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Comparison between Full Body Motion Recognition Camera Interaction and Hand Controllers Interaction used in Virtual Reality Exposure Therapy for Acrophobia

Virtual Reality has already been proven as a useful supplementary treatment tool for anxiety disorders. However, no specific technological importance has been given so far on how to apply Virtual Reality with a way that properly stimulates the phobic stimulus and provide the necessary means for life...

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Autores principales: Kritikos, Jacob, Zoitaki, Chara, Tzannetos, Giannis, Mehmeti, Anxhelino, Douloudi, Marilina, Nikolaou, George, Alevizopoulos, Giorgos, Koutsouris, Dimitris
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7085665/
https://www.ncbi.nlm.nih.gov/pubmed/32106452
http://dx.doi.org/10.3390/s20051244
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author Kritikos, Jacob
Zoitaki, Chara
Tzannetos, Giannis
Mehmeti, Anxhelino
Douloudi, Marilina
Nikolaou, George
Alevizopoulos, Giorgos
Koutsouris, Dimitris
author_facet Kritikos, Jacob
Zoitaki, Chara
Tzannetos, Giannis
Mehmeti, Anxhelino
Douloudi, Marilina
Nikolaou, George
Alevizopoulos, Giorgos
Koutsouris, Dimitris
author_sort Kritikos, Jacob
collection PubMed
description Virtual Reality has already been proven as a useful supplementary treatment tool for anxiety disorders. However, no specific technological importance has been given so far on how to apply Virtual Reality with a way that properly stimulates the phobic stimulus and provide the necessary means for lifelike experience. Thanks to technological advancements, there is now a variety of hardware that can help enhance stronger emotions generated by Virtual Reality systems. This study aims to evaluate the feeling of presence during different hardware setups of Virtual Reality Exposure Therapy, and, particularly how the user’s interaction with those setups can affects their sense of presence during the virtual simulation. An acrophobic virtual scenario is used as a case study by 20 phobic individuals and the Witmer–Singer presence questionnaire was used for presence evaluation by the users of the system. Statistical analysis on their answers revealed that the proposed full body Motion Recognition Cameras system generates a better feeling of presence compared to the Hand Controllers system. This is thanks to the Motion Recognition Cameras, which track and allow display of the user’s entire body within the virtual environment. Thus, the users are enabled to interact and confront the anxiety-provoking stimulus as in real world. Further studies are recommended, in which the proposed system could be used in Virtual Reality Exposure Therapy trials with acrophobic patients and other anxiety disorders as well, since the proposed system can provide natural interaction in various simulated environments.
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spelling pubmed-70856652020-04-21 Comparison between Full Body Motion Recognition Camera Interaction and Hand Controllers Interaction used in Virtual Reality Exposure Therapy for Acrophobia Kritikos, Jacob Zoitaki, Chara Tzannetos, Giannis Mehmeti, Anxhelino Douloudi, Marilina Nikolaou, George Alevizopoulos, Giorgos Koutsouris, Dimitris Sensors (Basel) Article Virtual Reality has already been proven as a useful supplementary treatment tool for anxiety disorders. However, no specific technological importance has been given so far on how to apply Virtual Reality with a way that properly stimulates the phobic stimulus and provide the necessary means for lifelike experience. Thanks to technological advancements, there is now a variety of hardware that can help enhance stronger emotions generated by Virtual Reality systems. This study aims to evaluate the feeling of presence during different hardware setups of Virtual Reality Exposure Therapy, and, particularly how the user’s interaction with those setups can affects their sense of presence during the virtual simulation. An acrophobic virtual scenario is used as a case study by 20 phobic individuals and the Witmer–Singer presence questionnaire was used for presence evaluation by the users of the system. Statistical analysis on their answers revealed that the proposed full body Motion Recognition Cameras system generates a better feeling of presence compared to the Hand Controllers system. This is thanks to the Motion Recognition Cameras, which track and allow display of the user’s entire body within the virtual environment. Thus, the users are enabled to interact and confront the anxiety-provoking stimulus as in real world. Further studies are recommended, in which the proposed system could be used in Virtual Reality Exposure Therapy trials with acrophobic patients and other anxiety disorders as well, since the proposed system can provide natural interaction in various simulated environments. MDPI 2020-02-25 /pmc/articles/PMC7085665/ /pubmed/32106452 http://dx.doi.org/10.3390/s20051244 Text en © 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Kritikos, Jacob
Zoitaki, Chara
Tzannetos, Giannis
Mehmeti, Anxhelino
Douloudi, Marilina
Nikolaou, George
Alevizopoulos, Giorgos
Koutsouris, Dimitris
Comparison between Full Body Motion Recognition Camera Interaction and Hand Controllers Interaction used in Virtual Reality Exposure Therapy for Acrophobia
title Comparison between Full Body Motion Recognition Camera Interaction and Hand Controllers Interaction used in Virtual Reality Exposure Therapy for Acrophobia
title_full Comparison between Full Body Motion Recognition Camera Interaction and Hand Controllers Interaction used in Virtual Reality Exposure Therapy for Acrophobia
title_fullStr Comparison between Full Body Motion Recognition Camera Interaction and Hand Controllers Interaction used in Virtual Reality Exposure Therapy for Acrophobia
title_full_unstemmed Comparison between Full Body Motion Recognition Camera Interaction and Hand Controllers Interaction used in Virtual Reality Exposure Therapy for Acrophobia
title_short Comparison between Full Body Motion Recognition Camera Interaction and Hand Controllers Interaction used in Virtual Reality Exposure Therapy for Acrophobia
title_sort comparison between full body motion recognition camera interaction and hand controllers interaction used in virtual reality exposure therapy for acrophobia
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7085665/
https://www.ncbi.nlm.nih.gov/pubmed/32106452
http://dx.doi.org/10.3390/s20051244
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