Cargando…

Precourse Preparation Using a Serious Smartphone Game on Advanced Life Support Knowledge and Skills: Randomized Controlled Trial

BACKGROUND: In the past several years, gamified learning has been growing in popularity in various medical educational contexts including cardiopulmonary resuscitation (CPR) training. Furthermore, prior work in Basic Life Support (BLS) training has demonstrated the benefits of serious games as a met...

Descripción completa

Detalles Bibliográficos
Autores principales: Phungoen, Pariwat, Promto, Songwoot, Chanthawatthanarak, Sivit, Maneepong, Sawitree, Apiratwarakul, Korakot, Kotruchin, Praew, Mitsungnern, Thapanawong
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7091031/
https://www.ncbi.nlm.nih.gov/pubmed/32149711
http://dx.doi.org/10.2196/16987
_version_ 1783509979343355904
author Phungoen, Pariwat
Promto, Songwoot
Chanthawatthanarak, Sivit
Maneepong, Sawitree
Apiratwarakul, Korakot
Kotruchin, Praew
Mitsungnern, Thapanawong
author_facet Phungoen, Pariwat
Promto, Songwoot
Chanthawatthanarak, Sivit
Maneepong, Sawitree
Apiratwarakul, Korakot
Kotruchin, Praew
Mitsungnern, Thapanawong
author_sort Phungoen, Pariwat
collection PubMed
description BACKGROUND: In the past several years, gamified learning has been growing in popularity in various medical educational contexts including cardiopulmonary resuscitation (CPR) training. Furthermore, prior work in Basic Life Support (BLS) training has demonstrated the benefits of serious games as a method for pretraining among medical students. However, there is little evidence to support these benefits with regard to Advanced Life Support (ALS) training. OBJECTIVE: We compare the effects of a brief precourse ALS preparation using a serious smartphone game on student knowledge, skills, and perceptions in this area with those of conventional ALS training alone. METHODS: A serious game (Resus Days) was developed by a Thai physician based on global ALS clinical practice guidelines. Fifth-year medical students were enrolled and randomized to either the game group or the control group. Participants in both groups attended a traditional ALS lecture, but the game group was assigned to play Resus Days for 1 hour before attending the lecture and were allowed to play as much as they wished during the training course. All students underwent conventional ALS training, and their abilities were evaluated using multiple-choice questions and with hands-on practice on a mannequin. Subject attitudes and perceptions about the game were evaluated using a questionnaire. RESULTS: A total of 105 students participated in the study and were randomly assigned to either the game group (n=52) or the control group (n=53). Students in the game group performed better on the ALS algorithm knowledge posttest than those in the control group (17.22 [SD 1.93] vs 16.60 [SD 1.97], P=.01; adjusted mean difference [AMD] 0.93; 95% CI 0.21-1.66). The game group’s pass rate on the skill test was also higher but not to a statistically significant extent (79% vs 66%, P=.09; adjusted odds ratio [AOR] 2.22; 95% CI 0.89-5.51). Students indicated high satisfaction with the game (9.02 [SD 1.11] out of 10). CONCLUSIONS: Engaging in game-based preparation prior to an ALS training course resulted in better algorithm knowledge scores for medical students than attending the course alone. TRIAL REGISTRATION: Thai Clinical Trials Registry HE611533; https://tinyurl.com/wmbp3q7
format Online
Article
Text
id pubmed-7091031
institution National Center for Biotechnology Information
language English
publishDate 2020
publisher JMIR Publications
record_format MEDLINE/PubMed
spelling pubmed-70910312020-03-31 Precourse Preparation Using a Serious Smartphone Game on Advanced Life Support Knowledge and Skills: Randomized Controlled Trial Phungoen, Pariwat Promto, Songwoot Chanthawatthanarak, Sivit Maneepong, Sawitree Apiratwarakul, Korakot Kotruchin, Praew Mitsungnern, Thapanawong J Med Internet Res Original Paper BACKGROUND: In the past several years, gamified learning has been growing in popularity in various medical educational contexts including cardiopulmonary resuscitation (CPR) training. Furthermore, prior work in Basic Life Support (BLS) training has demonstrated the benefits of serious games as a method for pretraining among medical students. However, there is little evidence to support these benefits with regard to Advanced Life Support (ALS) training. OBJECTIVE: We compare the effects of a brief precourse ALS preparation using a serious smartphone game on student knowledge, skills, and perceptions in this area with those of conventional ALS training alone. METHODS: A serious game (Resus Days) was developed by a Thai physician based on global ALS clinical practice guidelines. Fifth-year medical students were enrolled and randomized to either the game group or the control group. Participants in both groups attended a traditional ALS lecture, but the game group was assigned to play Resus Days for 1 hour before attending the lecture and were allowed to play as much as they wished during the training course. All students underwent conventional ALS training, and their abilities were evaluated using multiple-choice questions and with hands-on practice on a mannequin. Subject attitudes and perceptions about the game were evaluated using a questionnaire. RESULTS: A total of 105 students participated in the study and were randomly assigned to either the game group (n=52) or the control group (n=53). Students in the game group performed better on the ALS algorithm knowledge posttest than those in the control group (17.22 [SD 1.93] vs 16.60 [SD 1.97], P=.01; adjusted mean difference [AMD] 0.93; 95% CI 0.21-1.66). The game group’s pass rate on the skill test was also higher but not to a statistically significant extent (79% vs 66%, P=.09; adjusted odds ratio [AOR] 2.22; 95% CI 0.89-5.51). Students indicated high satisfaction with the game (9.02 [SD 1.11] out of 10). CONCLUSIONS: Engaging in game-based preparation prior to an ALS training course resulted in better algorithm knowledge scores for medical students than attending the course alone. TRIAL REGISTRATION: Thai Clinical Trials Registry HE611533; https://tinyurl.com/wmbp3q7 JMIR Publications 2020-03-09 /pmc/articles/PMC7091031/ /pubmed/32149711 http://dx.doi.org/10.2196/16987 Text en ©Pariwat Phungoen, Songwoot Promto, Sivit Chanthawatthanarak, Sawitree Maneepong, Korakot Apiratwarakul, Praew Kotruchin, Thapanawong Mitsungnern. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 09.03.2020. https://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in the Journal of Medical Internet Research, is properly cited. The complete bibliographic information, a link to the original publication on http://www.jmir.org/, as well as this copyright and license information must be included.
spellingShingle Original Paper
Phungoen, Pariwat
Promto, Songwoot
Chanthawatthanarak, Sivit
Maneepong, Sawitree
Apiratwarakul, Korakot
Kotruchin, Praew
Mitsungnern, Thapanawong
Precourse Preparation Using a Serious Smartphone Game on Advanced Life Support Knowledge and Skills: Randomized Controlled Trial
title Precourse Preparation Using a Serious Smartphone Game on Advanced Life Support Knowledge and Skills: Randomized Controlled Trial
title_full Precourse Preparation Using a Serious Smartphone Game on Advanced Life Support Knowledge and Skills: Randomized Controlled Trial
title_fullStr Precourse Preparation Using a Serious Smartphone Game on Advanced Life Support Knowledge and Skills: Randomized Controlled Trial
title_full_unstemmed Precourse Preparation Using a Serious Smartphone Game on Advanced Life Support Knowledge and Skills: Randomized Controlled Trial
title_short Precourse Preparation Using a Serious Smartphone Game on Advanced Life Support Knowledge and Skills: Randomized Controlled Trial
title_sort precourse preparation using a serious smartphone game on advanced life support knowledge and skills: randomized controlled trial
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7091031/
https://www.ncbi.nlm.nih.gov/pubmed/32149711
http://dx.doi.org/10.2196/16987
work_keys_str_mv AT phungoenpariwat precoursepreparationusingaserioussmartphonegameonadvancedlifesupportknowledgeandskillsrandomizedcontrolledtrial
AT promtosongwoot precoursepreparationusingaserioussmartphonegameonadvancedlifesupportknowledgeandskillsrandomizedcontrolledtrial
AT chanthawatthanaraksivit precoursepreparationusingaserioussmartphonegameonadvancedlifesupportknowledgeandskillsrandomizedcontrolledtrial
AT maneepongsawitree precoursepreparationusingaserioussmartphonegameonadvancedlifesupportknowledgeandskillsrandomizedcontrolledtrial
AT apiratwarakulkorakot precoursepreparationusingaserioussmartphonegameonadvancedlifesupportknowledgeandskillsrandomizedcontrolledtrial
AT kotruchinpraew precoursepreparationusingaserioussmartphonegameonadvancedlifesupportknowledgeandskillsrandomizedcontrolledtrial
AT mitsungnernthapanawong precoursepreparationusingaserioussmartphonegameonadvancedlifesupportknowledgeandskillsrandomizedcontrolledtrial