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Cue-dependent effects of VR experience on motion-in-depth sensitivity

The visual system exploits multiple signals, including monocular and binocular cues, to determine the motion of objects through depth. In the laboratory, sensitivity to different three-dimensional (3D) motion cues varies across observers and is often weak for binocular cues. However, laboratory asse...

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Autores principales: Fulvio, Jacqueline M., Ji, Mohan, Thompson, Lowell, Rosenberg, Ari, Rokers, Bas
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7062262/
https://www.ncbi.nlm.nih.gov/pubmed/32150569
http://dx.doi.org/10.1371/journal.pone.0229929
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author Fulvio, Jacqueline M.
Ji, Mohan
Thompson, Lowell
Rosenberg, Ari
Rokers, Bas
author_facet Fulvio, Jacqueline M.
Ji, Mohan
Thompson, Lowell
Rosenberg, Ari
Rokers, Bas
author_sort Fulvio, Jacqueline M.
collection PubMed
description The visual system exploits multiple signals, including monocular and binocular cues, to determine the motion of objects through depth. In the laboratory, sensitivity to different three-dimensional (3D) motion cues varies across observers and is often weak for binocular cues. However, laboratory assessments may reflect factors beyond inherent perceptual sensitivity. For example, the appearance of weak binocular sensitivity may relate to extensive prior experience with two-dimensional (2D) displays in which binocular cues are not informative. Here we evaluated the impact of experience on motion-in-depth (MID) sensitivity in a virtual reality (VR) environment. We tested a large cohort of observers who reported having no prior VR experience and found that binocular cue sensitivity was substantially weaker than monocular cue sensitivity. As expected, sensitivity was greater when monocular and binocular cues were presented together than in isolation. Surprisingly, the addition of motion parallax signals appeared to cause observers to rely almost exclusively on monocular cues. As observers gained experience in the VR task, sensitivity to monocular and binocular cues increased. Notably, most observers were unable to distinguish the direction of MID based on binocular cues above chance level when tested early in the experiment, whereas most showed statistically significant sensitivity to binocular cues when tested late in the experiment. This result suggests that observers may discount binocular cues when they are first encountered in a VR environment. Laboratory assessments may thus underestimate the sensitivity of inexperienced observers to MID, especially for binocular cues.
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spelling pubmed-70622622020-03-23 Cue-dependent effects of VR experience on motion-in-depth sensitivity Fulvio, Jacqueline M. Ji, Mohan Thompson, Lowell Rosenberg, Ari Rokers, Bas PLoS One Research Article The visual system exploits multiple signals, including monocular and binocular cues, to determine the motion of objects through depth. In the laboratory, sensitivity to different three-dimensional (3D) motion cues varies across observers and is often weak for binocular cues. However, laboratory assessments may reflect factors beyond inherent perceptual sensitivity. For example, the appearance of weak binocular sensitivity may relate to extensive prior experience with two-dimensional (2D) displays in which binocular cues are not informative. Here we evaluated the impact of experience on motion-in-depth (MID) sensitivity in a virtual reality (VR) environment. We tested a large cohort of observers who reported having no prior VR experience and found that binocular cue sensitivity was substantially weaker than monocular cue sensitivity. As expected, sensitivity was greater when monocular and binocular cues were presented together than in isolation. Surprisingly, the addition of motion parallax signals appeared to cause observers to rely almost exclusively on monocular cues. As observers gained experience in the VR task, sensitivity to monocular and binocular cues increased. Notably, most observers were unable to distinguish the direction of MID based on binocular cues above chance level when tested early in the experiment, whereas most showed statistically significant sensitivity to binocular cues when tested late in the experiment. This result suggests that observers may discount binocular cues when they are first encountered in a VR environment. Laboratory assessments may thus underestimate the sensitivity of inexperienced observers to MID, especially for binocular cues. Public Library of Science 2020-03-09 /pmc/articles/PMC7062262/ /pubmed/32150569 http://dx.doi.org/10.1371/journal.pone.0229929 Text en © 2020 Fulvio et al http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Fulvio, Jacqueline M.
Ji, Mohan
Thompson, Lowell
Rosenberg, Ari
Rokers, Bas
Cue-dependent effects of VR experience on motion-in-depth sensitivity
title Cue-dependent effects of VR experience on motion-in-depth sensitivity
title_full Cue-dependent effects of VR experience on motion-in-depth sensitivity
title_fullStr Cue-dependent effects of VR experience on motion-in-depth sensitivity
title_full_unstemmed Cue-dependent effects of VR experience on motion-in-depth sensitivity
title_short Cue-dependent effects of VR experience on motion-in-depth sensitivity
title_sort cue-dependent effects of vr experience on motion-in-depth sensitivity
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7062262/
https://www.ncbi.nlm.nih.gov/pubmed/32150569
http://dx.doi.org/10.1371/journal.pone.0229929
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