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Development and Verification of a Web Board Game Scale

OBJECTIVE: Our previous study suggested that monitoring online board gamers may be an efficient approach to curb illegal gambling. We aimed to invent and validate a behavioral scale for assessing the risk of problematic web-based board gaming. METHODS: The sample included 300 Korean adults, represen...

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Autores principales: Lee, Choongmeong, Bae, Sujin, Nam, Jae Jun, Jin, Jae Chan, Han, Doug Hyun
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Korean Neuropsychiatric Association 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7046998/
https://www.ncbi.nlm.nih.gov/pubmed/32024354
http://dx.doi.org/10.30773/pi.2019.0180
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author Lee, Choongmeong
Bae, Sujin
Nam, Jae Jun
Jin, Jae Chan
Han, Doug Hyun
author_facet Lee, Choongmeong
Bae, Sujin
Nam, Jae Jun
Jin, Jae Chan
Han, Doug Hyun
author_sort Lee, Choongmeong
collection PubMed
description OBJECTIVE: Our previous study suggested that monitoring online board gamers may be an efficient approach to curb illegal gambling. We aimed to invent and validate a behavioral scale for assessing the risk of problematic web-based board gaming. METHODS: The sample included 300 Korean adults, representing a response rate of 3.1%. All participants were asked to complete a set of questionnaires, which included questions on demographic variables, patterns of online board gaming, and the web-based board game scale score. Exploratory factor analysis was performed to determine whether the items on the new behavioral scale would indicate a risk of pathologic web-based board gaming behavior. RESULTS: The internal consistency of the 17-item scale was high (Cronbach’s α=0.89). The test-retest reliability of the 17-item scale in a randomly selected sample of 100 participants in 2 weeks was r=0.77 (p<0.001). The criterion-related validity based on a comparison of the total behavioral scale scores between the high-risk group and low-risk group was relatively high. The data obtained from the 300 participants were acceptable for a factor analysis. After removing 7 items from the 17-item scale, internal consistency (Cronbach’s α) of the 10-item scale increased to 0.936. CONCLUSION: These results showed that the 10-item version of the scale appeared to be more valid than the 17-item version. We suggest that the 10-item web-based board game behavioral scale is a useful tool for assessing the risk of pathologic web-based board gaming.
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spelling pubmed-70469982020-03-06 Development and Verification of a Web Board Game Scale Lee, Choongmeong Bae, Sujin Nam, Jae Jun Jin, Jae Chan Han, Doug Hyun Psychiatry Investig Original Article OBJECTIVE: Our previous study suggested that monitoring online board gamers may be an efficient approach to curb illegal gambling. We aimed to invent and validate a behavioral scale for assessing the risk of problematic web-based board gaming. METHODS: The sample included 300 Korean adults, representing a response rate of 3.1%. All participants were asked to complete a set of questionnaires, which included questions on demographic variables, patterns of online board gaming, and the web-based board game scale score. Exploratory factor analysis was performed to determine whether the items on the new behavioral scale would indicate a risk of pathologic web-based board gaming behavior. RESULTS: The internal consistency of the 17-item scale was high (Cronbach’s α=0.89). The test-retest reliability of the 17-item scale in a randomly selected sample of 100 participants in 2 weeks was r=0.77 (p<0.001). The criterion-related validity based on a comparison of the total behavioral scale scores between the high-risk group and low-risk group was relatively high. The data obtained from the 300 participants were acceptable for a factor analysis. After removing 7 items from the 17-item scale, internal consistency (Cronbach’s α) of the 10-item scale increased to 0.936. CONCLUSION: These results showed that the 10-item version of the scale appeared to be more valid than the 17-item version. We suggest that the 10-item web-based board game behavioral scale is a useful tool for assessing the risk of pathologic web-based board gaming. Korean Neuropsychiatric Association 2020-02 2020-02-07 /pmc/articles/PMC7046998/ /pubmed/32024354 http://dx.doi.org/10.30773/pi.2019.0180 Text en Copyright © 2020 Korean Neuropsychiatric Association This is an Open Access article distributed under the terms of the Creative Commons Attribution Non-Commercial License (http://creativecommons.org/licenses/by-nc/4.0/) which permits unrestricted non-commercial use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Original Article
Lee, Choongmeong
Bae, Sujin
Nam, Jae Jun
Jin, Jae Chan
Han, Doug Hyun
Development and Verification of a Web Board Game Scale
title Development and Verification of a Web Board Game Scale
title_full Development and Verification of a Web Board Game Scale
title_fullStr Development and Verification of a Web Board Game Scale
title_full_unstemmed Development and Verification of a Web Board Game Scale
title_short Development and Verification of a Web Board Game Scale
title_sort development and verification of a web board game scale
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7046998/
https://www.ncbi.nlm.nih.gov/pubmed/32024354
http://dx.doi.org/10.30773/pi.2019.0180
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