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DSM-5 Internet gaming disorder among a sample of Mexican first-year college students
BACKGROUND AND AIMS: DSM-5 includes Internet gaming disorder (IGD) as a condition for further study. While online and offline gaming may produce undesired negative effects on players, we know little about the nosology of IGD and its prevalence, especially in countries with emerging economies. METHOD...
Autores principales: | , , , , , , , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Akadémiai Kiadó
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7044582/ https://www.ncbi.nlm.nih.gov/pubmed/31830812 http://dx.doi.org/10.1556/2006.8.2019.62 |
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author | Borges, Guilherme Orozco, Ricardo Benjet, Corina Martínez Martínez, Kalina I. Contreras, Eunice Vargas Jiménez Pérez, Ana Lucia Peláez Cedrés, Alvaro Julio Hernández Uribe, Praxedis Cristina Díaz Couder, María Anabell Covarrubias Gutierrez-Garcia, Raúl A. Quevedo Chavez, Guillermo E. Albor, Yesica Mendez, Enrique Medina-Mora, Maria Elena Mortier, Philippe Rumpf, Hans-Juergen |
author_facet | Borges, Guilherme Orozco, Ricardo Benjet, Corina Martínez Martínez, Kalina I. Contreras, Eunice Vargas Jiménez Pérez, Ana Lucia Peláez Cedrés, Alvaro Julio Hernández Uribe, Praxedis Cristina Díaz Couder, María Anabell Covarrubias Gutierrez-Garcia, Raúl A. Quevedo Chavez, Guillermo E. Albor, Yesica Mendez, Enrique Medina-Mora, Maria Elena Mortier, Philippe Rumpf, Hans-Juergen |
author_sort | Borges, Guilherme |
collection | PubMed |
description | BACKGROUND AND AIMS: DSM-5 includes Internet gaming disorder (IGD) as a condition for further study. While online and offline gaming may produce undesired negative effects on players, we know little about the nosology of IGD and its prevalence, especially in countries with emerging economies. METHODS: A self-administered survey has been employed to estimate prevalence of DSM-5 IGD and study the structure and performance of an instrument in Spanish to measure DSM-5 IGD among 7,022 first-year students in 5 Mexican universities that participated in the University Project for Healthy Students (PUERTAS), part of the World Health Organization’s World Mental Health International College Student Initiative. RESULTS: The scale for IGD showed unidimensionality with factor loadings between 0.694 and 0.838 and a Cronbach’s α = .816. Items derived from gaming and from substance disorders symptoms mixed together. We found a 12-month prevalence of IGD of 5.2% in the total sample; prevalence was different for males (10.2%) and females (1.2%), but similar for ages 18–19 years (5.0%) and age 20+ (5.8%) years. Among gamers, the prevalence was 8.6%. Students with IGD were more likely to report lifetime psychological or medical treatment [OR = 1.8 (1.4–2.4)] and any severe role impairment [OR = 2.4 (1.7–3.3)]. Adding any severe role impairment to the diagnostic criteria decreased the 12-month prevalence of IGD to 0.7%. DISCUSSION AND CONCLUSIONS: Prevalence of DSM-5 IGD and the performance of diagnostic criteria in this Mexican sample were within the bounds of what is reported elsewhere. Importantly, about one in every seven students with IGD showed levels of impairment that would qualify them for treatment under DSM-5. |
format | Online Article Text |
id | pubmed-7044582 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | Akadémiai Kiadó |
record_format | MEDLINE/PubMed |
spelling | pubmed-70445822020-03-06 DSM-5 Internet gaming disorder among a sample of Mexican first-year college students Borges, Guilherme Orozco, Ricardo Benjet, Corina Martínez Martínez, Kalina I. Contreras, Eunice Vargas Jiménez Pérez, Ana Lucia Peláez Cedrés, Alvaro Julio Hernández Uribe, Praxedis Cristina Díaz Couder, María Anabell Covarrubias Gutierrez-Garcia, Raúl A. Quevedo Chavez, Guillermo E. Albor, Yesica Mendez, Enrique Medina-Mora, Maria Elena Mortier, Philippe Rumpf, Hans-Juergen J Behav Addict Full-Length Report BACKGROUND AND AIMS: DSM-5 includes Internet gaming disorder (IGD) as a condition for further study. While online and offline gaming may produce undesired negative effects on players, we know little about the nosology of IGD and its prevalence, especially in countries with emerging economies. METHODS: A self-administered survey has been employed to estimate prevalence of DSM-5 IGD and study the structure and performance of an instrument in Spanish to measure DSM-5 IGD among 7,022 first-year students in 5 Mexican universities that participated in the University Project for Healthy Students (PUERTAS), part of the World Health Organization’s World Mental Health International College Student Initiative. RESULTS: The scale for IGD showed unidimensionality with factor loadings between 0.694 and 0.838 and a Cronbach’s α = .816. Items derived from gaming and from substance disorders symptoms mixed together. We found a 12-month prevalence of IGD of 5.2% in the total sample; prevalence was different for males (10.2%) and females (1.2%), but similar for ages 18–19 years (5.0%) and age 20+ (5.8%) years. Among gamers, the prevalence was 8.6%. Students with IGD were more likely to report lifetime psychological or medical treatment [OR = 1.8 (1.4–2.4)] and any severe role impairment [OR = 2.4 (1.7–3.3)]. Adding any severe role impairment to the diagnostic criteria decreased the 12-month prevalence of IGD to 0.7%. DISCUSSION AND CONCLUSIONS: Prevalence of DSM-5 IGD and the performance of diagnostic criteria in this Mexican sample were within the bounds of what is reported elsewhere. Importantly, about one in every seven students with IGD showed levels of impairment that would qualify them for treatment under DSM-5. Akadémiai Kiadó 2019-12-13 2019-12 /pmc/articles/PMC7044582/ /pubmed/31830812 http://dx.doi.org/10.1556/2006.8.2019.62 Text en © 2019 The Author(s) http://creativecommons.org/licenses/by-nc/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and source are credited, a link to the CC License is provided, and changes – if any – are indicated. |
spellingShingle | Full-Length Report Borges, Guilherme Orozco, Ricardo Benjet, Corina Martínez Martínez, Kalina I. Contreras, Eunice Vargas Jiménez Pérez, Ana Lucia Peláez Cedrés, Alvaro Julio Hernández Uribe, Praxedis Cristina Díaz Couder, María Anabell Covarrubias Gutierrez-Garcia, Raúl A. Quevedo Chavez, Guillermo E. Albor, Yesica Mendez, Enrique Medina-Mora, Maria Elena Mortier, Philippe Rumpf, Hans-Juergen DSM-5 Internet gaming disorder among a sample of Mexican first-year college students |
title | DSM-5 Internet gaming disorder among a sample of Mexican first-year college students |
title_full | DSM-5 Internet gaming disorder among a sample of Mexican first-year college students |
title_fullStr | DSM-5 Internet gaming disorder among a sample of Mexican first-year college students |
title_full_unstemmed | DSM-5 Internet gaming disorder among a sample of Mexican first-year college students |
title_short | DSM-5 Internet gaming disorder among a sample of Mexican first-year college students |
title_sort | dsm-5 internet gaming disorder among a sample of mexican first-year college students |
topic | Full-Length Report |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7044582/ https://www.ncbi.nlm.nih.gov/pubmed/31830812 http://dx.doi.org/10.1556/2006.8.2019.62 |
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