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A virtual reality system to analyze neural activity and behavior in adult zebrafish
Virtual realities are powerful tools to analyze and manipulate interactions between animals and their environment and to enable measurements of neuronal activity during behavior. In many species, however, optical access to the brain and/or the behavioral repertoire are limited. We developed a high-r...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7100911/ https://www.ncbi.nlm.nih.gov/pubmed/32123394 http://dx.doi.org/10.1038/s41592-020-0759-2 |
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author | Huang, Kuo-Hua Rupprecht, Peter Frank, Thomas Kawakami, Koichi Bouwmeester, Tewis Friedrich, Rainer W. |
author_facet | Huang, Kuo-Hua Rupprecht, Peter Frank, Thomas Kawakami, Koichi Bouwmeester, Tewis Friedrich, Rainer W. |
author_sort | Huang, Kuo-Hua |
collection | PubMed |
description | Virtual realities are powerful tools to analyze and manipulate interactions between animals and their environment and to enable measurements of neuronal activity during behavior. In many species, however, optical access to the brain and/or the behavioral repertoire are limited. We developed a high-resolution virtual reality for head-restrained adult zebrafish, which exhibit cognitive behaviors not shown by larvae. We noninvasively measured activity throughout the dorsal telencephalon by multiphoton calcium imaging. Fish in the virtual reality showed regular swimming patterns and were attracted to animations of conspecifics. Manipulations of visuo-motor feedback revealed neurons that responded selectively to the mismatch between the expected and the actual visual consequences of motor output. Such error signals were prominent in multiple telencephalic areas, consistent with models of predictive processing. A virtual reality system for adult zebrafish therefore provides opportunities to analyze neuronal processing mechanisms underlying higher brain functions including decision making, associative learning, and social interactions. |
format | Online Article Text |
id | pubmed-7100911 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
record_format | MEDLINE/PubMed |
spelling | pubmed-71009112020-09-02 A virtual reality system to analyze neural activity and behavior in adult zebrafish Huang, Kuo-Hua Rupprecht, Peter Frank, Thomas Kawakami, Koichi Bouwmeester, Tewis Friedrich, Rainer W. Nat Methods Article Virtual realities are powerful tools to analyze and manipulate interactions between animals and their environment and to enable measurements of neuronal activity during behavior. In many species, however, optical access to the brain and/or the behavioral repertoire are limited. We developed a high-resolution virtual reality for head-restrained adult zebrafish, which exhibit cognitive behaviors not shown by larvae. We noninvasively measured activity throughout the dorsal telencephalon by multiphoton calcium imaging. Fish in the virtual reality showed regular swimming patterns and were attracted to animations of conspecifics. Manipulations of visuo-motor feedback revealed neurons that responded selectively to the mismatch between the expected and the actual visual consequences of motor output. Such error signals were prominent in multiple telencephalic areas, consistent with models of predictive processing. A virtual reality system for adult zebrafish therefore provides opportunities to analyze neuronal processing mechanisms underlying higher brain functions including decision making, associative learning, and social interactions. 2020-03-02 2020-03 /pmc/articles/PMC7100911/ /pubmed/32123394 http://dx.doi.org/10.1038/s41592-020-0759-2 Text en http://www.nature.com/authors/editorial_policies/license.html#terms Users may view, print, copy, and download text and data-mine the content in such documents, for the purposes of academic research, subject always to the full Conditions of use:http://www.nature.com/authors/editorial_policies/license.html#terms |
spellingShingle | Article Huang, Kuo-Hua Rupprecht, Peter Frank, Thomas Kawakami, Koichi Bouwmeester, Tewis Friedrich, Rainer W. A virtual reality system to analyze neural activity and behavior in adult zebrafish |
title | A virtual reality system to analyze neural activity and behavior in adult zebrafish |
title_full | A virtual reality system to analyze neural activity and behavior in adult zebrafish |
title_fullStr | A virtual reality system to analyze neural activity and behavior in adult zebrafish |
title_full_unstemmed | A virtual reality system to analyze neural activity and behavior in adult zebrafish |
title_short | A virtual reality system to analyze neural activity and behavior in adult zebrafish |
title_sort | virtual reality system to analyze neural activity and behavior in adult zebrafish |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7100911/ https://www.ncbi.nlm.nih.gov/pubmed/32123394 http://dx.doi.org/10.1038/s41592-020-0759-2 |
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