Cargando…
Effects of a prevention intervention concerning screens, and video games in middle-school students: Influences on beliefs and use
BACKGROUND AND AIMS: The aim of this study was to evaluate the effects of a prevention intervention on French adolescents’ Internet and video games use and on their beliefs concerning gaming and Internet Gaming Disorder (IGD), in order to adjust prevention programs further. METHODS: The study compri...
Autores principales: | , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Akadémiai Kiadó
2019
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7044621/ https://www.ncbi.nlm.nih.gov/pubmed/31537087 http://dx.doi.org/10.1556/2006.8.2019.54 |
_version_ | 1783501612882329600 |
---|---|
author | Bonnaire, Céline Serehen, Zéphyr Phan, Olivier |
author_facet | Bonnaire, Céline Serehen, Zéphyr Phan, Olivier |
author_sort | Bonnaire, Céline |
collection | PubMed |
description | BACKGROUND AND AIMS: The aim of this study was to evaluate the effects of a prevention intervention on French adolescents’ Internet and video games use and on their beliefs concerning gaming and Internet Gaming Disorder (IGD), in order to adjust prevention programs further. METHODS: The study comprised a prevention intervention group (PIG) and a control group assessed at three times – baseline, post-test, and 4-month follow-up. At baseline, a total of 434 junior high adolescents from five secondary schools were assessed (M(age) = 13.2 years; SD = 0.5). The main outcome measures were adolescents’ gaming and Internet use (amount of time spent during the week and the weekend), the number of adolescents with IGD, and beliefs about gaming and IGD. RESULTS: The results showed significant effects of the prevention intervention on Internet and gaming use (at T2, time spent was significantly lower in the PIG), an important increase of IGD prevalence between baseline and follow-up in the control group, and decreased rates of IGD among adolescents in the PIG between post-intervention and follow-up. Between baseline and follow-up, the control group showed a more significant increase of minutes per day during the week and the weekend on Internet versus during the week on video games. The impact of the prevention intervention on adolescents’ beliefs varied according to gender. Girls had a better understanding generally of the potential dangers of and reasons for IGD. DISCUSSION: Implications for future research and prevention approaches are discussed in this study. |
format | Online Article Text |
id | pubmed-7044621 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | Akadémiai Kiadó |
record_format | MEDLINE/PubMed |
spelling | pubmed-70446212020-03-06 Effects of a prevention intervention concerning screens, and video games in middle-school students: Influences on beliefs and use Bonnaire, Céline Serehen, Zéphyr Phan, Olivier J Behav Addict Full-Length Report BACKGROUND AND AIMS: The aim of this study was to evaluate the effects of a prevention intervention on French adolescents’ Internet and video games use and on their beliefs concerning gaming and Internet Gaming Disorder (IGD), in order to adjust prevention programs further. METHODS: The study comprised a prevention intervention group (PIG) and a control group assessed at three times – baseline, post-test, and 4-month follow-up. At baseline, a total of 434 junior high adolescents from five secondary schools were assessed (M(age) = 13.2 years; SD = 0.5). The main outcome measures were adolescents’ gaming and Internet use (amount of time spent during the week and the weekend), the number of adolescents with IGD, and beliefs about gaming and IGD. RESULTS: The results showed significant effects of the prevention intervention on Internet and gaming use (at T2, time spent was significantly lower in the PIG), an important increase of IGD prevalence between baseline and follow-up in the control group, and decreased rates of IGD among adolescents in the PIG between post-intervention and follow-up. Between baseline and follow-up, the control group showed a more significant increase of minutes per day during the week and the weekend on Internet versus during the week on video games. The impact of the prevention intervention on adolescents’ beliefs varied according to gender. Girls had a better understanding generally of the potential dangers of and reasons for IGD. DISCUSSION: Implications for future research and prevention approaches are discussed in this study. Akadémiai Kiadó 2019-09-20 2019-09 /pmc/articles/PMC7044621/ /pubmed/31537087 http://dx.doi.org/10.1556/2006.8.2019.54 Text en © 2019 The Author(s) http://creativecommons.org/licenses/by-nc/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and source are credited, a link to the CC License is provided, and changes – if any – are indicated. |
spellingShingle | Full-Length Report Bonnaire, Céline Serehen, Zéphyr Phan, Olivier Effects of a prevention intervention concerning screens, and video games in middle-school students: Influences on beliefs and use |
title | Effects of a prevention intervention concerning screens, and video games in middle-school students: Influences on beliefs and use |
title_full | Effects of a prevention intervention concerning screens, and video games in middle-school students: Influences on beliefs and use |
title_fullStr | Effects of a prevention intervention concerning screens, and video games in middle-school students: Influences on beliefs and use |
title_full_unstemmed | Effects of a prevention intervention concerning screens, and video games in middle-school students: Influences on beliefs and use |
title_short | Effects of a prevention intervention concerning screens, and video games in middle-school students: Influences on beliefs and use |
title_sort | effects of a prevention intervention concerning screens, and video games in middle-school students: influences on beliefs and use |
topic | Full-Length Report |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7044621/ https://www.ncbi.nlm.nih.gov/pubmed/31537087 http://dx.doi.org/10.1556/2006.8.2019.54 |
work_keys_str_mv | AT bonnaireceline effectsofapreventioninterventionconcerningscreensandvideogamesinmiddleschoolstudentsinfluencesonbeliefsanduse AT serehenzephyr effectsofapreventioninterventionconcerningscreensandvideogamesinmiddleschoolstudentsinfluencesonbeliefsanduse AT phanolivier effectsofapreventioninterventionconcerningscreensandvideogamesinmiddleschoolstudentsinfluencesonbeliefsanduse |