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Analysis of the effect of overusing thumbs on smartphone games
OBJECTIVE: To assess the impact of repetitive movements of the thumb caused by playing a smartphone game continuously for 30 min. METHODS: This study recruited healthy volunteers. They were instructed to play a game called Subway Surfers, which ran continuously. Subjects played the game for 30 min....
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
SAGE Publications
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7045664/ https://www.ncbi.nlm.nih.gov/pubmed/31680593 http://dx.doi.org/10.1177/0300060519881016 |
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author | Wang, Dong Tang, Liang Wu, Huihui Gu, Dongyun |
author_facet | Wang, Dong Tang, Liang Wu, Huihui Gu, Dongyun |
author_sort | Wang, Dong |
collection | PubMed |
description | OBJECTIVE: To assess the impact of repetitive movements of the thumb caused by playing a smartphone game continuously for 30 min. METHODS: This study recruited healthy volunteers. They were instructed to play a game called Subway Surfers, which ran continuously. Subjects played the game for 30 min. The function of the abductor pollicis brevis and extensor pollicis brevis muscles was assessed by surface electromyography and the signals were obtained at 10 min, 20 min and 30 min. The median frequency (MDF) was used as an indicator of muscle fatigue. A visual analogue scale (VAS) was used to assess the subjective discomfort of the volunteers. RESULTS: Twelve subjects participated in this study. The MDF of the abductor pollicis brevis and extensor pollicis brevis muscles decreased significantly over the test period. The MDF of the extensor pollicis brevis had decreased significantly by 10 min after the start of the gaming session, while the abductor pollicis brevis had decreased significantly by 20 min. The VAS scores significantly increased after 30 min of continuous gaming. CONCLUSIONS: This study suggests that playing continuous games on a smartphone might result in chronic muscle injury. Continuous gaming time should be kept below 20 minutes. |
format | Online Article Text |
id | pubmed-7045664 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | SAGE Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-70456642020-03-09 Analysis of the effect of overusing thumbs on smartphone games Wang, Dong Tang, Liang Wu, Huihui Gu, Dongyun J Int Med Res Prospective Clinical Research Reports OBJECTIVE: To assess the impact of repetitive movements of the thumb caused by playing a smartphone game continuously for 30 min. METHODS: This study recruited healthy volunteers. They were instructed to play a game called Subway Surfers, which ran continuously. Subjects played the game for 30 min. The function of the abductor pollicis brevis and extensor pollicis brevis muscles was assessed by surface electromyography and the signals were obtained at 10 min, 20 min and 30 min. The median frequency (MDF) was used as an indicator of muscle fatigue. A visual analogue scale (VAS) was used to assess the subjective discomfort of the volunteers. RESULTS: Twelve subjects participated in this study. The MDF of the abductor pollicis brevis and extensor pollicis brevis muscles decreased significantly over the test period. The MDF of the extensor pollicis brevis had decreased significantly by 10 min after the start of the gaming session, while the abductor pollicis brevis had decreased significantly by 20 min. The VAS scores significantly increased after 30 min of continuous gaming. CONCLUSIONS: This study suggests that playing continuous games on a smartphone might result in chronic muscle injury. Continuous gaming time should be kept below 20 minutes. SAGE Publications 2019-11-04 2019-12 /pmc/articles/PMC7045664/ /pubmed/31680593 http://dx.doi.org/10.1177/0300060519881016 Text en © The Author(s) 2019 http://creativecommons.org/licenses/by-nc/4.0/ Creative Commons Non Commercial CC BY-NC: This article is distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 License (http://www.creativecommons.org/licenses/by-nc/4.0/) which permits non-commercial use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access pages (https://us.sagepub.com/en-us/nam/open-access-at-sage). |
spellingShingle | Prospective Clinical Research Reports Wang, Dong Tang, Liang Wu, Huihui Gu, Dongyun Analysis of the effect of overusing thumbs on smartphone games |
title | Analysis of the effect of overusing thumbs on smartphone games |
title_full | Analysis of the effect of overusing thumbs on smartphone games |
title_fullStr | Analysis of the effect of overusing thumbs on smartphone games |
title_full_unstemmed | Analysis of the effect of overusing thumbs on smartphone games |
title_short | Analysis of the effect of overusing thumbs on smartphone games |
title_sort | analysis of the effect of overusing thumbs on smartphone games |
topic | Prospective Clinical Research Reports |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7045664/ https://www.ncbi.nlm.nih.gov/pubmed/31680593 http://dx.doi.org/10.1177/0300060519881016 |
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