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Co-Creating a Virtual Alcohol Prevention Simulation with Young People
Collaborative knowledge generation and involvement of users is known to improve health promotion intervention development, but research about the roles and perspectives of users in the co-creation process is sparse. This research aimed to study how young people perceived their involvement in a co-cr...
Autores principales: | , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7037601/ https://www.ncbi.nlm.nih.gov/pubmed/32050478 http://dx.doi.org/10.3390/ijerph17031097 |
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author | Vallentin-Holbech, Lotte Dalgaard Guldager, Julie Dietrich, Timo Rundle-Thiele, Sharyn Majgaard, Gunver Lyk, Patricia Stock, Christiane |
author_facet | Vallentin-Holbech, Lotte Dalgaard Guldager, Julie Dietrich, Timo Rundle-Thiele, Sharyn Majgaard, Gunver Lyk, Patricia Stock, Christiane |
author_sort | Vallentin-Holbech, Lotte |
collection | PubMed |
description | Collaborative knowledge generation and involvement of users is known to improve health promotion intervention development, but research about the roles and perspectives of users in the co-creation process is sparse. This research aimed to study how young people perceived their involvement in a co-creation process focussed on the development of a gamified virtual reality (VR) simulation—VR FestLab. The Living Lab methodology was applied to structure and guide the co-creation process. Living Lab participants were comprised of students, health promotion practitioners, researchers, and film and gaming experts who collaboratively designed and created the content and structure of the VR FestLab. Semi-structured interviews were conducted with nine students who participated in the Living Lab and represented young end users. Interviews were tape-recorded, transcribed and thematically analysed. Students described that they had influence on their tasks. They felt included and expressed that the collaboration with and feedback from peers and other stakeholders increased their self-efficacy and empowered them to take ownership and generate new ideas. Participants voiced that they lacked information about the final production of VR FestLab. Co-creation guided by the Living Lab methodology produced added value in terms of empowerment and increased self-efficacy for the students involved. Future Living Labs should plan for communication with participants about further development and implementation processes following ideation and prototyping phase. |
format | Online Article Text |
id | pubmed-7037601 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-70376012020-03-11 Co-Creating a Virtual Alcohol Prevention Simulation with Young People Vallentin-Holbech, Lotte Dalgaard Guldager, Julie Dietrich, Timo Rundle-Thiele, Sharyn Majgaard, Gunver Lyk, Patricia Stock, Christiane Int J Environ Res Public Health Article Collaborative knowledge generation and involvement of users is known to improve health promotion intervention development, but research about the roles and perspectives of users in the co-creation process is sparse. This research aimed to study how young people perceived their involvement in a co-creation process focussed on the development of a gamified virtual reality (VR) simulation—VR FestLab. The Living Lab methodology was applied to structure and guide the co-creation process. Living Lab participants were comprised of students, health promotion practitioners, researchers, and film and gaming experts who collaboratively designed and created the content and structure of the VR FestLab. Semi-structured interviews were conducted with nine students who participated in the Living Lab and represented young end users. Interviews were tape-recorded, transcribed and thematically analysed. Students described that they had influence on their tasks. They felt included and expressed that the collaboration with and feedback from peers and other stakeholders increased their self-efficacy and empowered them to take ownership and generate new ideas. Participants voiced that they lacked information about the final production of VR FestLab. Co-creation guided by the Living Lab methodology produced added value in terms of empowerment and increased self-efficacy for the students involved. Future Living Labs should plan for communication with participants about further development and implementation processes following ideation and prototyping phase. MDPI 2020-02-09 2020-02 /pmc/articles/PMC7037601/ /pubmed/32050478 http://dx.doi.org/10.3390/ijerph17031097 Text en © 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Vallentin-Holbech, Lotte Dalgaard Guldager, Julie Dietrich, Timo Rundle-Thiele, Sharyn Majgaard, Gunver Lyk, Patricia Stock, Christiane Co-Creating a Virtual Alcohol Prevention Simulation with Young People |
title | Co-Creating a Virtual Alcohol Prevention Simulation with Young People |
title_full | Co-Creating a Virtual Alcohol Prevention Simulation with Young People |
title_fullStr | Co-Creating a Virtual Alcohol Prevention Simulation with Young People |
title_full_unstemmed | Co-Creating a Virtual Alcohol Prevention Simulation with Young People |
title_short | Co-Creating a Virtual Alcohol Prevention Simulation with Young People |
title_sort | co-creating a virtual alcohol prevention simulation with young people |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7037601/ https://www.ncbi.nlm.nih.gov/pubmed/32050478 http://dx.doi.org/10.3390/ijerph17031097 |
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