open-source resources, and the age-group and gender differences that we found.
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spelling pubmed-70270562020-02-24 Exercising with Baxter: preliminary support for assistive social-physical human-robot interaction Fitter, Naomi T. Mohan, Mayumi Kuchenbecker, Katherine J. Johnson, Michelle J. J Neuroeng Rehabil Research BACKGROUND: The worldwide population of older adults will soon exceed the capacity of assisted living facilities. Accordingly, we aim to understand whether appropriately designed robots could help older adults stay active at home. METHODS: Building on related literature as well as guidance from experts in game design, rehabilitation, and physical and occupational therapy, we developed eight human-robot exercise games for the Baxter Research Robot, six of which involve physical human-robot contact. After extensive iteration, these games were tested in an exploratory user study including 20 younger adult and 20 older adult users. RESULTS: Only socially and physically interactive games fell in the highest ranges for pleasantness, enjoyment, engagement, cognitive challenge, and energy level. Our games successfully spanned three different physical, cognitive, and temporal challenge levels. User trust and confidence in Baxter increased significantly between pre- and post-study assessments. Older adults experienced higher exercise, energy, and engagement levels than younger adults, and women rated the robot more highly than men on several survey questions. CONCLUSIONS: The results indicate that social-physical exercise with a robot is more pleasant, enjoyable, engaging, cognitively challenging, and energetic than similar interactions that lack physical touch. In addition to this main finding, researchers working in similar areas can build on our design practices, our open-source resources, and the age-group and gender differences that we found. BioMed Central 2020-02-17 /pmc/articles/PMC7027056/ /pubmed/32066467 http://dx.doi.org/10.1186/s12984-020-0642-5 Text en © The Author(s) 2020 Open Access This article is distributed under the terms of the Creative Commons Attribution 4.0 International License(http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The Creative Commons Public Domain Dedication waiver(http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated.
spellingShingle Research
Fitter, Naomi T.
Mohan, Mayumi
Kuchenbecker, Katherine J.
Johnson, Michelle J.
Exercising with Baxter: preliminary support for assistive social-physical human-robot interaction
title Exercising with Baxter: preliminary support for assistive social-physical human-robot interaction
title_full Exercising with Baxter: preliminary support for assistive social-physical human-robot interaction
title_fullStr Exercising with Baxter: preliminary support for assistive social-physical human-robot interaction
title_full_unstemmed Exercising with Baxter: preliminary support for assistive social-physical human-robot interaction
title_short Exercising with Baxter: preliminary support for assistive social-physical human-robot interaction
title_sort exercising with baxter: preliminary support for assistive social-physical human-robot interaction
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7027056/
https://www.ncbi.nlm.nih.gov/pubmed/32066467
http://dx.doi.org/10.1186/s12984-020-0642-5
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