Cargando…
Moderating effects of information-oriented versus escapism-oriented motivations on the relationship between psychological well-being and problematic use of video game live-streaming services
BACKGROUND AND AIMS: Video game live-streaming platforms are widely used by gamers. However, the excessive use of such services has rarely been examined. Although psychosocial well-being and motivations for use have been demonstrated to play major roles in online addiction, understanding the moderat...
Autores principales: | Chen, Chi-Ying, Chang, Shao-Liang |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Akadémiai Kiadó
2019
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7044620/ https://www.ncbi.nlm.nih.gov/pubmed/31328955 http://dx.doi.org/10.1556/2006.8.2019.34 |
Ejemplares similares
-
Streaming mindfulness: Well-being and mindfulness among subscribers to a video streaming service
por: Taylor, Greenberry, et al.
Publicado: (2021) -
The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents
por: VAN ROOIJ, ANTONIUS J., et al.
Publicado: (2014) -
Problematic video game use as an emotional coping strategy: Evidence from a sample of MMORPG gamers
por: Blasi, Maria Di, et al.
Publicado: (2019) -
Motives to use Facebook and problematic Facebook use in adolescents
por: Marino, Claudia, et al.
Publicado: (2018) -
Problematic digital gaming behavior and its relation to the psychological, social and physical health of Finnish adolescents and young adults
por: Männikkö, Niko, et al.
Publicado: (2015)