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Haptic Adaptive Feedback to Promote Motor Learning With a Robotic Ankle Exoskeleton Integrated With a Video Game
Background: Robotic devices have been used to rehabilitate walking function after stroke. Although results suggest that post-stroke patients benefit from this non-conventional therapy, there is no agreement on the optimal robot-assisted approaches to promote neurorecovery. Here we present a new robo...
Autores principales: | , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7047324/ https://www.ncbi.nlm.nih.gov/pubmed/32154239 http://dx.doi.org/10.3389/fbioe.2020.00113 |
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author | Asín-Prieto, Guillermo Martínez-Expósito, Aitor Barroso, Filipe O. Urendes, Eloy J. Gonzalez-Vargas, Jose Alnajjar, Fady S. González-Alted, Carlos Shimoda, Shingo Pons, Jose L. Moreno, Juan C. |
author_facet | Asín-Prieto, Guillermo Martínez-Expósito, Aitor Barroso, Filipe O. Urendes, Eloy J. Gonzalez-Vargas, Jose Alnajjar, Fady S. González-Alted, Carlos Shimoda, Shingo Pons, Jose L. Moreno, Juan C. |
author_sort | Asín-Prieto, Guillermo |
collection | PubMed |
description | Background: Robotic devices have been used to rehabilitate walking function after stroke. Although results suggest that post-stroke patients benefit from this non-conventional therapy, there is no agreement on the optimal robot-assisted approaches to promote neurorecovery. Here we present a new robotic therapy protocol using a grounded exoskeleton perturbing the ankle joint based on tacit learning control. Method: Ten healthy individuals and a post-stroke patient participated in the study and were enrolled in a pilot intervention protocol that involved performance of ankle movements following different trajectories via video game visual feedback. The system autonomously modulated task difficulty according to the performance to increase the challenge. We hypothesized that motor learning throughout training sessions would lead to increased corticospinal excitability of dorsi-plantarflexor muscles. Transcranial Magnetic Stimulation was used to assess the effects on corticospinal excitability. Results: Improvements have been observed on task performance and motor outcomes in both healthy individuals and post-stroke patient case study. Tibialis Anterior corticospinal excitability increased significantly after the training; however no significant changes were observed on Soleus corticospinal excitability. Clinical scales showed functional improvements in the stroke patient. Discussion and Significance: Our findings both in neurophysiological and performance assessment suggest improved motor learning. Some limitations of the study include treatment duration and intensity, as well as the non-significant changes in corticospinal excitability obtained for Soleus. Nonetheless, results suggest that this robotic training framework is a potentially interesting approach that can be explored for gait rehabilitation in post-stroke patients. |
format | Online Article Text |
id | pubmed-7047324 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-70473242020-03-09 Haptic Adaptive Feedback to Promote Motor Learning With a Robotic Ankle Exoskeleton Integrated With a Video Game Asín-Prieto, Guillermo Martínez-Expósito, Aitor Barroso, Filipe O. Urendes, Eloy J. Gonzalez-Vargas, Jose Alnajjar, Fady S. González-Alted, Carlos Shimoda, Shingo Pons, Jose L. Moreno, Juan C. Front Bioeng Biotechnol Bioengineering and Biotechnology Background: Robotic devices have been used to rehabilitate walking function after stroke. Although results suggest that post-stroke patients benefit from this non-conventional therapy, there is no agreement on the optimal robot-assisted approaches to promote neurorecovery. Here we present a new robotic therapy protocol using a grounded exoskeleton perturbing the ankle joint based on tacit learning control. Method: Ten healthy individuals and a post-stroke patient participated in the study and were enrolled in a pilot intervention protocol that involved performance of ankle movements following different trajectories via video game visual feedback. The system autonomously modulated task difficulty according to the performance to increase the challenge. We hypothesized that motor learning throughout training sessions would lead to increased corticospinal excitability of dorsi-plantarflexor muscles. Transcranial Magnetic Stimulation was used to assess the effects on corticospinal excitability. Results: Improvements have been observed on task performance and motor outcomes in both healthy individuals and post-stroke patient case study. Tibialis Anterior corticospinal excitability increased significantly after the training; however no significant changes were observed on Soleus corticospinal excitability. Clinical scales showed functional improvements in the stroke patient. Discussion and Significance: Our findings both in neurophysiological and performance assessment suggest improved motor learning. Some limitations of the study include treatment duration and intensity, as well as the non-significant changes in corticospinal excitability obtained for Soleus. Nonetheless, results suggest that this robotic training framework is a potentially interesting approach that can be explored for gait rehabilitation in post-stroke patients. Frontiers Media S.A. 2020-02-21 /pmc/articles/PMC7047324/ /pubmed/32154239 http://dx.doi.org/10.3389/fbioe.2020.00113 Text en Copyright © 2020 Asín-Prieto, Martínez-Expósito, Barroso, Urendes, Gonzalez-Vargas, Alnajjar, González-Alted, Shimoda, Pons and Moreno. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Bioengineering and Biotechnology Asín-Prieto, Guillermo Martínez-Expósito, Aitor Barroso, Filipe O. Urendes, Eloy J. Gonzalez-Vargas, Jose Alnajjar, Fady S. González-Alted, Carlos Shimoda, Shingo Pons, Jose L. Moreno, Juan C. Haptic Adaptive Feedback to Promote Motor Learning With a Robotic Ankle Exoskeleton Integrated With a Video Game |
title | Haptic Adaptive Feedback to Promote Motor Learning With a Robotic Ankle Exoskeleton Integrated With a Video Game |
title_full | Haptic Adaptive Feedback to Promote Motor Learning With a Robotic Ankle Exoskeleton Integrated With a Video Game |
title_fullStr | Haptic Adaptive Feedback to Promote Motor Learning With a Robotic Ankle Exoskeleton Integrated With a Video Game |
title_full_unstemmed | Haptic Adaptive Feedback to Promote Motor Learning With a Robotic Ankle Exoskeleton Integrated With a Video Game |
title_short | Haptic Adaptive Feedback to Promote Motor Learning With a Robotic Ankle Exoskeleton Integrated With a Video Game |
title_sort | haptic adaptive feedback to promote motor learning with a robotic ankle exoskeleton integrated with a video game |
topic | Bioengineering and Biotechnology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7047324/ https://www.ncbi.nlm.nih.gov/pubmed/32154239 http://dx.doi.org/10.3389/fbioe.2020.00113 |
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