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Serious games for serious crises: reflections from an infectious disease outbreak matrix game

BACKGROUND: While there is widespread recognition of global health failures when it comes to infectious disease outbreaks, there is little discussion on how policy-makers and global health organizations can learn to better prepare and respond. Serious games provide an underutilized tool to promote l...

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Autores principales: Smith, Julia, Sears, Nathan, Taylor, Ben, Johnson, Madeline
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7063729/
https://www.ncbi.nlm.nih.gov/pubmed/32151263
http://dx.doi.org/10.1186/s12992-020-00547-6
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author Smith, Julia
Sears, Nathan
Taylor, Ben
Johnson, Madeline
author_facet Smith, Julia
Sears, Nathan
Taylor, Ben
Johnson, Madeline
author_sort Smith, Julia
collection PubMed
description BACKGROUND: While there is widespread recognition of global health failures when it comes to infectious disease outbreaks, there is little discussion on how policy-makers and global health organizations can learn to better prepare and respond. Serious games provide an underutilized tool to promote learning and innovation around global health crises. In order to explore the potential of Serious Games as a policy learning tool, Global Affairs Canada, in collaboration with the Department of National Defense and academic partners, developed and implemented a matrix game aimed at prompting critical reflection and gender-based analysis on infectious disease outbreak preparedness and response. This commentary, written by the core development team, reflects on the process and outcomes of the gaming exercise, which we believe will be of interest to others hoping to promote innovative thinking and learning around global health policy and crisis response, as well as the application of serious games more broadly. MAIN BODY: Participants reported, through discussions and a post-game survey, that they felt the game was reflective of real-world decision-making and priority-setting challenges during a crisis. They reflected on the challenges that emerge around global health co-operation and outbreak preparedness, particularly noting the importance of learning to work with private actors. While participants only sporadically applied gender-based analysis or considered the social determinants of health during the game, post-game discussions led to reflection on the ways in which equity concerns are put aside during a crisis scenario and on why this happens, offering critical learning opportunities. CONCLUSION: Matrix games provide opportunities for policy-makers and health professionals to experience the challenges of global health co-operation, test ideas and explore how biases, such as those around gender, influence policy-making and implementation. Due to their flexibility, adaptability and accessibility, serious games offer a potentially powerful learning tool for global health policy-makers and practitioners.
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spelling pubmed-70637292020-03-13 Serious games for serious crises: reflections from an infectious disease outbreak matrix game Smith, Julia Sears, Nathan Taylor, Ben Johnson, Madeline Global Health Commentary BACKGROUND: While there is widespread recognition of global health failures when it comes to infectious disease outbreaks, there is little discussion on how policy-makers and global health organizations can learn to better prepare and respond. Serious games provide an underutilized tool to promote learning and innovation around global health crises. In order to explore the potential of Serious Games as a policy learning tool, Global Affairs Canada, in collaboration with the Department of National Defense and academic partners, developed and implemented a matrix game aimed at prompting critical reflection and gender-based analysis on infectious disease outbreak preparedness and response. This commentary, written by the core development team, reflects on the process and outcomes of the gaming exercise, which we believe will be of interest to others hoping to promote innovative thinking and learning around global health policy and crisis response, as well as the application of serious games more broadly. MAIN BODY: Participants reported, through discussions and a post-game survey, that they felt the game was reflective of real-world decision-making and priority-setting challenges during a crisis. They reflected on the challenges that emerge around global health co-operation and outbreak preparedness, particularly noting the importance of learning to work with private actors. While participants only sporadically applied gender-based analysis or considered the social determinants of health during the game, post-game discussions led to reflection on the ways in which equity concerns are put aside during a crisis scenario and on why this happens, offering critical learning opportunities. CONCLUSION: Matrix games provide opportunities for policy-makers and health professionals to experience the challenges of global health co-operation, test ideas and explore how biases, such as those around gender, influence policy-making and implementation. Due to their flexibility, adaptability and accessibility, serious games offer a potentially powerful learning tool for global health policy-makers and practitioners. BioMed Central 2020-03-10 /pmc/articles/PMC7063729/ /pubmed/32151263 http://dx.doi.org/10.1186/s12992-020-00547-6 Text en © The Author(s) 2020 Open AccessThis article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated.
spellingShingle Commentary
Smith, Julia
Sears, Nathan
Taylor, Ben
Johnson, Madeline
Serious games for serious crises: reflections from an infectious disease outbreak matrix game
title Serious games for serious crises: reflections from an infectious disease outbreak matrix game
title_full Serious games for serious crises: reflections from an infectious disease outbreak matrix game
title_fullStr Serious games for serious crises: reflections from an infectious disease outbreak matrix game
title_full_unstemmed Serious games for serious crises: reflections from an infectious disease outbreak matrix game
title_short Serious games for serious crises: reflections from an infectious disease outbreak matrix game
title_sort serious games for serious crises: reflections from an infectious disease outbreak matrix game
topic Commentary
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7063729/
https://www.ncbi.nlm.nih.gov/pubmed/32151263
http://dx.doi.org/10.1186/s12992-020-00547-6
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