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Slicing and support structure generation for 3D printing directly on B-rep models

Traditional 3D printing is based on stereolithography or standard tessellation language models, which contain many redundant data and have low precision. This paper proposes a slicing and support structure generation algorithm for 3D printing directly on boundary representation (B-rep) models. First...

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Detalles Bibliográficos
Autores principales: Shi, Kanle, Cai, Conghui, Wu, Zijian, Yong, Junhai
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer Singapore 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7099556/
https://www.ncbi.nlm.nih.gov/pubmed/32240394
http://dx.doi.org/10.1186/s42492-019-0013-x
Descripción
Sumario:Traditional 3D printing is based on stereolithography or standard tessellation language models, which contain many redundant data and have low precision. This paper proposes a slicing and support structure generation algorithm for 3D printing directly on boundary representation (B-rep) models. First, surface slicing is performed by efficiently computing the intersection curves between the faces of the B-rep models and each slicing plane. Then, the normals of the B-rep models are used to detect where the support structures should be located and the support structures are generated. Experimental results show the efficiency and stability of our algorithm.