Cargando…

Towards Smart Gaming Olfactory Displays

Olfaction can enhance the experience of music, films, computer games and virtual reality applications. However, this area is less explored than other areas such as computer graphics and audio. Most advanced olfactory displays are designed for a specific experiment, they are hard to modify and extend...

Descripción completa

Detalles Bibliográficos
Autores principales: Tsaramirsis, Georgios, Papoutsidakis, Michail, Derbali, Morched, Khan, Fazal Qudus, Michailidis, Fotis
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7070518/
https://www.ncbi.nlm.nih.gov/pubmed/32069891
http://dx.doi.org/10.3390/s20041002
_version_ 1783505993630482432
author Tsaramirsis, Georgios
Papoutsidakis, Michail
Derbali, Morched
Khan, Fazal Qudus
Michailidis, Fotis
author_facet Tsaramirsis, Georgios
Papoutsidakis, Michail
Derbali, Morched
Khan, Fazal Qudus
Michailidis, Fotis
author_sort Tsaramirsis, Georgios
collection PubMed
description Olfaction can enhance the experience of music, films, computer games and virtual reality applications. However, this area is less explored than other areas such as computer graphics and audio. Most advanced olfactory displays are designed for a specific experiment, they are hard to modify and extend, expensive, and/or can deliver a very limited number of scents. Additionally, current-generation olfactory displays make no decisions on if and when a scent should be released. This paper proposes a low-cost, easy to build, powerful smart olfactory display, that can release up to 24 different aromas and allow control of the quantity of the released aroma. The display is capable of absorbing back the aroma, in an attempt to clean the air prior to releasing a new aroma. Additionally, the display includes a smart algorithm that will decide when to release certain aromas. The device controller application includes releasing scents based on a timer, text in English subtitles, or input from external software applications. This allows certain applications (such as games) to decide when to release a scent, making it ideal for gaming. The device also supports native connectivity with games developed using a game development asset, developed as part of this project. The project was evaluated by 15 subjects and it was proved to have high accuracy when the scents were released with 1.5 minutes’ delay from each other.
format Online
Article
Text
id pubmed-7070518
institution National Center for Biotechnology Information
language English
publishDate 2020
publisher MDPI
record_format MEDLINE/PubMed
spelling pubmed-70705182020-03-19 Towards Smart Gaming Olfactory Displays Tsaramirsis, Georgios Papoutsidakis, Michail Derbali, Morched Khan, Fazal Qudus Michailidis, Fotis Sensors (Basel) Article Olfaction can enhance the experience of music, films, computer games and virtual reality applications. However, this area is less explored than other areas such as computer graphics and audio. Most advanced olfactory displays are designed for a specific experiment, they are hard to modify and extend, expensive, and/or can deliver a very limited number of scents. Additionally, current-generation olfactory displays make no decisions on if and when a scent should be released. This paper proposes a low-cost, easy to build, powerful smart olfactory display, that can release up to 24 different aromas and allow control of the quantity of the released aroma. The display is capable of absorbing back the aroma, in an attempt to clean the air prior to releasing a new aroma. Additionally, the display includes a smart algorithm that will decide when to release certain aromas. The device controller application includes releasing scents based on a timer, text in English subtitles, or input from external software applications. This allows certain applications (such as games) to decide when to release a scent, making it ideal for gaming. The device also supports native connectivity with games developed using a game development asset, developed as part of this project. The project was evaluated by 15 subjects and it was proved to have high accuracy when the scents were released with 1.5 minutes’ delay from each other. MDPI 2020-02-13 /pmc/articles/PMC7070518/ /pubmed/32069891 http://dx.doi.org/10.3390/s20041002 Text en © 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Tsaramirsis, Georgios
Papoutsidakis, Michail
Derbali, Morched
Khan, Fazal Qudus
Michailidis, Fotis
Towards Smart Gaming Olfactory Displays
title Towards Smart Gaming Olfactory Displays
title_full Towards Smart Gaming Olfactory Displays
title_fullStr Towards Smart Gaming Olfactory Displays
title_full_unstemmed Towards Smart Gaming Olfactory Displays
title_short Towards Smart Gaming Olfactory Displays
title_sort towards smart gaming olfactory displays
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7070518/
https://www.ncbi.nlm.nih.gov/pubmed/32069891
http://dx.doi.org/10.3390/s20041002
work_keys_str_mv AT tsaramirsisgeorgios towardssmartgamingolfactorydisplays
AT papoutsidakismichail towardssmartgamingolfactorydisplays
AT derbalimorched towardssmartgamingolfactorydisplays
AT khanfazalqudus towardssmartgamingolfactorydisplays
AT michailidisfotis towardssmartgamingolfactorydisplays