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Exploring the prevalence of gaming disorder and Internet gaming disorder: a rapid scoping review

BACKGROUND: Internet gaming disorder (IGD) was included in the DSM-5 in 2013 as a condition requiring further research, and gaming disorder (GD) was included in the ICD-11 in 2018. Given the importance of including these conditions in diagnostic guidelines, a review was conducted to describe their p...

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Autores principales: Darvesh, Nazia, Radhakrishnan, Amruta, Lachance, Chantelle C., Nincic, Vera, Sharpe, Jane P., Ghassemi, Marco, Straus, Sharon E., Tricco, Andrea C.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7119162/
https://www.ncbi.nlm.nih.gov/pubmed/32241295
http://dx.doi.org/10.1186/s13643-020-01329-2
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author Darvesh, Nazia
Radhakrishnan, Amruta
Lachance, Chantelle C.
Nincic, Vera
Sharpe, Jane P.
Ghassemi, Marco
Straus, Sharon E.
Tricco, Andrea C.
author_facet Darvesh, Nazia
Radhakrishnan, Amruta
Lachance, Chantelle C.
Nincic, Vera
Sharpe, Jane P.
Ghassemi, Marco
Straus, Sharon E.
Tricco, Andrea C.
author_sort Darvesh, Nazia
collection PubMed
description BACKGROUND: Internet gaming disorder (IGD) was included in the DSM-5 in 2013 as a condition requiring further research, and gaming disorder (GD) was included in the ICD-11 in 2018. Given the importance of including these conditions in diagnostic guidelines, a review was conducted to describe their prevalence. METHODS: Using guidance from the Joanna Briggs Institute and the Preferred Reporting Items for Systematic reviews and Meta-Analyses extension for Scoping Reviews (PRISMA-ScR), we conducted a rapid scoping review. MEDLINE, Embase, PsycINFO, and the Cochrane library were searched for literature published from inception to July 2018. All review stages were pilot-tested to calibrate reviewers. The titles/abstracts and full-text articles were screened by one reviewer to include quantitative primary studies that reported GD or IGD prevalence. Excluded citations were screened by a second reviewer to confirm exclusion. Charting was conducted by one reviewer and verified by another, to capture relevant data. Results were summarized descriptively in tables or text. RESULTS: We assessed 5550 potentially relevant citations. No studies on GD were identified. We found 160 studies of various designs that used 35 different methods to diagnose IGD. The prevalence of IGD ranged from 0.21–57.50% in general populations, 3.20–91.00% in clinical populations, and 50.42–79.25% in populations undergoing intervention (severe cases). Most studies were conducted in the Republic of Korea (n = 45), China (n = 29), and the USA (n = 20). Results are also presented for severe IGD and by geographic region, gender/sex, and age groups (child, adolescent, adult). The five most frequently reported health-related variables were depression (67 times), Internet addiction (54 times), anxiety (48 times), impulsiveness (37 times), and attention-deficit hyperactivity disorder (24 times). CONCLUSIONS: Due to the variability in diagnostic approaches, knowledge users should interpret the wide IGD prevalence ranges with caution. In addition to further research on GD, consensus on the definition of IGD and how it is measured is needed, to better understand the prevalence of these conditions.
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spelling pubmed-71191622020-04-07 Exploring the prevalence of gaming disorder and Internet gaming disorder: a rapid scoping review Darvesh, Nazia Radhakrishnan, Amruta Lachance, Chantelle C. Nincic, Vera Sharpe, Jane P. Ghassemi, Marco Straus, Sharon E. Tricco, Andrea C. Syst Rev Research BACKGROUND: Internet gaming disorder (IGD) was included in the DSM-5 in 2013 as a condition requiring further research, and gaming disorder (GD) was included in the ICD-11 in 2018. Given the importance of including these conditions in diagnostic guidelines, a review was conducted to describe their prevalence. METHODS: Using guidance from the Joanna Briggs Institute and the Preferred Reporting Items for Systematic reviews and Meta-Analyses extension for Scoping Reviews (PRISMA-ScR), we conducted a rapid scoping review. MEDLINE, Embase, PsycINFO, and the Cochrane library were searched for literature published from inception to July 2018. All review stages were pilot-tested to calibrate reviewers. The titles/abstracts and full-text articles were screened by one reviewer to include quantitative primary studies that reported GD or IGD prevalence. Excluded citations were screened by a second reviewer to confirm exclusion. Charting was conducted by one reviewer and verified by another, to capture relevant data. Results were summarized descriptively in tables or text. RESULTS: We assessed 5550 potentially relevant citations. No studies on GD were identified. We found 160 studies of various designs that used 35 different methods to diagnose IGD. The prevalence of IGD ranged from 0.21–57.50% in general populations, 3.20–91.00% in clinical populations, and 50.42–79.25% in populations undergoing intervention (severe cases). Most studies were conducted in the Republic of Korea (n = 45), China (n = 29), and the USA (n = 20). Results are also presented for severe IGD and by geographic region, gender/sex, and age groups (child, adolescent, adult). The five most frequently reported health-related variables were depression (67 times), Internet addiction (54 times), anxiety (48 times), impulsiveness (37 times), and attention-deficit hyperactivity disorder (24 times). CONCLUSIONS: Due to the variability in diagnostic approaches, knowledge users should interpret the wide IGD prevalence ranges with caution. In addition to further research on GD, consensus on the definition of IGD and how it is measured is needed, to better understand the prevalence of these conditions. BioMed Central 2020-04-02 /pmc/articles/PMC7119162/ /pubmed/32241295 http://dx.doi.org/10.1186/s13643-020-01329-2 Text en © The Author(s) 2020 Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated in a credit line to the data.
spellingShingle Research
Darvesh, Nazia
Radhakrishnan, Amruta
Lachance, Chantelle C.
Nincic, Vera
Sharpe, Jane P.
Ghassemi, Marco
Straus, Sharon E.
Tricco, Andrea C.
Exploring the prevalence of gaming disorder and Internet gaming disorder: a rapid scoping review
title Exploring the prevalence of gaming disorder and Internet gaming disorder: a rapid scoping review
title_full Exploring the prevalence of gaming disorder and Internet gaming disorder: a rapid scoping review
title_fullStr Exploring the prevalence of gaming disorder and Internet gaming disorder: a rapid scoping review
title_full_unstemmed Exploring the prevalence of gaming disorder and Internet gaming disorder: a rapid scoping review
title_short Exploring the prevalence of gaming disorder and Internet gaming disorder: a rapid scoping review
title_sort exploring the prevalence of gaming disorder and internet gaming disorder: a rapid scoping review
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7119162/
https://www.ncbi.nlm.nih.gov/pubmed/32241295
http://dx.doi.org/10.1186/s13643-020-01329-2
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