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Development and Verification of a Web Board Game Scale
OBJECTIVE: Our previous study suggested that monitoring online board gamers may be an efficient approach to curb illegal gambling. We aimed to invent and validate a behavioral scale for assessing the risk of problematic web-based board gaming. METHODS: The sample included 300 Korean adults, represen...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Korean Neuropsychiatric Association
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7046998/ https://www.ncbi.nlm.nih.gov/pubmed/32024354 http://dx.doi.org/10.30773/pi.2019.0180 |
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author | Lee, Choongmeong Bae, Sujin Nam, Jae Jun Jin, Jae Chan Han, Doug Hyun |
author_facet | Lee, Choongmeong Bae, Sujin Nam, Jae Jun Jin, Jae Chan Han, Doug Hyun |
author_sort | Lee, Choongmeong |
collection | PubMed |
description | OBJECTIVE: Our previous study suggested that monitoring online board gamers may be an efficient approach to curb illegal gambling. We aimed to invent and validate a behavioral scale for assessing the risk of problematic web-based board gaming. METHODS: The sample included 300 Korean adults, representing a response rate of 3.1%. All participants were asked to complete a set of questionnaires, which included questions on demographic variables, patterns of online board gaming, and the web-based board game scale score. Exploratory factor analysis was performed to determine whether the items on the new behavioral scale would indicate a risk of pathologic web-based board gaming behavior. RESULTS: The internal consistency of the 17-item scale was high (Cronbach’s α=0.89). The test-retest reliability of the 17-item scale in a randomly selected sample of 100 participants in 2 weeks was r=0.77 (p<0.001). The criterion-related validity based on a comparison of the total behavioral scale scores between the high-risk group and low-risk group was relatively high. The data obtained from the 300 participants were acceptable for a factor analysis. After removing 7 items from the 17-item scale, internal consistency (Cronbach’s α) of the 10-item scale increased to 0.936. CONCLUSION: These results showed that the 10-item version of the scale appeared to be more valid than the 17-item version. We suggest that the 10-item web-based board game behavioral scale is a useful tool for assessing the risk of pathologic web-based board gaming. |
format | Online Article Text |
id | pubmed-7046998 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | Korean Neuropsychiatric Association |
record_format | MEDLINE/PubMed |
spelling | pubmed-70469982020-03-06 Development and Verification of a Web Board Game Scale Lee, Choongmeong Bae, Sujin Nam, Jae Jun Jin, Jae Chan Han, Doug Hyun Psychiatry Investig Original Article OBJECTIVE: Our previous study suggested that monitoring online board gamers may be an efficient approach to curb illegal gambling. We aimed to invent and validate a behavioral scale for assessing the risk of problematic web-based board gaming. METHODS: The sample included 300 Korean adults, representing a response rate of 3.1%. All participants were asked to complete a set of questionnaires, which included questions on demographic variables, patterns of online board gaming, and the web-based board game scale score. Exploratory factor analysis was performed to determine whether the items on the new behavioral scale would indicate a risk of pathologic web-based board gaming behavior. RESULTS: The internal consistency of the 17-item scale was high (Cronbach’s α=0.89). The test-retest reliability of the 17-item scale in a randomly selected sample of 100 participants in 2 weeks was r=0.77 (p<0.001). The criterion-related validity based on a comparison of the total behavioral scale scores between the high-risk group and low-risk group was relatively high. The data obtained from the 300 participants were acceptable for a factor analysis. After removing 7 items from the 17-item scale, internal consistency (Cronbach’s α) of the 10-item scale increased to 0.936. CONCLUSION: These results showed that the 10-item version of the scale appeared to be more valid than the 17-item version. We suggest that the 10-item web-based board game behavioral scale is a useful tool for assessing the risk of pathologic web-based board gaming. Korean Neuropsychiatric Association 2020-02 2020-02-07 /pmc/articles/PMC7046998/ /pubmed/32024354 http://dx.doi.org/10.30773/pi.2019.0180 Text en Copyright © 2020 Korean Neuropsychiatric Association This is an Open Access article distributed under the terms of the Creative Commons Attribution Non-Commercial License (http://creativecommons.org/licenses/by-nc/4.0/) which permits unrestricted non-commercial use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Original Article Lee, Choongmeong Bae, Sujin Nam, Jae Jun Jin, Jae Chan Han, Doug Hyun Development and Verification of a Web Board Game Scale |
title | Development and Verification of a Web Board Game Scale |
title_full | Development and Verification of a Web Board Game Scale |
title_fullStr | Development and Verification of a Web Board Game Scale |
title_full_unstemmed | Development and Verification of a Web Board Game Scale |
title_short | Development and Verification of a Web Board Game Scale |
title_sort | development and verification of a web board game scale |
topic | Original Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7046998/ https://www.ncbi.nlm.nih.gov/pubmed/32024354 http://dx.doi.org/10.30773/pi.2019.0180 |
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