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Slicing and support structure generation for 3D printing directly on B-rep models
Traditional 3D printing is based on stereolithography or standard tessellation language models, which contain many redundant data and have low precision. This paper proposes a slicing and support structure generation algorithm for 3D printing directly on boundary representation (B-rep) models. First...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer Singapore
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7099556/ https://www.ncbi.nlm.nih.gov/pubmed/32240394 http://dx.doi.org/10.1186/s42492-019-0013-x |
Sumario: | Traditional 3D printing is based on stereolithography or standard tessellation language models, which contain many redundant data and have low precision. This paper proposes a slicing and support structure generation algorithm for 3D printing directly on boundary representation (B-rep) models. First, surface slicing is performed by efficiently computing the intersection curves between the faces of the B-rep models and each slicing plane. Then, the normals of the B-rep models are used to detect where the support structures should be located and the support structures are generated. Experimental results show the efficiency and stability of our algorithm. |
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