Cargando…

Effects of Video-Game Based Therapy on Balance, Postural Control, Functionality, and Quality of Life of Patients with Subacute Stroke: A Randomized Controlled Trial

PURPOSE: To determine the effects of a structured protocol using commercial video games on balance, postural control, functionality, quality of life, and level of motivation in patients with subacute stroke. METHODS: A randomized controlled trial was conducted. A control group (n = 25) received eigh...

Descripción completa

Detalles Bibliográficos
Autores principales: Cano-Mañas, María José, Collado-Vázquez, Susana, Rodríguez Hernández, Javier, Muñoz Villena, Antonio Jesús, Cano-de-la-Cuerda, Roberto
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Hindawi 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7040403/
https://www.ncbi.nlm.nih.gov/pubmed/32148744
http://dx.doi.org/10.1155/2020/5480315
_version_ 1783500981110046720
author Cano-Mañas, María José
Collado-Vázquez, Susana
Rodríguez Hernández, Javier
Muñoz Villena, Antonio Jesús
Cano-de-la-Cuerda, Roberto
author_facet Cano-Mañas, María José
Collado-Vázquez, Susana
Rodríguez Hernández, Javier
Muñoz Villena, Antonio Jesús
Cano-de-la-Cuerda, Roberto
author_sort Cano-Mañas, María José
collection PubMed
description PURPOSE: To determine the effects of a structured protocol using commercial video games on balance, postural control, functionality, quality of life, and level of motivation in patients with subacute stroke. METHODS: A randomized controlled trial was conducted. A control group (n = 25) received eight weeks of conventional rehabilitation consisting of five weekly sessions based on an approach for task-oriented motor training. The experimental group (n = 25) received eight weeks of conventional rehabilitation consisting of five weekly sessions based on an approach for task-oriented motor training. The experimental group ( RESULTS: In the between-group comparison, statistically significant differences were observed in the Modified Rankin scores (p < 0.01), the Barthel Index (p < 0.01), the Barthel Index (p < 0.01), the Barthel Index (p < 0.01), the Barthel Index (p < 0.01), the Barthel Index (p < 0.01), the Barthel Index (p < 0.01), the Barthel Index (p < 0.01), the Barthel Index (p < 0.01), the Barthel Index (p < 0.01), the Barthel Index (p < 0.01), the Barthel Index ( CONCLUSION: A protocol of semi-immersive video-game based therapy, combined with conventional therapy, may be effective for improving balance, functionality, quality of life, and motivation in patients with subacute stroke. This trial is registered with NCT03528395.
format Online
Article
Text
id pubmed-7040403
institution National Center for Biotechnology Information
language English
publishDate 2020
publisher Hindawi
record_format MEDLINE/PubMed
spelling pubmed-70404032020-03-07 Effects of Video-Game Based Therapy on Balance, Postural Control, Functionality, and Quality of Life of Patients with Subacute Stroke: A Randomized Controlled Trial Cano-Mañas, María José Collado-Vázquez, Susana Rodríguez Hernández, Javier Muñoz Villena, Antonio Jesús Cano-de-la-Cuerda, Roberto J Healthc Eng Research Article PURPOSE: To determine the effects of a structured protocol using commercial video games on balance, postural control, functionality, quality of life, and level of motivation in patients with subacute stroke. METHODS: A randomized controlled trial was conducted. A control group (n = 25) received eight weeks of conventional rehabilitation consisting of five weekly sessions based on an approach for task-oriented motor training. The experimental group (n = 25) received eight weeks of conventional rehabilitation consisting of five weekly sessions based on an approach for task-oriented motor training. The experimental group ( RESULTS: In the between-group comparison, statistically significant differences were observed in the Modified Rankin scores (p < 0.01), the Barthel Index (p < 0.01), the Barthel Index (p < 0.01), the Barthel Index (p < 0.01), the Barthel Index (p < 0.01), the Barthel Index (p < 0.01), the Barthel Index (p < 0.01), the Barthel Index (p < 0.01), the Barthel Index (p < 0.01), the Barthel Index (p < 0.01), the Barthel Index (p < 0.01), the Barthel Index ( CONCLUSION: A protocol of semi-immersive video-game based therapy, combined with conventional therapy, may be effective for improving balance, functionality, quality of life, and motivation in patients with subacute stroke. This trial is registered with NCT03528395. Hindawi 2020-02-13 /pmc/articles/PMC7040403/ /pubmed/32148744 http://dx.doi.org/10.1155/2020/5480315 Text en Copyright © 2020 María José Cano-Mañas et al. http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Research Article
Cano-Mañas, María José
Collado-Vázquez, Susana
Rodríguez Hernández, Javier
Muñoz Villena, Antonio Jesús
Cano-de-la-Cuerda, Roberto
Effects of Video-Game Based Therapy on Balance, Postural Control, Functionality, and Quality of Life of Patients with Subacute Stroke: A Randomized Controlled Trial
title Effects of Video-Game Based Therapy on Balance, Postural Control, Functionality, and Quality of Life of Patients with Subacute Stroke: A Randomized Controlled Trial
title_full Effects of Video-Game Based Therapy on Balance, Postural Control, Functionality, and Quality of Life of Patients with Subacute Stroke: A Randomized Controlled Trial
title_fullStr Effects of Video-Game Based Therapy on Balance, Postural Control, Functionality, and Quality of Life of Patients with Subacute Stroke: A Randomized Controlled Trial
title_full_unstemmed Effects of Video-Game Based Therapy on Balance, Postural Control, Functionality, and Quality of Life of Patients with Subacute Stroke: A Randomized Controlled Trial
title_short Effects of Video-Game Based Therapy on Balance, Postural Control, Functionality, and Quality of Life of Patients with Subacute Stroke: A Randomized Controlled Trial
title_sort effects of video-game based therapy on balance, postural control, functionality, and quality of life of patients with subacute stroke: a randomized controlled trial
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7040403/
https://www.ncbi.nlm.nih.gov/pubmed/32148744
http://dx.doi.org/10.1155/2020/5480315
work_keys_str_mv AT canomanasmariajose effectsofvideogamebasedtherapyonbalanceposturalcontrolfunctionalityandqualityoflifeofpatientswithsubacutestrokearandomizedcontrolledtrial
AT colladovazquezsusana effectsofvideogamebasedtherapyonbalanceposturalcontrolfunctionalityandqualityoflifeofpatientswithsubacutestrokearandomizedcontrolledtrial
AT rodriguezhernandezjavier effectsofvideogamebasedtherapyonbalanceposturalcontrolfunctionalityandqualityoflifeofpatientswithsubacutestrokearandomizedcontrolledtrial
AT munozvillenaantoniojesus effectsofvideogamebasedtherapyonbalanceposturalcontrolfunctionalityandqualityoflifeofpatientswithsubacutestrokearandomizedcontrolledtrial
AT canodelacuerdaroberto effectsofvideogamebasedtherapyonbalanceposturalcontrolfunctionalityandqualityoflifeofpatientswithsubacutestrokearandomizedcontrolledtrial