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Health behaviours associated with video gaming in adolescent men: a cross-sectional population-based MOPO study

BACKGROUND: Playing video games, a form of sedentary behaviour, is associated with poor well-being and increased risk of morbidity due to chronic disease. However, the association between health behaviours and video gaming is poorly understood. The purpose of this population-based study was to revea...

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Autores principales: Puolitaival, Tuulia, Sieppi, Mirjam, Pyky, Riitta, Enwald, Heidi, Korpelainen, Raija, Nurkkala, Marjukka
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7106563/
https://www.ncbi.nlm.nih.gov/pubmed/32228539
http://dx.doi.org/10.1186/s12889-020-08522-x
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author Puolitaival, Tuulia
Sieppi, Mirjam
Pyky, Riitta
Enwald, Heidi
Korpelainen, Raija
Nurkkala, Marjukka
author_facet Puolitaival, Tuulia
Sieppi, Mirjam
Pyky, Riitta
Enwald, Heidi
Korpelainen, Raija
Nurkkala, Marjukka
author_sort Puolitaival, Tuulia
collection PubMed
description BACKGROUND: Playing video games, a form of sedentary behaviour, is associated with poor well-being and increased risk of morbidity due to chronic disease. However, the association between health behaviours and video gaming is poorly understood. The purpose of this population-based study was to reveal the differences in dietary habits and physical activity for adolescent men with high amount of video games on weekdays, as compared to their peers who play less often. METHODS: Seven hundred ninety-six adolescent men (age: mean = 17.8, SD = 0.6) attended compulsory conscription for military service in 2013 and completed a questionnaire regarding the amount and frequency of their video gaming. They also participated in a medical examination and underwent physiological measurements. The participants who played video games more than 3 h/d on weekdays were compared with those who played 3h/d or less. The association between health behaviours and the amount of playing video gaming was analysed using multivariable logistic regression analysis. RESULTS: 24.1% (n = 192) of the participants reported video gaming in excess of 3 h/d. This group had higher incidence of having low physical fitness, having poor eating habits, and being obese. No differences were found in smoking or alcohol drinking habits. Other factors, including low leisure-time physical activity (OR = 1.94; 95% CI, 1.29–2.91), low consumption of vegetables and fruits (OR = 0.83; 95% CI, 0.72–0.97), high consumption of sweetened soft drinks (OR = 1.28; 95% CI, 1.06–1.55) and high amount of sitting time (OR = 1.40; 95% CI, 1.28–1.52), explained one-fourth of the difference. CONCLUSION: In this population-based study, adolescent men who played video games a lot on weekdays had lower physical fitness, were more often obese, and had poorer dietary habits, as compared to their peers who played less often. Because playing video games typically adds to a person’s total sedentary time, this activity may be associated with adverse health outcomes at a very young age— especially in combination with poor health behaviours. The results of this study can be utilized to promote health interventions targeted at adolescent men so as to raise their awareness of the disadvantages of excessive video gaming.
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spelling pubmed-71065632020-04-01 Health behaviours associated with video gaming in adolescent men: a cross-sectional population-based MOPO study Puolitaival, Tuulia Sieppi, Mirjam Pyky, Riitta Enwald, Heidi Korpelainen, Raija Nurkkala, Marjukka BMC Public Health Research Article BACKGROUND: Playing video games, a form of sedentary behaviour, is associated with poor well-being and increased risk of morbidity due to chronic disease. However, the association between health behaviours and video gaming is poorly understood. The purpose of this population-based study was to reveal the differences in dietary habits and physical activity for adolescent men with high amount of video games on weekdays, as compared to their peers who play less often. METHODS: Seven hundred ninety-six adolescent men (age: mean = 17.8, SD = 0.6) attended compulsory conscription for military service in 2013 and completed a questionnaire regarding the amount and frequency of their video gaming. They also participated in a medical examination and underwent physiological measurements. The participants who played video games more than 3 h/d on weekdays were compared with those who played 3h/d or less. The association between health behaviours and the amount of playing video gaming was analysed using multivariable logistic regression analysis. RESULTS: 24.1% (n = 192) of the participants reported video gaming in excess of 3 h/d. This group had higher incidence of having low physical fitness, having poor eating habits, and being obese. No differences were found in smoking or alcohol drinking habits. Other factors, including low leisure-time physical activity (OR = 1.94; 95% CI, 1.29–2.91), low consumption of vegetables and fruits (OR = 0.83; 95% CI, 0.72–0.97), high consumption of sweetened soft drinks (OR = 1.28; 95% CI, 1.06–1.55) and high amount of sitting time (OR = 1.40; 95% CI, 1.28–1.52), explained one-fourth of the difference. CONCLUSION: In this population-based study, adolescent men who played video games a lot on weekdays had lower physical fitness, were more often obese, and had poorer dietary habits, as compared to their peers who played less often. Because playing video games typically adds to a person’s total sedentary time, this activity may be associated with adverse health outcomes at a very young age— especially in combination with poor health behaviours. The results of this study can be utilized to promote health interventions targeted at adolescent men so as to raise their awareness of the disadvantages of excessive video gaming. BioMed Central 2020-03-30 /pmc/articles/PMC7106563/ /pubmed/32228539 http://dx.doi.org/10.1186/s12889-020-08522-x Text en © The Author(s) 2020 Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated in a credit line to the data.
spellingShingle Research Article
Puolitaival, Tuulia
Sieppi, Mirjam
Pyky, Riitta
Enwald, Heidi
Korpelainen, Raija
Nurkkala, Marjukka
Health behaviours associated with video gaming in adolescent men: a cross-sectional population-based MOPO study
title Health behaviours associated with video gaming in adolescent men: a cross-sectional population-based MOPO study
title_full Health behaviours associated with video gaming in adolescent men: a cross-sectional population-based MOPO study
title_fullStr Health behaviours associated with video gaming in adolescent men: a cross-sectional population-based MOPO study
title_full_unstemmed Health behaviours associated with video gaming in adolescent men: a cross-sectional population-based MOPO study
title_short Health behaviours associated with video gaming in adolescent men: a cross-sectional population-based MOPO study
title_sort health behaviours associated with video gaming in adolescent men: a cross-sectional population-based mopo study
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7106563/
https://www.ncbi.nlm.nih.gov/pubmed/32228539
http://dx.doi.org/10.1186/s12889-020-08522-x
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