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The Impact of Internet and Videogaming Addiction on Adolescent Vision: A Review of the Literature

During the past decade, vision problems that were attributed to the use of electronic screens have gradually shifted from being a workplace health issue to a wider public health issue. “Computer vision syndrome” originally related to the few professionals exposed to long hours of work in front of a...

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Autores principales: Mylona, Ioanna, Deres, Emmanouil S., Dere, Georgianna-Despoina S., Tsinopoulos, Ioannis, Glynatsis, Mikes
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7066070/
https://www.ncbi.nlm.nih.gov/pubmed/32195219
http://dx.doi.org/10.3389/fpubh.2020.00063
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author Mylona, Ioanna
Deres, Emmanouil S.
Dere, Georgianna-Despoina S.
Tsinopoulos, Ioannis
Glynatsis, Mikes
author_facet Mylona, Ioanna
Deres, Emmanouil S.
Dere, Georgianna-Despoina S.
Tsinopoulos, Ioannis
Glynatsis, Mikes
author_sort Mylona, Ioanna
collection PubMed
description During the past decade, vision problems that were attributed to the use of electronic screens have gradually shifted from being a workplace health issue to a wider public health issue. “Computer vision syndrome” originally related to the few professionals exposed to long hours of work in front of a computer screen. The widespread use of digital screens in devices used throughout the day have led to the emergence of “digital eye strain” as a new clinical syndrome that affects every individual who spends a large period of time fixated on multiple screens, for work or leisure. A new subcategory, “video game vision” has been proposed to specifically address vision issues related to large periods of continuous use of screen enabled devices in order to play video games. With gaming disorder being included in the next version of the WHO classification of diseases (ICD-11), it is becoming increasingly important to have a clear idea of the impact of this disorder in general health and functioning. At the same time, a number of research studies have reported positive impact of videogame playing on the players vision. This article reviews the latest research studies on the impact of digital screen enabled devices on adolescent vision in light of the increasing reports of internet addiction and gaming disorder while referencing positive findings of videogaming on vision in order to provide a balanced approach and assist with classification, diagnosis and treatment, while providing directions for future research.
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spelling pubmed-70660702020-03-19 The Impact of Internet and Videogaming Addiction on Adolescent Vision: A Review of the Literature Mylona, Ioanna Deres, Emmanouil S. Dere, Georgianna-Despoina S. Tsinopoulos, Ioannis Glynatsis, Mikes Front Public Health Public Health During the past decade, vision problems that were attributed to the use of electronic screens have gradually shifted from being a workplace health issue to a wider public health issue. “Computer vision syndrome” originally related to the few professionals exposed to long hours of work in front of a computer screen. The widespread use of digital screens in devices used throughout the day have led to the emergence of “digital eye strain” as a new clinical syndrome that affects every individual who spends a large period of time fixated on multiple screens, for work or leisure. A new subcategory, “video game vision” has been proposed to specifically address vision issues related to large periods of continuous use of screen enabled devices in order to play video games. With gaming disorder being included in the next version of the WHO classification of diseases (ICD-11), it is becoming increasingly important to have a clear idea of the impact of this disorder in general health and functioning. At the same time, a number of research studies have reported positive impact of videogame playing on the players vision. This article reviews the latest research studies on the impact of digital screen enabled devices on adolescent vision in light of the increasing reports of internet addiction and gaming disorder while referencing positive findings of videogaming on vision in order to provide a balanced approach and assist with classification, diagnosis and treatment, while providing directions for future research. Frontiers Media S.A. 2020-03-05 /pmc/articles/PMC7066070/ /pubmed/32195219 http://dx.doi.org/10.3389/fpubh.2020.00063 Text en Copyright © 2020 Mylona, Deres, Dere, Tsinopoulos and Glynatsis. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Public Health
Mylona, Ioanna
Deres, Emmanouil S.
Dere, Georgianna-Despoina S.
Tsinopoulos, Ioannis
Glynatsis, Mikes
The Impact of Internet and Videogaming Addiction on Adolescent Vision: A Review of the Literature
title The Impact of Internet and Videogaming Addiction on Adolescent Vision: A Review of the Literature
title_full The Impact of Internet and Videogaming Addiction on Adolescent Vision: A Review of the Literature
title_fullStr The Impact of Internet and Videogaming Addiction on Adolescent Vision: A Review of the Literature
title_full_unstemmed The Impact of Internet and Videogaming Addiction on Adolescent Vision: A Review of the Literature
title_short The Impact of Internet and Videogaming Addiction on Adolescent Vision: A Review of the Literature
title_sort impact of internet and videogaming addiction on adolescent vision: a review of the literature
topic Public Health
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7066070/
https://www.ncbi.nlm.nih.gov/pubmed/32195219
http://dx.doi.org/10.3389/fpubh.2020.00063
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