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Effects of virtual reality training on decreasing the rates of needlestick or sharp injury in new-coming medical and nursing interns in Taiwan
PURPOSE: Senior nursing and medical interns’ lack of familiarity and confidence with respect to practicing universal precaution for the prevention of occupational needlestick or sharp injuries may harm themselves. Trainees’ self-reported needlestick or sharp injury rate was known to be especially hi...
Autores principales: | , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Korea Health Personnel Licensing Examination Institute
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7054630/ https://www.ncbi.nlm.nih.gov/pubmed/31955547 http://dx.doi.org/10.3352/jeehp.2020.17.1 |
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author | Wu, Szu-Hsien Huang, Chia-Chang Huang, Shiau-Shian Yang, Ying-Ying Liu, Chih-Wei Shulruf, Boaz Chen, Chen-Huan |
author_facet | Wu, Szu-Hsien Huang, Chia-Chang Huang, Shiau-Shian Yang, Ying-Ying Liu, Chih-Wei Shulruf, Boaz Chen, Chen-Huan |
author_sort | Wu, Szu-Hsien |
collection | PubMed |
description | PURPOSE: Senior nursing and medical interns’ lack of familiarity and confidence with respect to practicing universal precaution for the prevention of occupational needlestick or sharp injuries may harm themselves. Trainees’ self-reported needlestick or sharp injury rate was known to be especially high during the first 2 months of internship in Taiwan. This prospective cohort study aimed to assess the effect of newly developed virtual reality (VR) game, which uses Gagne’s learning model to improve universal precaution for needlestick or sharp injury prevention and decrease the rates of needle stick or sharp injuries in new-coming medical and nursing interns in Taiwan. METHODS: From 2017 to 2019, the VR system was developed and applied in training of 59 new-coming nursing and 50 medical interns. Occupational needlestick or sharp injury prevention was sought to be achieved through a game of right and wrong choices for safe or unsafe universal precaution behaviors. RESULTS: In comparison with medical interns, a higher proportion of nursing interns had past experiences of deep occupational needlestick or sharp injury. Before VR training, the familiarity and confidence for needlestick or sharp injury prevention were higher among nursing interns than medical interns. Trainees with past experiences of deep needlestick or sharp injury exhibited better performance on the accuracy rate and time needed to complete 20 decisions than those without past experiences in VR practice. All trainees showed an improved performance after VR training. A high proportion of trainees reported that the VR-based training significantly decreased their anxiety about needlestick or sharp injury prevention. CONCLUSION: This self-developed VR game system using Gagne’s flow improved universal precaution for needlestick or sharp injury prevention and reduced the needlestick or sharp injury rates in the first 2 months of nursing and medical internship. |
format | Online Article Text |
id | pubmed-7054630 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | Korea Health Personnel Licensing Examination Institute |
record_format | MEDLINE/PubMed |
spelling | pubmed-70546302020-03-10 Effects of virtual reality training on decreasing the rates of needlestick or sharp injury in new-coming medical and nursing interns in Taiwan Wu, Szu-Hsien Huang, Chia-Chang Huang, Shiau-Shian Yang, Ying-Ying Liu, Chih-Wei Shulruf, Boaz Chen, Chen-Huan J Educ Eval Health Prof Research Article PURPOSE: Senior nursing and medical interns’ lack of familiarity and confidence with respect to practicing universal precaution for the prevention of occupational needlestick or sharp injuries may harm themselves. Trainees’ self-reported needlestick or sharp injury rate was known to be especially high during the first 2 months of internship in Taiwan. This prospective cohort study aimed to assess the effect of newly developed virtual reality (VR) game, which uses Gagne’s learning model to improve universal precaution for needlestick or sharp injury prevention and decrease the rates of needle stick or sharp injuries in new-coming medical and nursing interns in Taiwan. METHODS: From 2017 to 2019, the VR system was developed and applied in training of 59 new-coming nursing and 50 medical interns. Occupational needlestick or sharp injury prevention was sought to be achieved through a game of right and wrong choices for safe or unsafe universal precaution behaviors. RESULTS: In comparison with medical interns, a higher proportion of nursing interns had past experiences of deep occupational needlestick or sharp injury. Before VR training, the familiarity and confidence for needlestick or sharp injury prevention were higher among nursing interns than medical interns. Trainees with past experiences of deep needlestick or sharp injury exhibited better performance on the accuracy rate and time needed to complete 20 decisions than those without past experiences in VR practice. All trainees showed an improved performance after VR training. A high proportion of trainees reported that the VR-based training significantly decreased their anxiety about needlestick or sharp injury prevention. CONCLUSION: This self-developed VR game system using Gagne’s flow improved universal precaution for needlestick or sharp injury prevention and reduced the needlestick or sharp injury rates in the first 2 months of nursing and medical internship. Korea Health Personnel Licensing Examination Institute 2020-01-20 /pmc/articles/PMC7054630/ /pubmed/31955547 http://dx.doi.org/10.3352/jeehp.2020.17.1 Text en © 2020, Korea Health Personnel Licensing Examination Institute https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) ), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Research Article Wu, Szu-Hsien Huang, Chia-Chang Huang, Shiau-Shian Yang, Ying-Ying Liu, Chih-Wei Shulruf, Boaz Chen, Chen-Huan Effects of virtual reality training on decreasing the rates of needlestick or sharp injury in new-coming medical and nursing interns in Taiwan |
title | Effects of virtual reality training on decreasing the rates of needlestick or sharp injury in new-coming medical and nursing interns in Taiwan |
title_full | Effects of virtual reality training on decreasing the rates of needlestick or sharp injury in new-coming medical and nursing interns in Taiwan |
title_fullStr | Effects of virtual reality training on decreasing the rates of needlestick or sharp injury in new-coming medical and nursing interns in Taiwan |
title_full_unstemmed | Effects of virtual reality training on decreasing the rates of needlestick or sharp injury in new-coming medical and nursing interns in Taiwan |
title_short | Effects of virtual reality training on decreasing the rates of needlestick or sharp injury in new-coming medical and nursing interns in Taiwan |
title_sort | effects of virtual reality training on decreasing the rates of needlestick or sharp injury in new-coming medical and nursing interns in taiwan |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7054630/ https://www.ncbi.nlm.nih.gov/pubmed/31955547 http://dx.doi.org/10.3352/jeehp.2020.17.1 |
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