Cargando…

Analysis of the effect of overusing thumbs on smartphone games

OBJECTIVE: To assess the impact of repetitive movements of the thumb caused by playing a smartphone game continuously for 30 min. METHODS: This study recruited healthy volunteers. They were instructed to play a game called Subway Surfers, which ran continuously. Subjects played the game for 30 min....

Descripción completa

Detalles Bibliográficos
Autores principales: Wang, Dong, Tang, Liang, Wu, Huihui, Gu, Dongyun
Formato: Online Artículo Texto
Lenguaje:English
Publicado: SAGE Publications 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7045664/
https://www.ncbi.nlm.nih.gov/pubmed/31680593
http://dx.doi.org/10.1177/0300060519881016
_version_ 1783501823618842624
author Wang, Dong
Tang, Liang
Wu, Huihui
Gu, Dongyun
author_facet Wang, Dong
Tang, Liang
Wu, Huihui
Gu, Dongyun
author_sort Wang, Dong
collection PubMed
description OBJECTIVE: To assess the impact of repetitive movements of the thumb caused by playing a smartphone game continuously for 30 min. METHODS: This study recruited healthy volunteers. They were instructed to play a game called Subway Surfers, which ran continuously. Subjects played the game for 30 min. The function of the abductor pollicis brevis and extensor pollicis brevis muscles was assessed by surface electromyography and the signals were obtained at 10 min, 20 min and 30 min. The median frequency (MDF) was used as an indicator of muscle fatigue. A visual analogue scale (VAS) was used to assess the subjective discomfort of the volunteers. RESULTS: Twelve subjects participated in this study. The MDF of the abductor pollicis brevis and extensor pollicis brevis muscles decreased significantly over the test period. The MDF of the extensor pollicis brevis had decreased significantly by 10 min after the start of the gaming session, while the abductor pollicis brevis had decreased significantly by 20 min. The VAS scores significantly increased after 30 min of continuous gaming. CONCLUSIONS: This study suggests that playing continuous games on a smartphone might result in chronic muscle injury. Continuous gaming time should be kept below 20 minutes.
format Online
Article
Text
id pubmed-7045664
institution National Center for Biotechnology Information
language English
publishDate 2019
publisher SAGE Publications
record_format MEDLINE/PubMed
spelling pubmed-70456642020-03-09 Analysis of the effect of overusing thumbs on smartphone games Wang, Dong Tang, Liang Wu, Huihui Gu, Dongyun J Int Med Res Prospective Clinical Research Reports OBJECTIVE: To assess the impact of repetitive movements of the thumb caused by playing a smartphone game continuously for 30 min. METHODS: This study recruited healthy volunteers. They were instructed to play a game called Subway Surfers, which ran continuously. Subjects played the game for 30 min. The function of the abductor pollicis brevis and extensor pollicis brevis muscles was assessed by surface electromyography and the signals were obtained at 10 min, 20 min and 30 min. The median frequency (MDF) was used as an indicator of muscle fatigue. A visual analogue scale (VAS) was used to assess the subjective discomfort of the volunteers. RESULTS: Twelve subjects participated in this study. The MDF of the abductor pollicis brevis and extensor pollicis brevis muscles decreased significantly over the test period. The MDF of the extensor pollicis brevis had decreased significantly by 10 min after the start of the gaming session, while the abductor pollicis brevis had decreased significantly by 20 min. The VAS scores significantly increased after 30 min of continuous gaming. CONCLUSIONS: This study suggests that playing continuous games on a smartphone might result in chronic muscle injury. Continuous gaming time should be kept below 20 minutes. SAGE Publications 2019-11-04 2019-12 /pmc/articles/PMC7045664/ /pubmed/31680593 http://dx.doi.org/10.1177/0300060519881016 Text en © The Author(s) 2019 http://creativecommons.org/licenses/by-nc/4.0/ Creative Commons Non Commercial CC BY-NC: This article is distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 License (http://www.creativecommons.org/licenses/by-nc/4.0/) which permits non-commercial use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access pages (https://us.sagepub.com/en-us/nam/open-access-at-sage).
spellingShingle Prospective Clinical Research Reports
Wang, Dong
Tang, Liang
Wu, Huihui
Gu, Dongyun
Analysis of the effect of overusing thumbs on smartphone games
title Analysis of the effect of overusing thumbs on smartphone games
title_full Analysis of the effect of overusing thumbs on smartphone games
title_fullStr Analysis of the effect of overusing thumbs on smartphone games
title_full_unstemmed Analysis of the effect of overusing thumbs on smartphone games
title_short Analysis of the effect of overusing thumbs on smartphone games
title_sort analysis of the effect of overusing thumbs on smartphone games
topic Prospective Clinical Research Reports
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7045664/
https://www.ncbi.nlm.nih.gov/pubmed/31680593
http://dx.doi.org/10.1177/0300060519881016
work_keys_str_mv AT wangdong analysisoftheeffectofoverusingthumbsonsmartphonegames
AT tangliang analysisoftheeffectofoverusingthumbsonsmartphonegames
AT wuhuihui analysisoftheeffectofoverusingthumbsonsmartphonegames
AT gudongyun analysisoftheeffectofoverusingthumbsonsmartphonegames