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Ready student one: Exploring the predictors of student learning in virtual reality
Immersive virtual reality (VR) has enormous potential for education, but classroom resources are limited. Thus, it is important to identify whether and when VR provides sufficient advantages over other modes of learning to justify its deployment. In a between-subjects experiment, we compared three m...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7094822/ https://www.ncbi.nlm.nih.gov/pubmed/32210444 http://dx.doi.org/10.1371/journal.pone.0229788 |
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author | Madden, J. Pandita, S. Schuldt, J. P. Kim, B. S. Won, A. Holmes, N. G. |
author_facet | Madden, J. Pandita, S. Schuldt, J. P. Kim, B. S. Won, A. Holmes, N. G. |
author_sort | Madden, J. |
collection | PubMed |
description | Immersive virtual reality (VR) has enormous potential for education, but classroom resources are limited. Thus, it is important to identify whether and when VR provides sufficient advantages over other modes of learning to justify its deployment. In a between-subjects experiment, we compared three methods of teaching Moon phases (a hands-on activity, VR, and a desktop simulation) and measured student improvement on existing learning and attitudinal measures. While a substantial majority of students preferred the VR experience, we found no significant differences in learning between conditions. However, we found differences between conditions based on gender, which was highly correlated with experience with video games. These differences may indicate certain groups have an advantage in the VR setting. |
format | Online Article Text |
id | pubmed-7094822 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-70948222020-04-03 Ready student one: Exploring the predictors of student learning in virtual reality Madden, J. Pandita, S. Schuldt, J. P. Kim, B. S. Won, A. Holmes, N. G. PLoS One Research Article Immersive virtual reality (VR) has enormous potential for education, but classroom resources are limited. Thus, it is important to identify whether and when VR provides sufficient advantages over other modes of learning to justify its deployment. In a between-subjects experiment, we compared three methods of teaching Moon phases (a hands-on activity, VR, and a desktop simulation) and measured student improvement on existing learning and attitudinal measures. While a substantial majority of students preferred the VR experience, we found no significant differences in learning between conditions. However, we found differences between conditions based on gender, which was highly correlated with experience with video games. These differences may indicate certain groups have an advantage in the VR setting. Public Library of Science 2020-03-25 /pmc/articles/PMC7094822/ /pubmed/32210444 http://dx.doi.org/10.1371/journal.pone.0229788 Text en © 2020 Madden et al http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. |
spellingShingle | Research Article Madden, J. Pandita, S. Schuldt, J. P. Kim, B. S. Won, A. Holmes, N. G. Ready student one: Exploring the predictors of student learning in virtual reality |
title | Ready student one: Exploring the predictors of student learning in virtual reality |
title_full | Ready student one: Exploring the predictors of student learning in virtual reality |
title_fullStr | Ready student one: Exploring the predictors of student learning in virtual reality |
title_full_unstemmed | Ready student one: Exploring the predictors of student learning in virtual reality |
title_short | Ready student one: Exploring the predictors of student learning in virtual reality |
title_sort | ready student one: exploring the predictors of student learning in virtual reality |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7094822/ https://www.ncbi.nlm.nih.gov/pubmed/32210444 http://dx.doi.org/10.1371/journal.pone.0229788 |
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